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A more detailed description/summary would be useful. What does this mod exactly do? Adds new dinos or/and improves graphics too?
Yes. It tries to fix some immersion.
One thing from the many causes I consider this immersion breaking:
- artifacts are still pretty common, zone is full of people looking for artifacts and you still manage to find tens of artifacts. Very realistic.
And now if I give a small rating what can you do? Maybe report me or rate my profile the same. Huehuehue
On this screenshot which part is the anime lookalike?
Hi. I'm a simple player who like immersion.
I, as a simple player, do consider this tweak immersion breaking.
This is S.T.A.L.K.E.R. ... wtaf a pink gun is doing here?! Don't even try to explain > Get out of there stalker!
This made my heart beat again! :D What a wonderful news! :) Keep on going, and thank you! :D
I've tried it yesterday. Works great! :D Thank you for this awesome mod!
Hi. I was really hoping for an update for this. Does this fix certain game crashes?
I own most of the games already (exceptions are: Black Mesa, Killing floor 2, Space engineers), however i really feel grateful for all the modders doing great (art)works! I feel like I owe something to them, so let me contribute with at least a sharing as a thank you: Facebook.com
Please keep up practicing your hobby! :) Have a great day!
When will you release v 2.1? ^^
Amazing :D Dude you worked a lot on this, i give you all my respect! :)
sorry i forgot to log in, the above post belongs to me.
As for comparrison:
I'd like to collect the full golden saint armor set. Right now i still need the boots. :) So it is much more fun to go out for hunting! :)
Btw.. golden saint armor set. It's kind of a weird thing that some parts are and some parts aren't enchanted. I would made all of them enchanted or enchantable. But this is a very persoanl oppinion. :)
I said that it is WEAK like hound poo!!! I didnt said that isn't COOL!! Keep calm.
Just when i first saw a Beholder in morrowind, i almost **** in the place where i stood BECAUSE i was waiting that he kills me pretty fast. And i just suggested that it should be more powerful. Sorry for bad english.
The drop rate of the daedras is to high. When i go out for Grand soul gem filling/hunting i kill a lot of them. So right now i have daedric and ebony weapons as much as rubbish.
The Beholder is pretty weak. And i have problems collecting my trophy when i kill him. (Often falls into the wall.)
For the spells i would suggest using (D) - parantheses in place of D:
will this be included into the next release?
"* Guar farm - Everyone loves Guars right?
* Indoril Greaves - Cover your legs, scum."
These comments are great :D :D :D like them. Wish you good luck, and work to implement all these new things! They sound great.
Whoo :D what a nice job ^^ (I hope you added some kollops too - lol) :) Keep it up ^^
Thank you very much. And sorry again for bothering you that much. (BTW, music is really awesome!)
Hi again. Sorry for bothering you this much. Yesterday after several hours of tries I managed to resolve all. It works fine :) No errors.
Just a simple question: it is compatible with Tamriel Rebuilt too? :) Have a nice night!
Hi again! ^^
I made a backup of my save games, and reinstalled the whole game. (GOTY + MGSO 3.0 + MR 2.03 + *Animamundi mod).
I've tried to install all the mods together (first extracted the Data.exe of MGSO than overwrote with MR 2.03 and Animamundi and after this followed the install guide of MGSO). It works nice, however I'd like to mention some things (like constructive opinion):
1. Installing like above takes considerable less time.
2. The Distant Land generator gave and error: missing vurt_chokeweed.dss from textures (I'm happy cause one of your previous versions contains it).
3. If I set in MGSO options at the Trees - Ascadian Isles Vurt Bushy, it will have some visual conflicts in Balmora (trees growing through the walls). This is ok if I select Vurt LoreFriendly, so don't consider it a relevant problem. :)
* Bud! In Balmora is very difficult to find a free place for a new house :)) Animamundi is a house mod of mine (it doesn't change much in the landscape, but the interior cell is quite large - a biiig household for all kind of collectors. :) If interested in any way i may send it. :) Good night ;)
I've got an issue before. When the Dark BrotherHood attacked me and they used adamantium daggers, the daggers didn't have the meshes (appeared teal-white).
It's very tempting to start a new game, since you have fixed a lot of things, and included new things too. I only regret the time I invested in this :D But i hope that it will really worth it. ^^
Wow, thank you for the update!! ^^ I was just wondering, what happened to the Adamantium weapon mesh :P Btw, will this work with previous savegames (with MR 2.02)?
Yes ^^ This way Seyda Neen became a Real town ^^ (not like before - a some lost shacks on the shore). Nice work!
I love this image too! ^^ It gives a nice feeling to the menu ^^
I've just managed to try out Morrowind Rebirth.. I was frozen for an hour and just said wooow and wooow in every minute :D This is amazing ^^ Nice job, as expected ^^
I'd like to have a question. Now I've started a new game and did a progress (just reached Balmora, did 1-2 quest, nothing else to mention). To apply the 2.02 (having patched up to 2.01), should I reinstall something or i just replace the esp files and copy over patch content? Should i recompile distant lands with MGE XE?
Btw ^^ I wish yo a very Merry Christmas :)
For me everything works fine, until i reach the inventory panel... Whenever i am in info mode, and even if i click on info mode on the inventory screen, i can not see any information about items. The only thing, i can do, is equipping and removing items from the inventory.
Any ideas, how i could resolve this?