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Brutal Doom Awakening (Alternative titles: Brutal Doom Platinum: IDDQD_1337 vision addon, BDP IDDQD_1337 Improvement (old title) ) - this addon is aimed at restoring content from old versions of brutal doom (especially with Dox778's Personalized), adding content from other addons and adapting to BDP and rethinking them.
This addon made for BDPv3.1.1 and above (partically) I have no guarantee to work on the old version!
This is not standalone Submod!
Revision 2.2 (working on 3.1.1 and (partically) github build now):
-- Jenesis Support --
I decided to add support for Jenesis, because those who wanted to play this wad, you might encounter a problem in the last level (map30), since it was not playable, now I fixed it
- Fixed sticky grenade load animation in Machinegun
- Skins ASG code has been simplified
- Buffed SSG sound
- Restored ADS for Pistol. I also made a separate bind to use the burst fire mode.
- Incendiary shot for the Shotgun and Assault Shotgun are now nerfed
- Added the ability to return the old railgun
- Added the ability to change grenade and freezer ammo capacity
- Mag values presets has been added
- Reworked reload GL and and if you unloaded the Grenade Launcher and decided to change its type, it will use reload, is working with Machine Gun GL too (2.2b)
- Sticky grenade for GL is not longer explode glass (2.2b)
- Added Finally... Dual Silenced Pistol i have nothing to add here (2.2b)
- Fixed grenade selecting (2.2b)
- MG42 is now temporarily weapon (2.2b)
Revision 2.1:
- Rebalanced Dragon Breath for Shotgun and ASG
- Rolled back the SSG sounds
- Restored Grenade box and fixed grenade dropping
- Fixed dual wield Mancubus flamecannon (2.1b)
- Fixed Cyberdemon cannon and Spider Mastermind dropping (2.1b)
Revision 2:
-- Restored First Person Execution --
- I restore removed in 2.0, converted to zscript and leg fixes, you can enable them in Monster options.
-- Restored Taunts --
- 3.0 taunts is removed (with no reasons), they have been restored,
-- Extended Shells --
- Imagine that you want to shoot from a shotgun but with dragon breath or SSG with plasma shells or ASG with glass slug.
So now you can do it so I did what even Emerald was afraid to do it (I doubt it).
WARNING: if you Dragon Breath on Shotgun/Assault Shotgun, then move to a safe distance!
-- PlasmaGun's needlegun as Primary fire --
- I always when I took a plasma gun during a special action, I thought that the Needlegun would be to the main fire, but I was wrong, so I solved this problem for myself. Also i add needlegun fire in Dual PlasmaGun
-- Mortal Kombat Fatality Music and announcer --
- Added purely for fun, you can choose one of them: MK1, MK2, UMK3, MK4
-- Sticky Grenade for Machine Gun's grenade launcher --
- I always wondered if it was possible to put soldered grenades on the grenade launcher for the Machine Gun and it turned out pretty good.
-- Fixes and additionals --
- Removed Player voice system because if screen effect has been disabled, you turn death without reason and you can move.
- Added Chainsaw silence function in "Weapon options"
Revision 1.1:
- Added Fidget animations for Revolver
- Added alternative skin for Hellish Missile Launcher (alse with Revenant) as optional option
- Fixed sounds arahnotron without legs
- Added Spider Mastermind's tossing grenade function, you can now disable this if you don't like how Mastermind scatters its obscure grenades!
- Reworked many option in BEHAVIOUR TWEAKS on Monsters Options. The Ceiling Latch type can now switch between the enemies they climb on the ceiling: all together or one / two of them, "Rush and Slam" for the baron of hell / hell knight: for both or for one of them, Arch-vile now has his abilities, you can choose between a shield and a teleport (Together this is generally an imbalance).
- Meathook for SSG are no longer part of the weapon, now you also need to look for this module for the SSG!
- Restored camera position of deaths except classic death!
- Chainsaw is not longer silence weapon.
Revision 1 (Inital Release):
-- Visual, Sounds and coding weapons changes --
Grenade:
- Restored v20 sprites, i never liked grenade sprites from Complex Doom.
