Hello, Welcome to my humble profile. My name is Daniel and I was born year before the Chernobyl dissaster, thank you very much =D. So enjoy yer stay and don't mess things up too much here...

Comment History  (0 - 30 of 1,326)
CzechDeath
CzechDeath @ Silent Hill: Alchemilla

"only coders are coders"... now that's deep ... I mean buddhism level deep man!=D

It is how it is and it isn't how it isn't

Good karma+2 votes
CzechDeath
CzechDeath @ Silent Hill: Alchemilla

Dam you codeeeers! =D

OK well... what can ya do %D I'm not a coder =C

Good karma+1 vote
CzechDeath
CzechDeath @ Lost Alpha DC shots

Yea! that was needed!

Good karma+2 votes
CzechDeath
CzechDeath @ Silent Hill: Alchemilla

No enemies? are you joking? =D

Good karma+1 vote
CzechDeath
CzechDeath @ Doom 3: Redux

hah JJ dik =D Chtel sem se ujistit, navic zadna zmena v gameplay neznamena, ze v ramci audio-visualnich vyfikundaci se nesahalo do konfigu zbrani a monster-

Ja navic napriklad pouzivam mapu z jednoho modu ktera opravila rozbity osvetleni v monorail levelu. Takze jestli tenhle mod saha i tam tak mozna sabotuje muj fix =D

Good karma+1 vote
CzechDeath
CzechDeath @ S.T.A.L.K.E.R.: Call of Chernobyl

I would actually like that very much ... it is very Roadside Picknick like =D Freeplay all you want, yet you still have this lore correct (bad) ending which is completly voulentary =D

Good karma+1 vote
CzechDeath
CzechDeath @ S.T.A.L.K.E.R.: Call of Chernobyl

yea I know, BUT will the wish end the game? =D

Good karma+1 vote
CzechDeath
CzechDeath @ S.T.A.L.K.E.R.: Call of Chernobyl

So can I finish this by having wish granted at the sarcofag? =3

Good karma+1 vote
CzechDeath
CzechDeath @ TemplarGFX's ACM Overhaul V4.5 - Mini Update

I'm amazed that you actually cared enough... =D

Good karma+7 votes
CzechDeath
CzechDeath @ Doom 3: Redux

I hope this does not touch weapon configs AI configs, meshes, and anything else that is not purely audio vissual...

I've made my own pretty complex gameplay mod... I would like to use your REDUX face lift... =D

Good karma+1 vote
CzechDeath
CzechDeath @ Arma 3 Style - PUTC

=D DON'T pickup that can! You will get T-bagged to your hand!

Good karma+1 vote
CzechDeath
CzechDeath @ Hunter Chopper & resized APC

combine chopper...

Good karma+2 votes
CzechDeath
CzechDeath @ A little update

Ooooh mah eyesis!

Good karma+4 votes
CzechDeath
CzechDeath @ F.E.A.R. : MMod

Since you are poking in to this game, any chance you could make there real ironsights? by repositioning the zoomed in weapon possitions? I remember old old demo when the guns actually had real ironsights aiming...

Good karma+1 vote
CzechDeath
CzechDeath @ Whistler WIP

dat *** =D

Good karma+1 vote
CzechDeath
CzechDeath @ Predator

uuuh sexy =D

Good karma+1 vote
CzechDeath
CzechDeath @ S.T.A.L.K.E.R.: Call of Chernobyl

interesting ...I've spent 15 minutes running tru the same two sparkly things... than I gave up and went to bed =D

Good karma+1 vote
CzechDeath
CzechDeath @ S.T.A.L.K.E.R.: Call of Chernobyl

I'm trying to get to the Oasis location ... however the sequence of sparkly showery things in repeating segment seems to be broken. It just generates the two
sparkles between those same god darn pillars over and over again, they don't change. I made it there in CoP but here it looks like it does not work properly... tried jump there from outside - invisible wall (WOOO open world)

Good karma+1 vote
CzechDeath
CzechDeath @ STCoP Weapon Pack 0.9 for CoC 1.3.2 (Official)

aha ... I'm gonna reballance damage my self then.. it aint worth loosing ,50 cal DE, TT-33, and p90 ... yea the huge plane green texture sniper rifle wtih ugly model can bite me... but that one I can remove my self... =D ...

