S.T.A.L.K.E.R. , tried but never found a better game.

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Night skies
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xxVODKAxx
xxVODKAxx - - 1,141 comments

The sky is too bright for me :D but that's just my opinion.

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d4v33edz Author
d4v33edz - - 3,070 comments

Thats a valid opinion, the moon is in this part of the sky, hidden by cloud, it's a full moon (hunter's moon) so it is fairly bright here, if I could manage a panoramic night sky image, you would see it being a good overall balance generally speaking, I guess that old problem of balance comes into question. Realism or artistic license?
Your opinions are always valued man, thanks :)

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xxVODKAxx
xxVODKAxx - - 1,141 comments

No problem! Can I make a suggestion? Try taking screenshots from Red Forest the most interesting location IMO

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d4v33edz Author
d4v33edz - - 3,070 comments

I truly intend to work through all the levels with this combination, so yes will do.

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loner85
loner85 - - 3,281 comments

I like it, could be like 10pm or so in summertime. Maybe a bit darker, but I like it :D

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d4v33edz Author
d4v33edz - - 3,070 comments

Recall it being about midnight, so yes it sort of fits, once it clouds over it is really dark. What I failed to capture was the moonlight shining of the weapon being held and the hands, it's a cool blue reflection and looks really good. Will attempt to capture that effect another time. So far this has been the most satisfying and "stable" collection of mods so far - will now regret saying that after any amount of CTD's :D
Thanks and I apologise for it not being a full on assault on a Monolith strong point armed with an RPG, one day, man one day :D

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loner85
loner85 - - 3,281 comments

Hey, I haven't said it was bad, I don't like action shots too much. But always the sunrise/set was also getting somehow boring :D I know you try to get the perfect balance between mods, and a sunrise/set screen is the best way to find out what other people think about the lighting...but that can't be all :D Don't try to hide the good things :)

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d4v33edz Author
d4v33edz - - 3,070 comments

Thanks, I think the idea of the sheer beauty of zones potential and the horror within that beauty is a fascinating mix. You're correct in my use of sunsets to capture that balance of light, possibly the hardest one to get right, I shouldn't ignore other times of the day/night cycle and the dynamic weather within that. Lots of good points and I have taken them in. This mix of mods is showing some amazing features and little details, I will try and capture some more as the game progresses, I am looking forward to exploring the different levels and underground locations.

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loner85
loner85 - - 3,281 comments

Mind sending me a list/gamedata folder? I want to have the same as you. Maybe we could help each other.

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d4v33edz Author
d4v33edz - - 3,070 comments

Give me a week or so, just want to try and merge in the ABC sleeping mod and tidy up some excess baggage, the texture ltx needs some work doing on it and some other fine tuning.
Thanks for the offer, appreciated :)

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Description

This is v1.0006 with a few added features from v1.0007. Using SWTC incl fxaa/smaa injectors, shaders from OGSE,textures from LoNer1 and Ket.
Thanks to LoNer1 for info.