- New sounds from Project Warlock
- Restored original grenade capacity from 3 to 8
Pistol:
- Extend Warm Up Animation
- Restored original pallete color pistol, i don't like silver sprite
- New Fire sounds from Killing Floor
- New foley sounds from Left 4 Dead 2
Revolver:
- Fixed fire sound volume (by A_Fricking_Heretic)
- Reload sound from Counter-Strike Online 2
- Improvement Dual Reload animation
SMG:
- Fire sound from Project Warlock
- Reload Sound from Left 4 Dead 2
Shotgun:
- Restored Warm Up animation
- Restored Old Inspect Animation
- Restored v15 sprite with v20 strap
- Restored old fire and insert shell sounds
- Restored Original Pump animation for Slug and added slam pump for buckshot
SSG:
- Improvement Meathook overlay
- Restored Old Inspect Animation
- Restored and improvement old select animation
- Restored v20 sprite
- Fire sound from S.T.A.L.K.E.R.
- Added alternative Buckshot and Dragon Breath reloading
ASG:
- Restored ADS sprite
- Added an option with the ability to change the skin (with sounds) of this weapon
Rifle:
- Correctly pickup sprite
- Extend Warm Up Animation
- Reload sound from Left 4 Dead 2
- Removed the choice between Bashing and Dual Wield, now it's easier: "Dual Wield/Special Action" - Dual Wield, "Special Action 2" - Rifle Bashing
Rocket Launcher:
- Restored v20 sprite, handed and have all features
- Restored old fire sound
Grenade Launcher:
- Restored old sprite, included as a separate option
Railgun:
- Restored ammo counter
MP40:
- Fixed Riot Shield reloading
-- Restored, new and removed features --
- Restore Legacy Fire for Minigun since it was a feature for some reason, it was not added from the very start.
- Restored MG42 with fixes.
- Removed Nuke Launcher useless weapon for this mod since the BFG10K has the same functions.
- Now the Pistol Silencer and Nailgun are no longer part of the weapon, now you need to look for the corresponding modules in order to use them.
- Added legacy sprint by Mechanical Sanity, i improve this because i don't understand why use a new separate cvar if there is an unused but it doesn't matter in fact you can include at your discretion. If you want standalone version
- Added skipping warm up animation if dont like how doomguy finish knucking and/or insert mag Rifle or Pistol and Shotgun pumping, you can enable this feature.
- Shotgun can now not only spawn SSG but also Assault Shotgun or select separately from each other (Also with Minigun and SSG*).
- Customizable weapon spawners moved to a separate menu for convenience.
- New secret sound from Project Warlock
- Included pavo9001's hud pack with additional features and optimization. Standalone version: Coming soon
- Included some assets from BD-ZMCAddon (ZioMcCall's visions addon) (Wolfenstein SS replacer**, Brutalized Cloaked Alien, Keen and Afrits)
- Restored and fixed old version Testmap
- Added Player Sound system inspired from (Dead Project) Insanity's Brutality, you can change from four presented voices: Doomguy (Default), Warlock (from Project Warlock, with death music), Antagonist a.k.a Not Important (From Hatred), Postal Dude (Rick Hunter from Postal 2). Probably i planned more voices future, and rework voice system on future
- Removed Realism and Hyper-Realism difficullty and merged with some sub-name of addon
* - Meathook module is still on SSG, probably future i find solution of this problem
** - with new SS replacing "Mixed Doom (Shotgunguy)"
-- Monsters and Marines --
- Restored v16 Zombie Sound
- Added Shotgunguy shooting on Slug Shells (with Helmet)
- Improvement drop animation if kill zombies
- Added Shotgun Slug, Dragon Breath SSG and Sticky Grenade Marine's
- Now, during the rescue of a Marine, he makes different sounds like laughter or "Let's Rock"
-- Credits --
- Code:
Legacy Sprint: Mechanical Sanity (Original code)
Hud Pack: pavo9001
Player Sound system: Doomguy5th
Better Wolfenstein SS replacer: ZioMcCall
- Sprites:
All the sprites i used from old versions of Brutal Doom have their original source pretty unclear
so i'll credit Sgt.Mark IV in case.
