I am into console gaming pc gaming. I am a fan of the battlefield series, cs, half-life,unreal the list goes on. I weld, solder, play the violin, learning guitar. I also mountain board(yes this is a real sport) and bike. Feel free to check out my youtube channel listed as the homepage.

Comment History  (0 - 30 of 140)
cr4zyw3ld3r
cr4zyw3ld3r @ Texture pack 0.1

Hmm, so it seems to work fine on my desktop with the r9 390 and not with my laptop which has a GT 740M and intel GPU. Do you get lag spikes when the game first loads?

Good karma+1 vote
cr4zyw3ld3r
cr4zyw3ld3r @ Texture pack 0.1

Thanks will try it out.

Good karma+1 vote
cr4zyw3ld3r
cr4zyw3ld3r @ Thief 3 Sneaky Upgrade

Cool, keep us appraised!

Good karma+1 vote
cr4zyw3ld3r
cr4zyw3ld3r @ Texture pack 0.1

Do you have instructions on how to get it running with DS, I have had no luck with mine. Keep getting crashes. WOuld like to test it out at least to see if I can get depth maps to appear.

Good karma+1 vote
cr4zyw3ld3r
cr4zyw3ld3r @ Thief 3 Sneaky Upgrade

Can you guys troubleshoot dgvoodoo 2 support? See the issue in this REShade thread Reshade.me I am trying to get D3D11 working in this game for some features I would like to implement with my texture pack, but I would like to still be able to run the sneaky patch.

Good karma+1 vote
cr4zyw3ld3r
cr4zyw3ld3r @ terrain displacement mapping

How did you achieve this? Did you write a shader(s) or did you bake the displacement into the mesh

Good karma+1 vote
cr4zyw3ld3r
cr4zyw3ld3r @ D3D11 call support

My plan is to get models from THIEF(reboot) into the game somehow so that that way the bump mapping from the original character will be enabled.

Good karma+1 vote
cr4zyw3ld3r
cr4zyw3ld3r @ Thief: Deadly Shaders

I would largely agree. However I do like the fluidity of the reboot quite a bit, though. I would have actually preferred that they used the old voice actor and had the story fall more in line with the prior games. But it is what it is. It was also disappointing to sse the game run on UE3 when 4 was already out and available to devs at the time of the game's design. My biggest gripe with the game is the lack of variety in the city landscape and general lazy design of the architecture of the entire city

Good karma+1 vote
cr4zyw3ld3r
cr4zyw3ld3r @ Thief: Deadly Shaders

Models will be converted from Thief 2014 at a later time. I would need to re-rig all of them. HDR and AO can already be achieved with Nvidia inspector and RadeonPRo tools. Current objective is to get pom up and running. DX9 wrapper is already working.

Good karma+1 vote
cr4zyw3ld3r
cr4zyw3ld3r @ displacement DXT1

indeed got the game wrapped to DX9 so now I just need to implement the shader with SweetFX and hope for the best. Should look good with Ambient Occlusion from Nvidia Inspector and RadeonPRO

Good karma+1 vote
cr4zyw3ld3r
cr4zyw3ld3r @ Soldier of Fortune: Payback

Bud please change this over to CloakNT, it is now on Moddb. I just added Gene Troopers the other day.

Good karma+1 vote
cr4zyw3ld3r
cr4zyw3ld3r @ Thief: Deadly Shaders

Sadly I am a one man team so progress is really slow. And even though its the internet and no one cares, I got injured in a motorcycle accident, suing my dealership over selling me a lemon and my grandma passed away so I have been dealing with a lot this year and this is contributing to the slowness. As for eye adaptation Unreal 2.X had it so it is possible just have to figure out how to do it. But getting the renderer up to par would be nice first. Unreal 2.X was DirectX 8.1 I think so having DX 9 would be a huge help.

Good karma+3 votes
cr4zyw3ld3r
cr4zyw3ld3r @ Wanted Model Replacement

Videos are up on my youtube channel for the mod being utilized not the instructions lokup my name on youtube profile will come up

Good karma+1 vote
cr4zyw3ld3r
cr4zyw3ld3r @ Thief: Deadly Shaders

I am not planning on doing the anims, but perhaps with helps that can be done too. Might be possible to port the bow into this game, but the animations are something that I cannot do. Since the new game runs on UE 3 and this one is on UE2 the animatons are not compatible

Good karma+1 vote
cr4zyw3ld3r
cr4zyw3ld3r @ Thief: Deadly Shaders

Sure will! That is what am using curently

Good karma+1 vote
cr4zyw3ld3r
cr4zyw3ld3r @ Thief: Deadly Shaders

As mentioned above still working out the lighting for this game it will have to be external for now but in time I am hoping to bring this to at the very least DX9.0C but ideally dx11 or 12

Good karma+2 votes
cr4zyw3ld3r
cr4zyw3ld3r @ Thief: Deadly Shaders

This is still very much WIP at the moment but I am working with the guy that made RadeonPro to get some serious lighting improvements.

Good karma+2 votes
cr4zyw3ld3r
cr4zyw3ld3r @ Thief: Deadly Shaders

I will most likely be using a lot of his textures as well but with some height maps added in. At least in the earlier releases. Credit will of course be given.

Good karma+3 votes
cr4zyw3ld3r
cr4zyw3ld3r @ Thief:Deadly Shaders

trying bud, thanks for the support.

Good karma+1 vote
cr4zyw3ld3r
cr4zyw3ld3r @ Thief:Deadly Shaders

progress will be slow on this as I am lone wolfing it for the moment. I will post pictures as I carve out more time to work on more ingame meshes.

Good karma+1 vote
cr4zyw3ld3r
cr4zyw3ld3r @ Return to the main.

the engine STALKER should have used.

Good karma+1 vote
cr4zyw3ld3r
cr4zyw3ld3r @ Thief: Deadly Shaders

my editor is down at the moment for some reason, will try it again tonight.

Good karma+1 vote
cr4zyw3ld3r
cr4zyw3ld3r @ Thief: Deadly Shaders

no problem man, i will mess around with it later today :) Will get back to you.

Good karma+1 vote
cr4zyw3ld3r
cr4zyw3ld3r @ Thief: Deadly Shaders

hmm I will have to get back to you, don't have access to 3DS max or the editor as i am at work, will get back to you in about 2 days. Weekend trip planned :C

Good karma+1 vote
cr4zyw3ld3r
cr4zyw3ld3r @ Thief: Deadly Shaders

Do you already have you textures and the material setup? Because it should be as easy as applying the material to the object. Appreciate the feedback.

Good karma+1 vote
cr4zyw3ld3r
cr4zyw3ld3r @ Thief -The Dark Project -New Version-Unreal Tech

So is this a remake using Unreal Engine 3 or have you made modifications to the Thief version of UE2 to make it look like this?

Good karma+3 votes
cr4zyw3ld3r
cr4zyw3ld3r @ Wanted Model Replacement

Hmmm, I will take a look again today once at home. What exactly is messed up with it? Unreadable file like corrupted? or too confusing?

Good karma+1 vote
cr4zyw3ld3r
cr4zyw3ld3r @ cr4zyw3ld3r

hmm I think it should be in the mod instructions

Good karma+1 vote
cr4zyw3ld3r
cr4zyw3ld3r @ Desolated11

i never thought this engine was capable of producing such gorgeous daylight scenes! Fantastic art direction to boot!

Good karma+2 votes
cr4zyw3ld3r
cr4zyw3ld3r @ Wanted Model Replacement

if you die the game crashes currently. And I do not really have the time to dig around to find the cause :(

Good karma+1 vote
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