S.T.A.L.K.E.R. , tried but never found a better game.

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Bridge at NPP
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[TZP]LoNer1
[TZP]LoNer1 May 17 2013, 12:44pm says:

Ground is either too light or sky is too dark, if 1 of either would be toned down / up, the image would be looking really really nice. love the perspective though :D

+3 votes     reply to comment
d4v33edz
d4v33edz May 17 2013, 1:23pm replied:

Yes, a bit unbalanced, this one came about while trying different effects with the weather config file, chances are I probably will not go with this sky, in game time is about 07:30, using dynamic weather has thrown a few curve balls in my direction due to the hourly possibilities etc :/
Thanks LoNer

+2 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 May 17 2013, 1:26pm replied:

You can tweak the sun colors you know? :)

r2_sun_lumscale [-1.000,3.000] - Brightness of Sun's light.
r2_sun_lumscale_amb [0.000,3.000] - Brightness of ambient light from Sun.
r2_sun_lumscale_hemi [0.000,3.000] - Brightness of the #hemi textures defining the highlight colors on the world (blue "glow/fog", red / orange etc.)

The latter one is based upon the textures, so according to the textures, your brightness will increase or decrease. Setting these 3 up in perfect combination with r2_ls_bloom_fast and r2_gloss_factor can create mind-blowingly good screens :)

Examples:

Day
Moddb.com
Moddb.com
Moddb.com

Night:
Moddb.com

+3 votes     reply to comment
d4v33edz
d4v33edz May 17 2013, 2:12pm replied:

Excellent information, this is going to really help. Unfortunately for Stalker I have a house full this weekend, so not going to get much time for putting this info to a lot practise.
Next week will be busy with this :)
Mucho Gracias , appreciated!

+3 votes     reply to comment
loner85
loner85 May 17 2013, 2:35pm says:

If you skim the pic, you won't find anything to criticize...but then you question the logic^^

But as a pic it looks nice :D

+3 votes     reply to comment
d4v33edz
d4v33edz May 17 2013, 2:53pm replied:

To spend time making changes on a sky I probably will not use, yeah, you're right no logic to it :D
But the priceless info from LoNer is worth it, and your feedback is also worth it.
It's Stalker....no logic, but what a great game to work with and enjoy.
Thanks man...hope the weather is better for you this weekend!

+2 votes     reply to comment
loner85
loner85 May 17 2013, 3:38pm replied:

Well... we got a thunderstorm atm over here :/
But apart from that it was a quite nice day today :D

+2 votes     reply to comment
d4v33edz
d4v33edz May 17 2013, 4:51pm replied:

Well hope it is good for you tomorrow, forecast is rain here, oh well.

+2 votes     reply to comment
Kaveli
Kaveli May 17 2013, 4:19pm says:

A nice screen.

Playing around with the user.ltx can make wonders, that's true.

And loner1 tell you the five important ones. Brightness of the hemi textures are the most important in this case.

+2 votes     reply to comment
d4v33edz
d4v33edz May 17 2013, 4:49pm replied:

Hi Kaveli, yes, it's all good information from LoNer1. I look forward to looking into these things next week.
thanks for the kind words :)

+1 vote     reply to comment
ketxxx
ketxxx May 18 2013, 10:20am says:

I would say the only thing wrong with that image is the sky texture, needs changing for a evening one to match the lighting. Otherwise, I think what you have done is good.

+2 votes     reply to comment
d4v33edz
d4v33edz May 18 2013, 1:09pm replied:

I think that could be the plan, currently using sky 13 vibros cube rather than the standard oblaka, thinking being reintroduce the oblaka and then make changes in file sky/cloud colour introduce flares/fog to hopefully create desired effect and follow LoNers info regarding the hemi values.

+1 vote     reply to comment
ketxxx
ketxxx May 19 2013, 7:58am says:

You'll definitely need to fine tune the values otherwise you will end up "washing out" the sky, in other words, it'll appear over bright and "whited out" compared to everything else and just look super weird.

+1 vote     reply to comment
d4v33edz
d4v33edz May 19 2013, 8:51am replied:

I can look forward to "experimenting" next week with this, I will back up the current files and go from there, any failures or super weird effects I will post screens.
When all else has failed or succeeded I will pm you.
Thanks again for advice.

+1 vote     reply to comment
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Description

Thanks again to: LoNer1, Ket, Meltac, Vincent Vega and DMX (boutch71 & Saruman) for textures and shaders (and inspiration)

A bit random, the sky I realise is wrong for this level, but I quite liked this.

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Date
May 17th, 2013
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