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Comment History
cow99
cow99 - - 12 comments @ Doom Reborn

Just played through a few levels. Really good, liked how similar the levels are to the original. It's got the fast paced combat of the original.

I noticed a few things relating to combat:
* Weapon sounds are from Doom 3 (pistol / shotgun sound kinda weak)
*When free look is turned off, weapons move about a lot when the player moves (in Doom 1 the weapons don't appear to move that much)
* Dudes with shotguns don't hurt the player much ( I was playing on Hurt Me Plenty)
* Enemies aren't to be stunned for a short time after being shot
* Unrealistic Doom 3 gore is still present

Good karma+1 vote
cow99
cow99 - - 12 comments @ Tiberian Dawn

Nvm, it does actually.

Good karma0 votes
cow99
cow99 - - 12 comments @ Tiberian Dawn

Chem. troopers take damage in Tiberium.

Good karma+2 votes
cow99
cow99 - - 12 comments @ Tiberian Dawn

AI does not build air units.

Good karma0 votes
cow99
cow99 - - 12 comments @ Tiberian Dawn

There's no EVA announcement when the Ion cannot is fired.

Good karma+1 vote
cow99
cow99 - - 12 comments @ Tiberian Dawn

Aircraft cannot be repaired (Aircraft can't land on service depot)

Good karma+1 vote
cow99
cow99 - - 12 comments @ Tiberian Dawn

Aircraft speed seems quite slow, relative to other units.

Good karma+1 vote
cow99
cow99 - - 12 comments @ Tiberian Dawn

Ah, the fog of war is hidden again after a few minutes it seems.

Good karma+1 vote
cow99
cow99 - - 12 comments @ Tiberian Dawn

Also, sold Tiberium silos are a source of cheap infantry (3) for some reason.

Good karma+1 vote
cow99
cow99 - - 12 comments @ Tiberian Dawn

What I wrote about the fog of war may not be true actually..

Good karma+1 vote
cow99
cow99 - - 12 comments @ Tiberian Dawn

I've played as the GDI and Nod in skirmish. Had lots of fun and look forward to the final release.

General thoughts:

Fog of war - Does not stay revealed after it has been explored. Doesn't feel like the original game in this way
Infantry + artilery are a lot better than in original game (Makes combat more fun I think)
Starting units - Would be nice to be able to change this to 0
GUI / build menu / Radar - Really hope the Building menu style is copied from original C&C
Unit screams = awesome
AI plans attacks on key structures, which is cool
Units should default to hold ground stance like in original
Tiberium storage on buildings - Not shown in game
Original music / sound effects = awesome
Units / base design / aesthetics is excellent
Infanty are very detailed :)
Superweapons are awesome
Explosions look great
Commando (Havoc) is fun to use
Old school design seems to benefit greatly from new engine features. Aircraft can now reveal fog of war and are easier to manage
Weird that the fog of war reveal radius isn't wider on aircraft
Income / Tiberium collection seems true to original. Limited money supply means that pacing is like original game
Gold colour for GDI would like great

Bugs/issues:

AI doesn't defend against aircraft
Can't buy more aircraft from 1 helipad when Orca is rearming
Buying helipads that come with an orca is cheaper than buying an Orca. Helipads also require no power..
Orca pads can only produce 1 addional aircraft
Orca rearming issues
Advanced guard tower has no anti-infantry machine gun
When destroyed, vehicles / buildings have that weird fade into the ground animation, instead of exploding
Countdown timer on Superweapons seems quite short (ouch, stop nuking me please)
Mammoth tank doesn't seem to self repair much / at all. Nor do harvesters (did they in the orignal game?)
6 Orcas don't quite kill an MCV (If I recall correctly, 6 aircraft would kill an MCV in original C&C)
Ion Cannon has no sound effect
I Had to kill all enemy buildings AND units to win mission
AI did not expand to other Tiberium fields and had much lower resource rate per minute than I did
AI seems to follow stealth tank when invisible
Mammoth tank seems a bit too mobile

Good karma+3 votes
cow99
cow99 - - 12 comments @ Tiberian Sun Rising

What the team has done so far looks perfect - The project has the same dark, futuristic style of TS. Please let of know what stage the project reached, or what plans the team has for TS:Rising.

Good karma+3 votes