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Jesus, that's an impressive work on such a blown up UV map!
It's a nice optional ability to give mappers the option to place SS on their own accord.
After all, you should aim for historical accuracy. If people don't like SS, they can shoot at it after all!
I love the reload animations. Not tactical stupidity that others use.
You made the real by-the-book military reload, that is awesome!
2003. Seeing my dad, a 90's war vet come home and install it, then barely let us play from how much he enjoys it himself. He really loves the Omaha beach level out of all.
Oh, will there be any coop? Cause I would really love to play with friends and family if I can get my dad into it again.
Any possibility of a coop feature? And adding despawning corpses after death so Kulak does not get stuck before the elevator?
I remember when you did this on the PKM! It looked amazing and scary on multiplayer servers.
Loving the detail work!
Also, Jesus Christ that mannequin looks creepy
I have been constantly getting stuck at this part:
The alfa anti terror dude gets stuck there and does not move ahead over the corpse of the zombie.
The blue is just too bright, you might wanna fade it out a bit, navy blue is pretty faded like and darker than the usual blue.
Oh boy, I can already imagine the pain with the reload.
Can you load like 4 FMJ rounds, 1 tracer, and so on?
You can find the full article here
Mega worked for me, but where can I find the basic version of AA?
I run on a potato so I am very limited (not mentally thankfully), so I was able to see that the game completely runs out of memory.
Even tho I think some of the weapons (such as FAR15) are farfetched from realistic deployment in the zone, I have to say one thing:
Holy f*cking sh*t.
What you did here is amazing. I absolutely love the overhaul on hands and sleeves. I just love how the Freedom flecktarn looks with the tactical/softshell style jacket sleeves.
Overall, 10/10 on the effort of the work and implementation. I still dislike some of the unrealistic weapons (black market is limited in eastern europe and mostly keeps warsaw pact or pre 90s NATO weapons), but I absolutely love it!
If you need any help with camo texturing, feel free to send the files.
This is awesome, I think brits needed this sort of a thing, they looked far too bland originally.
Any plans on doing the paratroopers with denison smock with the tails?
You should make it the dull khaki bricks that the rest has, this makes it look minecraft like.
Give it some aging, some wear, some better looking shadows?
I'm downloading the mod right now, and I will be working on a few different textures for this. I got seamless resources of all camos present in the pics you linked (KLMK, VSR, Partizan and Smog+Les vest) so I can make a variation of that as well if you want.
I will personally focus on Partizan oversuit and Gorka E in olive/khaki, khaki/brown and SS Leto. If you want anything else done, you can link me pictures.
I asked because Spetsnaz is very specific, and have gear only they are allowed to use, produced mostly by SPOSN, SRRV, ANA, Rex and Splav.
I mean, if they dont use Spetsnaz gear (apart from Altyn helmets), why name it Spetsnaz?
What camo are they even using? Doesn't look like Gorka suits, and it doesn't look like Kamysh camo.
Well, Soviet secrets always work. Now, if you do Yugoslav secrets, that'd be something! The island of Vis in Croatia has been hollowed out almost, a submarine bunker encircling the whole island from inside, enterable from Rogacic port.
It was never fully operational nor finished as laws of nature have crushed the socialist stubbornness. Half of the bunker is apparently flooded, and going in further is almost impossible since police refuses to let people in. Possibility of air contamination (deadly gas) or so.
Just throwing an idea.
Aww man. I think most of the hype I had about this project was Daemonion's sound projects and Millenia's weapon projects. You guys really did have a unique take on this game.
Is there any possibility in what you have made so far is in a playable state? (If you will not continue further on the mod at all?)
Good work, albeit that may be a bit too much ACU. Not every pouch and tape get in camo, perhaps keep the original vests if you wish to make them more SWAT like, or give the vests some greenish blue color mixed with ACU that matches the ACU's color like the soldiers have.
It's a dissapointment to see it come to this in a way, the modding is dieing out now on a scale larger than it should be. I was personally hoping to see modding going on for RO2 as the game itself has a really good potential, way bigger than Call of Duty 2 for it's time.
But then there's the thing about the modding of RO2 which I understand fully, it's a pain in the *** more or less from what I have seen, and if Unreal Engine 4 will ease it up, it's for the best to transcend to that.
I hope this project wont die for you guys!
Was recently snooping around on Gamebanana and stumbled upon this, thought you might like it:
Download for the model+textures:
M4A1 shouldn't really be, gun laws prohibit all automatic and most semi automatic weapons in these parts, but M16A2 appears a lot on black market since it is quite outdated. I doubt M4A1 would appear, it is quite hard to find even illegally.
****** music for the trailer, could have been done better overall. Doesn't really show the game or the zone or the graphical abilities, neither did the attempt at a dramatic buildup suceed.
Eh, it's a lazy job (by the gun user who did it) when you think of it. You could make the sawn off piece on the stock lighter, non polished wood so it looks and feels more amateur, since sandpaper might as well be the only available thing to touch it up with.
My dad's sawn off Zastava O/U shotgun has that bit removed as well, so that's the reason I asked.
Could you take off the remaining part of the stock so only the "pistol" grip is left? :P
Yeah, I think only pronouncing the ring and making the opacity of shadow around it to be gradient, aka, strong around the ring, fading as it gets away from it, to give that feel of optics.