Alien guardian and cloaked Alien: Eriance, Virtue, Bloax, Ceejay, Tormentor667, Skillsaw, 3D Realms (Brutalized by ZioMcCall)
Classic Wolfenstein SS: Blue SS: Afadoomer, Id Software, Laz Rojas, Denis BelMondo, David G (Brutalized by ZioMcCall)
Commander Keen: ID Software (Brutalized by ZioMcCall)
Afrit: Id Software, Espi, Ebola
- Sounds:
Buckshot Software
Tripware Software
Valve Software
Nexon
GSC Game World
Average
9.114 votes submitted.
Я чёт прозевал, либо реально не заметил, фаталити от первого лица восстановлены? Или будут хотя бы?
Я пока это не трогал, но возможно в будущем может быть и такое восстановлю! А так был восстановлен пулемет MG42
Буду благодарен, ибо не гоняю в платинум чисто из-за их отсутствия, иммерсивность упала жёстко
now this what im talking about
some good ol stuff from old versions of brutal doom including some V20b SSG, and some better rocket launcher (aka v20b rocket launcher)
while theres like other new sound change like new zombie sounds from old versions of brutal doom (as it came from DOOM 3 E3 Demo commando sounds)
thank god i always sometimes use it
some good spicy addon
PERFECT (  ̄∇ ̄)乃
AMAZING MOD! I would love more addons from Insanity's Brutality, like the "other" and "akame ga kill" presets, the "FATALITY!!!" announcer, and also, I'd like to see the "hold/toggle" setting fixed.
BDP is the best fork of Brutal Doom, and this addon just makes it even better. Looking forward to the next update
For some reason, sometimes when finishing/going on a map, the addon crashes and forcing me to use task manager... Anything that i can do about it?
this is strange, I never had this, maybe you ran versions 2.0 (if 3.0 then this is strange)
great addon, i saw on discord rev 2 has fixed and restored first person executions, have you uploaded it here yet? if so where is that option located? cuz i've looked everywhere :)
i still working on 2 revision i added sticky grenade for machine gun, MK Fatality (music and announcer) and universal shells for completely shotgun (SSG and ASG next)
awesome! thanks for all the hard work!
I don't know why assault shotgun seem not to spawn at all ,when i open the "SSG/ASG replaces shotgun", and use the "summon shotgun" many times ,but only SSG is spawned.
Because ASG is rare spawn. Now, in more detail, if Enable (Randomize) is set, this does not mean that ASG will spawn, since ASG will spawn more often than ASG
revolver does not work at all, enemy melee attacks stuck player on a death state on 3rd person camera and disabling screen effects on options does nothing at all, effects keep appearin on screen.
Did you say screen effects, now I understand why I don’t have this bug, because the screen effect was turned on and this bug (when the screen effect is turned off) that creates death for no reason
Revolver still doesn't work for some reason
cant sprint with the single pistol at all when modern sprinting is enabled but can with dual pistols, other than that great work with this
fixed
Damn, the best modification of the modification (if you understand me hehe), but a suggestion that I would like you to add is the option to change the model of the super shotgun to suit the player (because I'll be honest I like the "gold" model better "of the gun)
Zombies no longer drop grenades with your mod. This is made worse that BDP 3.0 no longer spawns grenade boxes. I can use "summon grenadebox" to spawn one but picking it up doesn't add to the tally.
This is no longer my problem and try the original without my addon!
I agree that the grenade boxes are not your problem, but I can't imagine why you removed the grenade drops from the dropables.txt. As it is with your addon, the player only has the grenades he starts with.
dropable.txt based on 2.0, i forgot change in after 3.0 release
Thank you so much for fixing the grenade problem. Appreciate it. Discovered another bug with your addon with the mancubus cannon. Duel wielding doesn't work. The cyberdemons missile launcher and spider masterminds chaingun no longer drop. Did you disable these on purpose or is it a bug?
now it is clear why there were two orange messages about the mastermind chaingun!
Could you add the zoom of the gun and at the same time be able to hit with it? I would like these characteristics to return in this addon
Another bug I found. When a frozen zombie drops a rifle, it can't be picked up. Tested with BDP on its own and it works. Something to do with dropables and weaponspawners.
