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It's a dissapointment to see it come to this in a way, the modding is dieing out now on a scale larger than it should be. I was personally hoping to see modding going on for RO2 as the game itself has a really good potential, way bigger than Call of Duty 2 for it's time.
But then there's the thing about the modding of RO2 which I understand fully, it's a pain in the *** more or less from what I have seen, and if Unreal Engine 4 will ease it up, it's for the best to transcend to that.
I hope this project wont die for you guys!
Was recently snooping around on Gamebanana and stumbled upon this, thought you might like it:
Download for the model+textures:
M4A1 shouldn't really be, gun laws prohibit all automatic and most semi automatic weapons in these parts, but M16A2 appears a lot on black market since it is quite outdated. I doubt M4A1 would appear, it is quite hard to find even illegally.
****** music for the trailer, could have been done better overall. Doesn't really show the game or the zone or the graphical abilities, neither did the attempt at a dramatic buildup suceed.
Eh, it's a lazy job (by the gun user who did it) when you think of it. You could make the sawn off piece on the stock lighter, non polished wood so it looks and feels more amateur, since sandpaper might as well be the only available thing to touch it up with.
My dad's sawn off Zastava O/U shotgun has that bit removed as well, so that's the reason I asked.
Could you take off the remaining part of the stock so only the "pistol" grip is left? :P
Yeah, I think only pronouncing the ring and making the opacity of shadow around it to be gradient, aka, strong around the ring, fading as it gets away from it, to give that feel of optics.
You could make it like this, like Gnomus did with his scopes. Take a picture of a high detail version of the model, clear out the background and use it on the scope texture. It works rather well, too. But not exactly like this one pictured, it should be the same size (the reticle), but with the scope around it, so it looks like a real 3d model, but zoomed in further. Saves some troubles and looks good.
I just love this! I cannot believe how real and detailed the weapons are now. You could maybe make it seem like a 3d scope, but with a 2d texture with blank space around the 2d texture? So it's traditional style with zoom, but more real like?
It's been a while since I checked Moddb, and I can say I am really surprised! This is amazing work Martin!
It is a great game, but it just doesn't feel like it got out of early acess, if compared to DayZ for example, which is still in it's early alpha stages and still provides a very satisfactory feel.
But Contagion is going great so far, so I wish you good luck with the budget!
And just a question. Will you ever add a customizable character? Or will it remain in selectable ones? I am just asking as it seems perhaps easier to spend a bit more time on making different variations for male and female characters, human or zombie, to make a very randomized hordes or make the survivors a bit more individual.
And will there ever be a larger city map to survive on? Would be great because Contagion is realistic compared to most zombie games, like L4D, but lacks the size and exploration.
They are a part of the texture and have their lightmap for glow.
Would be nice to see new maps, any possibility of that or, even better, of modding and mapping tools being supported?
You should save the whole Titanic as a model in one so it can be used in other games possibly because this is the most amazingly accurate and detailed model anyone has ever made, especially since nobody else made the every single interior and tank before!
Peak tanks (be it stern or aft ones) can be used for fresh water storage or as ballast water tanks for balance.
Beautiful work you guys are doing, I am loving every single tiny little bit pictured here!
I've been following this for a bit, happy that I bought it now and I can't wait for player made content! I hope we will have a choice selecting between a male or a female character, then having to customize it. Maybe putting random clothing spawns, so you can pick it up and use it to dress up. Maybe even make the clothes tradable or something?
It fitted Medal of Honor: Allied Assault well at least.
I'm having some real problems with the mod, every time I press escape to save the same, my game crashes. The error logs show:
[error]Expression : error handler is invoked!
[error]Function : handler_base
[error]File : E:\stalker\sources\trunk\xrCore\xrDebugNew.cpp
[error]Line : 749
[error]Description : std: out of memory
But I'm very sure my computer is not out of memory.
Awesome! I almost forgot CoD2 had a partial reload animation, great way to use the chance for more realism!
This is looking great, I love the detail on the D ring and the bypod during the animation, nice add!
He was just joking, I think the sarcasm was rather obvious.
R3 units as in the partisans that were with The Council of the Three?
This is a nice surprise! Will you be doing any R3 units?
Instead of writing "available", you wrote "aviable" on all spots. Hope the notice helps.
I was thinking the same thing.
When you people finish this, is there any hope for a special addon? As in, a multiplayer supporting, but just for Co-operate gameplay with at least 2 or 4 players?
I did it better before, and I accept the challenge now.
The Beril vest could have been done waaaaaay better, seems like a lazy work of overlaying the color in orangish red.
I'm actually dissapointed we will have such expensive and somewhat rare modern weapons in STALKER, ruins the grittyness and raw feel of the game imho.