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crowhitewolf
crowhitewolf Aug 5 2014, 8:17pm says:

It's a dissapointment to see it come to this in a way, the modding is dieing out now on a scale larger than it should be. I was personally hoping to see modding going on for RO2 as the game itself has a really good potential, way bigger than Call of Duty 2 for it's time.

But then there's the thing about the modding of RO2 which I understand fully, it's a pain in the *** more or less from what I have seen, and if Unreal Engine 4 will ease it up, it's for the best to transcend to that.

I hope this project wont die for you guys!

+3 votes     article: Transition to a full-fledged independent title
crowhitewolf
crowhitewolf Jul 2 2014, 9:46pm says:

Hey Martin!

Was recently snooping around on Gamebanana and stumbled upon this, thought you might like it:

Gamebanana.com

Download for the model+textures:
Mediafire.com

+1 vote     member: MCh2207Cz
crowhitewolf
crowhitewolf Jun 30 2014, 6:02pm replied:

M4A1 shouldn't really be, gun laws prohibit all automatic and most semi automatic weapons in these parts, but M16A2 appears a lot on black market since it is quite outdated. I doubt M4A1 would appear, it is quite hard to find even illegally.

+2 votes     media: Colt M16A2
crowhitewolf
crowhitewolf Jun 29 2014, 5:27am says:

****** music for the trailer, could have been done better overall. Doesn't really show the game or the zone or the graphical abilities, neither did the attempt at a dramatic buildup suceed.

-1 votes     media: NEYA-7: Into the Darkness Trailer (ENG)
crowhitewolf
crowhitewolf Jun 18 2014, 6:14am replied:

Eh, it's a lazy job (by the gun user who did it) when you think of it. You could make the sawn off piece on the stock lighter, non polished wood so it looks and feels more amateur, since sandpaper might as well be the only available thing to touch it up with.

My dad's sawn off Zastava O/U shotgun has that bit removed as well, so that's the reason I asked.

+1 vote     media: TOZ-34 sawed off
crowhitewolf
crowhitewolf Jun 17 2014, 9:08pm says:

Could you take off the remaining part of the stock so only the "pistol" grip is left? :P

+1 vote     media: TOZ-34 sawed off
crowhitewolf
crowhitewolf Jun 1 2014, 9:18am replied:

Yeah, I think only pronouncing the ring and making the opacity of shadow around it to be gradient, aka, strong around the ring, fading as it gets away from it, to give that feel of optics.

+1 vote     media: CoD2 traditional scopes
crowhitewolf
crowhitewolf May 31 2014, 8:28pm replied:

Screenshots.filesnetwork.com

You could make it like this, like Gnomus did with his scopes. Take a picture of a high detail version of the model, clear out the background and use it on the scope texture. It works rather well, too. But not exactly like this one pictured, it should be the same size (the reticle), but with the scope around it, so it looks like a real 3d model, but zoomed in further. Saves some troubles and looks good.

+1 vote     media: CoD2 traditional scopes
crowhitewolf
crowhitewolf May 30 2014, 4:47pm says:

I just love this! I cannot believe how real and detailed the weapons are now. You could maybe make it seem like a 3d scope, but with a 2d texture with blank space around the 2d texture? So it's traditional style with zoom, but more real like?

+2 votes     media: CoD2 traditional scopes
crowhitewolf
crowhitewolf Apr 27 2014, 7:42am says:

It's been a while since I checked Moddb, and I can say I am really surprised! This is amazing work Martin!

+4 votes     media: CoD2 new Price heads
crowhitewolf
crowhitewolf Apr 27 2014, 7:34am says:

It is a great game, but it just doesn't feel like it got out of early acess, if compared to DayZ for example, which is still in it's early alpha stages and still provides a very satisfactory feel.

But Contagion is going great so far, so I wish you good luck with the budget!

And just a question. Will you ever add a customizable character? Or will it remain in selectable ones? I am just asking as it seems perhaps easier to spend a bit more time on making different variations for male and female characters, human or zombie, to make a very randomized hordes or make the survivors a bit more individual.

And will there ever be a larger city map to survive on? Would be great because Contagion is realistic compared to most zombie games, like L4D, but lacks the size and exploration.

+1 vote     article: Contagion - Full Release out now!
crowhitewolf
crowhitewolf Jan 4 2014, 9:30am replied:

They are a part of the texture and have their lightmap for glow.