Is fixed on 2.2 revision
А можно спрайты вернуть как были в Платинум,у ssg and pomp shotgun,просто реально старые спрайты приелись,а новые на оборот лучше и ракетомёт,ещё хотелось бы пару новых сфер по превращению в монстра как было в D4T например в Кибердемона или SpiderMastermind? И еще можно было бы добавить пару скинов для гг с других игр,либо монстров тем кем ты играешь тем де Кибером или Бароном Ада,для пушки Кибера и Паука Мега Мозга оставить бессконечный боезапас,то есть таймер этот проклятый убрать он дизморалит постоянно,а нажимать на кнопку,что бы опять юзануть пушку Кибера или же Паука,напрягает этот таймер,лучше его вообще убрать и оставить как было,и возможность была эти две пушки юзать через меню оружия или колесо вооружения,а не призыва,как руны защитного рад/костюма,руны скорости,берсерка и т.д.!!!
Если тебе не нравится старые спрайты то платинум скины будут 2.2 ревизии (кроме гранат!) также как и дробовик из 19 версии BD . Насчёт сфер по превращению в Кибердемона и мастермайнда я тут бессилен. Убрать таймер для пушки Кибердемона и Мастермайнда это уже слишком, они были задуманы как одноразовые это вроде как обещает Sgt. Mark IV и 22 версии BD.
pretty cool sub mod, i have some requests if you don't mind doing some of them ofc
-seperate options to bring back platinum single shotgun, platinum rocket launcher and v20b plasma rifle
-level enhancement system having more options, like disabling it replacing map textures (so it can work with custom texture mods or if you don't like the new textures but like the rest of level enhancement system)
-option to choose one of the randomized weapon animations, rather than them being randomized all the time (single shotgun pump and super shotgun reload)
-maybe bring back more difficulties from v21 gold?
anyway, you don't have to do any of these, i am just asking if you don't mind
When will Stunstick with Crowbar animation come out?
haven't considered that
just gave it an attempt, couldn't really do it, biggest problem is the sparking bone issue, sorry
Just a thought. The dragon breath and plasma shells for the pump shotgun are nice to have, but maybe they should be an upgrade like the meathook?
Hello!
If I use the mod corruption cards in bdp it works correctly without problems
but when i use it in brutal doom awakening the enemies disappear or die at the start of each map. I tried checking the spawn or level settings and I didn't find the solution, is it a compatibility error?
чувак, спасибо огромное за аддон, добавляет именно те штуки и настройки, которые я так хотел. кстати, в планах есть возможность смены скина дробовика, двустволки и пулемёта?
Well, 3.1 has already been released and I will say right away: 2.2 will be reworked as some elements need to be adapted to the new version
I also participated in fixing the animation of a shot from three bursts at the pistol and added one of the improvements directly to 3.1 (this is an improved zombie drop animation and not only)
thanks for the update, really like your addon!
we will wait for 2.2 for the new version 3.1
can not wait
will there be a release for bdp 3.1.1 in the coming days?
Are there planned any updates for Version 3?
People are Asking me for upscale, if there wont be any, I will pass the message to them to stick with the version this was made for.
it is for 3.0 for now, I hope I will try to make it for 3.1.1
The Assault shotgun needs fixing. ADS mode keeps activating by itself when firing.
Could you please add an option to restore the original Platinum SSG sprite?
ASG ADS mode is now fixed, about option Platinum Sprites i planned made as seperate addon.
ASG ADS mode still not working. Thanks for the Platinum SSG sprites. Appreciate it.
Ok is fixed i forgot upload with fixed version
Thanks for fixing this. Other bugs I found.
Grenades are not selectable as a standalone weapon. This is required for pipebombs if you want to throw more than one before detonating. Also cluster grenades seem much larger than other grenade types when thrown? Grenade drops from enemies not working properly. Only cluster grenades are dropped.
Other grenades will rarely fall, unlike cluster grenades, this is how I intended it.
I know you intended it this way but I have NEVER seen other grenade types fall. Other bugs I have found: Dropped grenades can't be picked up unless you find a backpack first then they can be picked up. Grenadeboxes don't spawn, they can be summoned but can't be picked up, until you get a backpack.
Adding on to that bug, if you change the present for magazine sizes, you can lick up grenades regularly, but only in the level that you are in. If you change level you cannot pick up grenades again