Thats a valid opinion, the moon is in this part of the sky, hidden by cloud, it's a full moon (hunter's moon) so it is fairly bright here, if I could manage a panoramic night sky image, you would see it being a good overall balance generally speaking, I guess that old problem of balance comes into question. Realism or artistic license?
Your opinions are always valued man, thanks :)
Recall it being about midnight, so yes it sort of fits, once it clouds over it is really dark. What I failed to capture was the moonlight shining of the weapon being held and the hands, it's a cool blue reflection and looks really good. Will attempt to capture that effect another time. So far this has been the most satisfying and "stable" collection of mods so far - will now regret saying that after any amount of CTD's :D
Thanks and I apologise for it not being a full on assault on a Monolith strong point armed with an RPG, one day, man one day :D
Hey, I haven't said it was bad, I don't like action shots too much. But always the sunrise/set was also getting somehow boring :D I know you try to get the perfect balance between mods, and a sunrise/set screen is the best way to find out what other people think about the lighting...but that can't be all :D Don't try to hide the good things :)
Thanks, I think the idea of the sheer beauty of zones potential and the horror within that beauty is a fascinating mix. You're correct in my use of sunsets to capture that balance of light, possibly the hardest one to get right, I shouldn't ignore other times of the day/night cycle and the dynamic weather within that. Lots of good points and I have taken them in. This mix of mods is showing some amazing features and little details, I will try and capture some more as the game progresses, I am looking forward to exploring the different levels and underground locations.
Give me a week or so, just want to try and merge in the ABC sleeping mod and tidy up some excess baggage, the texture ltx needs some work doing on it and some other fine tuning.
Thanks for the offer, appreciated :)
This is v1.0006 with a few added features from v1.0007. Using SWTC incl fxaa/smaa injectors, shaders from OGSE,textures from LoNer1 and Ket.
Thanks to LoNer1 for info.
The sky is too bright for me :D but that's just my opinion.
Thats a valid opinion, the moon is in this part of the sky, hidden by cloud, it's a full moon (hunter's moon) so it is fairly bright here, if I could manage a panoramic night sky image, you would see it being a good overall balance generally speaking, I guess that old problem of balance comes into question. Realism or artistic license?
Your opinions are always valued man, thanks :)
No problem! Can I make a suggestion? Try taking screenshots from Red Forest the most interesting location IMO
I truly intend to work through all the levels with this combination, so yes will do.
I like it, could be like 10pm or so in summertime. Maybe a bit darker, but I like it :D
Recall it being about midnight, so yes it sort of fits, once it clouds over it is really dark. What I failed to capture was the moonlight shining of the weapon being held and the hands, it's a cool blue reflection and looks really good. Will attempt to capture that effect another time. So far this has been the most satisfying and "stable" collection of mods so far - will now regret saying that after any amount of CTD's :D
Thanks and I apologise for it not being a full on assault on a Monolith strong point armed with an RPG, one day, man one day :D
Hey, I haven't said it was bad, I don't like action shots too much. But always the sunrise/set was also getting somehow boring :D I know you try to get the perfect balance between mods, and a sunrise/set screen is the best way to find out what other people think about the lighting...but that can't be all :D Don't try to hide the good things :)
Thanks, I think the idea of the sheer beauty of zones potential and the horror within that beauty is a fascinating mix. You're correct in my use of sunsets to capture that balance of light, possibly the hardest one to get right, I shouldn't ignore other times of the day/night cycle and the dynamic weather within that. Lots of good points and I have taken them in. This mix of mods is showing some amazing features and little details, I will try and capture some more as the game progresses, I am looking forward to exploring the different levels and underground locations.
Mind sending me a list/gamedata folder? I want to have the same as you. Maybe we could help each other.
Give me a week or so, just want to try and merge in the ABC sleeping mod and tidy up some excess baggage, the texture ltx needs some work doing on it and some other fine tuning.
Thanks for the offer, appreciated :)