S.T.A.L.K.E.R. , tried but never found a better game.
6 A.M.
When the bad already sleeps, and the good still.
Nice caption.
Yes...climbed to the top of the overhead crane set-up to take this and also escape the dogs and rats, running short on shotgun shells on the way back from Yantar...bad planning leads to problems :)
Yup, in the Zone such mistakes are deadly. :/
O_o.. I'm not sure how to put into words what I'm thinking but that lighting/hue is good, DAMN good!
Thanks, result of a merge of different shaders, took a few days of experimenting till I felt happy with the current combination.
Very good result. A great work imo.
This level/map has really benefited from this merge, wouldn't mind capturing a minute or two on video, but not sure which software would do the job.
Very nice screenshots you got there :<>
Thanks man, sorry for delayed answer, just spotted your post :/
No problem :) I myself don't follow things here .
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Thanks again to: LoNer1, Ket, Meltac and Vincent Vega for textures and shaders (and inspiration)
6 A.M.
When the bad already sleeps, and the good still.
Nice caption.
Yes...climbed to the top of the overhead crane set-up to take this and also escape the dogs and rats, running short on shotgun shells on the way back from Yantar...bad planning leads to problems :)
Yup, in the Zone such mistakes are deadly. :/
O_o.. I'm not sure how to put into words what I'm thinking but that lighting/hue is good, DAMN good!
Thanks, result of a merge of different shaders, took a few days of experimenting till I felt happy with the current combination.
Very good result. A great work imo.
This level/map has really benefited from this merge, wouldn't mind capturing a minute or two on video, but not sure which software would do the job.
Very nice screenshots you got there :<>
Thanks man, sorry for delayed answer, just spotted your post :/
No problem :) I myself don't follow things here .
No problem :) I myself don't follow things here .