18:45...not a good time, if you are out there. Maybe it gets dark before your arrival at the Skadovsk, and you don't want to be caught in the night zone...
That's a shame because there is so much about this to like and enjoy.
I 'm not going to give up with it, just re-build it slowly and carefully, I have seen what I want to achieve, now it's just a case of working through some, hopefully, not insurmountable problems to get a workable stable merge.
18:45...not a good time, if you are out there. Maybe it gets dark before your arrival at the Skadovsk, and you don't want to be caught in the night zone...
Top screen again, dave! :D
It's definitely time to seek a safe haven for the night, last thing I need now is to get ambushed by a pack of blind dogs :D
them skies! nice one indeed
I was never a great fan of having to much bloom, but with this it really works, safe to say it works better than this merge :D
**** dude, this is freaking awesome!
It's also a massive memory hog, I need to fine tune this a little more.
My original formula can now be rewritten to:
SWTC + Atmosfear 3 + Absolute Nature + Absolute Structures + OWR + shader merge = some amazing effects but highly unstable.
That's a shame because there is so much about this to like and enjoy.
I 'm not going to give up with it, just re-build it slowly and carefully, I have seen what I want to achieve, now it's just a case of working through some, hopefully, not insurmountable problems to get a workable stable merge.