+2 votes     mod: S.T.A.L.K.E.R. Online
crowhitewolf
crowhitewolf Jan 2 2014, 12:15pm says:

Would be nice to see new maps, any possibility of that or, even better, of modding and mapping tools being supported?

+1 vote     article: Contagion - New Years Update & Kickstarter Rewards
crowhitewolf
crowhitewolf Dec 25 2013, 5:34am says:

You should save the whole Titanic as a model in one so it can be used in other games possibly because this is the most amazingly accurate and detailed model anyone has ever made, especially since nobody else made the every single interior and tank before!

+4 votes     media: Forepeak tank finished
crowhitewolf
crowhitewolf Dec 25 2013, 5:32am says:

Peak tanks (be it stern or aft ones) can be used for fresh water storage or as ballast water tanks for balance.

+2 votes     media: Forepeak tank finished
crowhitewolf
crowhitewolf Dec 12 2013, 10:10pm says:

Beautiful work you guys are doing, I am loving every single tiny little bit pictured here!

+4 votes     article: Less words, more screenshots
crowhitewolf
crowhitewolf Dec 1 2013, 6:06pm says:

I've been following this for a bit, happy that I bought it now and I can't wait for player made content! I hope we will have a choice selecting between a male or a female character, then having to customize it. Maybe putting random clothing spawns, so you can pick it up and use it to dress up. Maybe even make the clothes tradable or something?

+2 votes     article: Contagion - Coming Update & Friday Frenzy Series
crowhitewolf
crowhitewolf Nov 19 2013, 8:09pm replied:

It fitted Medal of Honor: Allied Assault well at least.

+2 votes     media: CoD2 unsilenced HD pistol
crowhitewolf
crowhitewolf Nov 14 2013, 11:27am says:

I'm having some real problems with the mod, every time I press escape to save the same, my game crashes. The error logs show:

FATAL ERROR

[error]Expression : error handler is invoked!
[error]Function : handler_base
[error]File : E:\stalker\sources\trunk\xrCore\xrDebugNew.cpp
[error]Line : 749
[error]Description : std: out of memory

But I'm very sure my computer is not out of memory.

+1 vote     mod: Old Good STALKER Evolution
crowhitewolf
crowhitewolf Nov 3 2013, 10:54am replied:

Awesome! I almost forgot CoD2 had a partial reload animation, great way to use the chance for more realism!

+1 vote     media: CoD2 portable DP-28 ingame
crowhitewolf
crowhitewolf Nov 3 2013, 9:20am replied:

This is looking great, I love the detail on the D ring and the bypod during the animation, nice add!

+4 votes     media: CoD2 DP-28 animation
crowhitewolf
crowhitewolf Oct 26 2013, 8:22pm replied:

He was just joking, I think the sarcasm was rather obvious.

+2 votes     media: CoD2 ZB vz. 26 and Brengun comparison
crowhitewolf
crowhitewolf Oct 20 2013, 4:33pm replied:

R3 units as in the partisans that were with The Council of the Three?

+1 vote     media: CoD2 ZB vz. 26 concept
crowhitewolf
crowhitewolf Oct 16 2013, 4:45am says:

This is a nice surprise! Will you be doing any R3 units?

+1 vote     media: CoD2 ZB vz. 26 concept
crowhitewolf
crowhitewolf Sep 26 2013, 4:41pm says:

Instead of writing "available", you wrote "aviable" on all spots. Hope the notice helps.

+2 votes     article: Small interface update
crowhitewolf
crowhitewolf Sep 9 2013, 6:18pm replied:

I was thinking the same thing.

+6 votes     media: CoD2 stripper clips
crowhitewolf
crowhitewolf Sep 9 2013, 6:13am says:

When you people finish this, is there any hope for a special addon? As in, a multiplayer supporting, but just for Co-operate gameplay with at least 2 or 4 players?

+5 votes     article: Interesting Stuff Q&A
crowhitewolf
crowhitewolf Jul 8 2013, 5:59pm replied:

I did it better before, and I accept the challenge now.

+1 vote     media: Reporting for 'Duty'
crowhitewolf
crowhitewolf Jul 8 2013, 2:29pm says:

The Beril vest could have been done waaaaaay better, seems like a lazy work of overlaying the color in orangish red.

+1 vote     media: Reporting for 'Duty'
crowhitewolf
crowhitewolf Jul 4 2013, 2:56pm says:

I'm actually dissapointed we will have such expensive and somewhat rare modern weapons in STALKER, ruins the grittyness and raw feel of the game imho.

+1 vote     media: L96
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