Good karma+1 vote
CzechDeath
CzechDeath @ Xen Light

looks like bone a =D

Good karma+1 vote
CzechDeath
CzechDeath @ STCoP Weapon Pack 0.9 for CoC 1.3.2 (Official)

the .50 cal sniper rifle has so ugly model I mean =D what the heck?

Good karma+1 vote
CzechDeath
CzechDeath @ Faction Reskins for CoC

hmm could be cool to have some nice custom models for all the fractons there, BUT not ported from the other games... it is so lame when I see bill from left for dead, counterstrike unit and what not in the zone...

and now that I'Ve read exoskelleton from fallout? what the heck ?

Good karma+1 vote
CzechDeath
CzechDeath @ DoctorX Desolation

yea some stalkers just go to the zone to get away from those pescy
people, right?

Good karma+1 vote
CzechDeath
CzechDeath @ S.T.A.L.K.E.R.: Call of Chernobyl

still can do it tru the console... r__detail_radius I'm using 200 ... when I set 300 game fails to load level =C

Good karma+2 votes
CzechDeath
CzechDeath @ Helicopter Sound Addon

yep there is in the menu I think in game or gameplay ... there is heli sound off/on ...

It is possible that you have it turned off by default give it a try

Good karma+2 votes
CzechDeath
CzechDeath @ DoctorX Faction Relations 1.1

I like the Cop relations with military neutral to loners ... I think military should be neutral to everyone besides mercs and bandits... they cordoned the whole area... since they dont recieve too much support from the outside, they kind of need to survive in the zone too ...

I remember in SHoC they were hostile on the map, but you could still speak to them untill you sneaked across the bridge in cordon without paying them...

Good karma+2 votes
CzechDeath
CzechDeath @ DoctorX Desolation

confirmed... It works great...I combined it with "fixed relations" (using CoP relations) I've met like 15 people total, in cordon ... and than saw distant scene on garbage, where loners fought 2 bloodsuckers, what a bloody fight... I sitll had just my AK-74u so I died like 3 times trying to help them ... then military came and help them out... returned to their patrol and then attacked bandit settlement in hangar... very intense situations. Now my Call of Cherno is exactly how I wanted it... This combo had actually changed whole economy of CoC now... as encounteres are more sparse... you relay more on artefacts and stashes instead of looting...

Good karma+1 vote
CzechDeath
CzechDeath @ STCoP Weapon Pack 0.9 for CoC 1.3.2 (Official)

Yep I like games that are little bit more bilinear too... I like the realism of I shot you first you're ded...

This mod gets it perfectly... brings the good old ghost recon feeling in to my stalker!

Good karma+1 vote
CzechDeath
CzechDeath @ STCoP Weapon Pack 0.9 for CoC 1.3.2 (Official)

Hey that is good! This mod(addon) deserves it! I don't think all the calibres need to have THE SAME damage per calibre - each weapon works with the cartrige and gasses and so on, differently and so some slight variety is welcomed, but not 0.38 on shotgun and 1.5 on another!

Other than this the STCoP weapon addon for CoC is superb! best weapon mod I've seen in stalker hands down...

Good karma+1 vote
CzechDeath
CzechDeath @ STCoP Weapon Pack 0.9 for CoC 1.3.2 (Official)

Scar-H only 10% ... that makes it hit power 0.33 I would make it 0.45 - 0.5 because that is what the 7,62mm machinegun has... and since it is same ammo ... It would make more sense...

What is the name of BM16 full in the files? .... I also edited toz34 from 1.5, which is 2x more than USAS does to 1.0 could be less... I dont think that shotgun ammo should have so huge flactuations in damage, depending on what shotgun it is... this is not battlefield 3 you don't need to ballance fast shooting shotgun by making it weak as **** while making good ol' double barrel shotgun a hand held cannon making more damage then gauss ...

Good karma+1 vote
Level
Avatar
Avatar
Last Online
Country
Czech Republic Czech Republic
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
1,326
Per day
0.4
Members
40
Games
15
Mods
748
Articles
58
Media
452
Downloads
93
Groups
10