I'm a Coconut disguised as a human.... don't say a bleeding word!

Comment History
coconutofdoom
coconutofdoom - - 10 comments @ Unofficial Patch for The Elder Scrolls: Total War

If a religion alien to your nation in one of your territories becomes too dominant then you cannot recruit units. Priests counteract this quite effectively.

Good karma+1 vote
coconutofdoom
coconutofdoom - - 10 comments @ Unofficial Patch for The Elder Scrolls: Total War

Just a small thing, but I felt it needs reporting. Burd is marked as an Imperial, yet he's a Nord.

Its a small thing, barely noticeable, but I felt you guys should know.
Thanks for the update! Makes the game playable!

Good karma+2 votes
coconutofdoom
coconutofdoom - - 10 comments @ The Elder Scrolls: Total War

Do you have Kingdoms installed?

Good karma+1 vote
coconutofdoom
coconutofdoom - - 10 comments @ nudecaveman

"- All the minuses on top - made by the crooked Russians monkeys, which can not be allowed to work on the mods, if you do not want to spoil them."

Man, your just a ******* ****. I have opinions on the Russian Federation as well, but they're people too, you jackass. For your sake, I hope your a troll.

Good karma+1 vote
coconutofdoom
coconutofdoom - - 10 comments @ Unofficial Patch for The Elder Scrolls: Total War

Cannot wait, but I shall.

Good karma+2 votes
coconutofdoom
coconutofdoom - - 10 comments @ Skyrim: Total War

Really, dude?

Good karma+2 votes
coconutofdoom
coconutofdoom - - 10 comments @ Unofficial Patch for The Elder Scrolls: Total War

Ahh, did't realize it was a bug. Thanks for taking the time to address this, mate.

Good karma+1 vote
coconutofdoom
coconutofdoom - - 10 comments @ Unofficial Patch for The Elder Scrolls: Total War

Alright, thanks mate. Can't wait for the hotfix. Cheers, and thanks for the mod guys!

Good karma+1 vote
coconutofdoom
coconutofdoom - - 10 comments @ Unofficial Patch for The Elder Scrolls: Total War

Srry if the question seems tedious and brusque, for I mean no offense. I just haven't played this mod in a long time and I don't remember the Empire buckling like this on Turn 1 in 1.3 (I know this is a submod of the real one, but I feel like i'll have my question possibly answered sooner on this page than on the other).

Good karma+1 vote
coconutofdoom
coconutofdoom - - 10 comments @ Unofficial Patch for The Elder Scrolls: Total War

Isn't a bug or anything, but Im still gonna ask, I play as the Empire, and they start out with so many troops that they are buckling economically from Turn 1 and doesn't even last past Turn 3. Do you guys know how to fix this easily? Because I've tried trade rights, increasing taxes, and getting rid unneeded troops (this usually results in invasion from Black Marsh and Undead, which means I lose territory and therefore income), so what can I do?

Good karma+1 vote