If a religion alien to your nation in one of your territories becomes too dominant then you cannot recruit units. Priests counteract this quite effectively.
If a religion alien to your nation in one of your territories becomes too dominant then you cannot recruit units. Priests counteract this quite effectively.
Just a small thing, but I felt it needs reporting. Burd is marked as an Imperial, yet he's a Nord.
Its a small thing, barely noticeable, but I felt you guys should know.
Thanks for the update! Makes the game playable!
Do you have Kingdoms installed?
"- All the minuses on top - made by the crooked Russians monkeys, which can not be allowed to work on the mods, if you do not want to spoil them."
Man, your just a ******* ****. I have opinions on the Russian Federation as well, but they're people too, you jackass. For your sake, I hope your a troll.
Cannot wait, but I shall.
Ahh, did't realize it was a bug. Thanks for taking the time to address this, mate.
Alright, thanks mate. Can't wait for the hotfix. Cheers, and thanks for the mod guys!
Srry if the question seems tedious and brusque, for I mean no offense. I just haven't played this mod in a long time and I don't remember the Empire buckling like this on Turn 1 in 1.3 (I know this is a submod of the real one, but I feel like i'll have my question possibly answered sooner on this page than on the other).
Isn't a bug or anything, but Im still gonna ask, I play as the Empire, and they start out with so many troops that they are buckling economically from Turn 1 and doesn't even last past Turn 3. Do you guys know how to fix this easily? Because I've tried trade rights, increasing taxes, and getting rid unneeded troops (this usually results in invasion from Black Marsh and Undead, which means I lose territory and therefore income), so what can I do?
coconutofdoom
Bryce joined
I'm a Coconut disguised as a human.... don't say a bleeding word!