HOLY **** NO ******* SHOT THIS IS AMAZING
HOLY **** NO ******* SHOT THIS IS AMAZING
hmm. that one i'm not too sure about. this one worked because I was able to port the existing textures to the lite version, and rename the directory. but cacodemon texures uses sounds, which would be harder to work with.
almost as violent as the original manga!
So if I'm not mistaken the only way to get your mod is to subscribe to your patrion-style thing on your website. Shame.
this feels like a really good combination of one-off brutal doom weapon expansions. That being said, it feels like it's incohesive. If you combine what you have here with the foundation of your violent doom, then perhaps this can be project violent-doom-tality
Dude. This really good. REALLY GOOD. The way you shortened the supershotgun to 5 seconds to match its clipped reload on consecutive, only for the CLACK to play AT THE LAST MOMENT, totally changed its punchiness! Incredible.
The only issue I had was the chainsaw. something felt off. But there's a real backbone- it would be a waste to only post it here, you should for sure post it to the zdoom and doomworld forums, too.
hyper violence features fast monsters, you got to play one of the easy modes
I've noticed this doesn't work with wadsmoosh, the doom 2 monsters that is
I'm not gonna lie, I wasn't expecting to ever see a weapons-only brutal doom. I think that might actually be a good tagline. That being said, I see a giant rocket launcher on my screen in the ammo counter. And I'm not sure if hyper violence works. But I can see some people liking this.
THIS IS AMAZING! The only thing that would make it better is a release of the soundtrack, maybe in flac form!
is there any way to remove the black bar on the top of the screen?
Script error, "HyperExia'sBrutalExpansion.pk3:cyberdemonsmissilelauncher.txt" line 4:
'@property@weapon.ammouse' is an unknown actor property
How am I supposed to **** my shotgun now? :(
AMAZING MOD! I would love more addons from Insanity's Brutality, like the "other" and "akame ga kill" presets, the "FATALITY!!!" announcer, and also, I'd like to see the "hold/toggle" setting fixed.
hey, I found a bug. the ads mode doesn't do anything anymore- I'd really love it if I could still have hold or toggle but not both.
this is unneccessary. the original soundtracks are the same midi files played on an sc-55 roland midi player, what they made doom on. you can easily download an sc-55 music pack or, even better, an sc-55 soundfont for gzdoom. and yet you're providing full IWADS when they're still selling doom.
I agree. An autoexec.cfg would be 1000x better, especially since it doesn't overwrite our keybinds.
good ****! All it needs now is brutal doom: platinum and slayer's rampage! I would also like to see Unholy Realms added, and the Compendium and Lexicon mappacks! I'd also like to see livereverb, relighting doom, immerse movement mod, and autoautosave!
Yo man. **** those haters. this mod was amazing.
HI GUYS!
It's been fun, but you should use Sin CPACK instead!
Moddb.com
this may help. I used it for my mod. You may need to ask permission, though.
you think you could add the desert eagle and the rest of the addon dox weapons that aren't baked in like the beam katana and the cyberdemon rocket launcher? that would make this addon really convenient. Maybe making it standalone too.
will you be doing one for doom/doom ii?
uhh, it's an addon I made where you can bind a key to bring you back to life with a funny noise and a button to spawn a helper marine, like it says, I made it because I was tired of typing things in the console over and over again
Randomguy7
Matthew joined
Randomguy7 is a mod enthusiast with his own blog and let's play channel. He is a fan of FPS games of many varieties, and is a hardcore doom enthusiast.