There isn't much to say about me, but I check ModDB frequently for my favorite mods, I enjoy modding as a hobby, and I like to dabble in many different activities.
I'd recommend placing some various sideways fence props on top of the building on the left to break up the pattern.
The open environment is a double edged sword. Depending on where you set the boundary lines anyways.
With no barricades blocking players off, they get this sort of 'expanse' mindset. It also makes the map somewhat confusing in a way. I guess I can't explain it as well as I'd like to, but its always nice to place some sort of physical object representing the boundary line, even if there isn't an actual physical boundary.
This is so players can perceive the map shape and fight more effectively, without having a doubt of where them map actually ends.
Once again, I can't explain it too well. :)
Also, adding some more cover around the fighting 'hot spots' would be good. The lack of efficient cover near the middle would put close range guys at a disadvantage, or bottle neck them all in that train.
Rarely do people make a swim for it, so water usually acts as a boundary.
This is also pretty good!
I'd recommend placing some various sideways fence props on top of the building on the left to break up the pattern.
The open environment is a double edged sword. Depending on where you set the boundary lines anyways.
With no barricades blocking players off, they get this sort of 'expanse' mindset. It also makes the map somewhat confusing in a way. I guess I can't explain it as well as I'd like to, but its always nice to place some sort of physical object representing the boundary line, even if there isn't an actual physical boundary.
This is so players can perceive the map shape and fight more effectively, without having a doubt of where them map actually ends.
Once again, I can't explain it too well. :)
Also, adding some more cover around the fighting 'hot spots' would be good. The lack of efficient cover near the middle would put close range guys at a disadvantage, or bottle neck them all in that train.
Rarely do people make a swim for it, so water usually acts as a boundary.
Good luck, its looking good!
lol, thanks. I've changed the map a little since this, but not much. I'll see what I can do for cover and boundaries. Thanks for the criticism.