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Check out the downloads section at the website for the new download! 14 new units, new buildings, addition of the dynamic Good Evil meter, and more balanced gameplay. Your good evil raying changes depending on your actions. Razing cities and warring on your neighbors will gain you evil points. While negotiating peace will do the opposite. Going either way will unlock units that are not available for training any other way.
May your swords stay sharp,
When i try to enter the site it wont open and i want to download v. 3.2 that really suck!!!
Ok the bug is totaly killing me! I play the game VS. Cmp for some time now and when i play about 30 min it crashes!!!!what to do?!!!Sad \:\(
Try downloading 3.2 now, I recently checked out the site server side and it seems to bee working properly. Is the crash after thirty minuets repeatable and is a similar event happening before each crash?
It's been available for a little while now but I never got the time to announce it. Feel free to leave feedback and bug reports in the forums or here. 1.1.0 is more stable then 1.0.0 and the game-play flows better. I intend to release a patch that will improve the dragon spawn system before the next beta release.
May your swords stay sharp,
The mod is uploaded but awaiting authorization; however, if you head over to my site the mod is readt to download there. Also feel free to leave bug reports and feedback in the forums.
There are going to be more differences then you seem to believe. I personally haven't played FFH2 much because I don't like having my work influenced though admittedly it is probably the best mod for Civilization at this time. However, you might want to keep an eye out because me and my team might just surprise you. Even though I must admit that it will take alot of work to catch up with FFH 2.
I downlaoded the release v3.2 and I put the Big File in the data folder and created the new shortcut.
You could say I followed the intructions on the readme.
Then I started up the modifide shortcut and the mod doesn't work!
Did the mod load, stock homeworld 2 start up, or nothing happen?
For a picture of how to set up the mod you can go here. However, most likely you missed the space between the target and the "-".
You can also post a picture in the forum that would allow me to see exactly how you have it set up.
CMM v 3.2 has been released. Mostly its an update for the Keeper AI. They now have a tech tree and build everything from AttackDroids to Dreadnaughts. The super ships such as the Dreadnaught and Heavydestroyer take a long time to build though so you'll need to get numbers up on them.
CMM v 3.2 is a Member Only Beta so you need to login my websit to download it. Don't worry you don't even have to wait for a confermation E-Mail.
Beta Discussion Forums
This Release is a beta, for the next full release I'll will have custom ships and new weapon effects!
Check out the forums, news posts, and articles. I'ts still a WIP but its a whole lot betten than my other site. Check it out often as I'll update it the most. I also created a suggestions forum and I want to here from all of you there! See you at my site.
Here is the mod set up properly on my computer. Hope that helps!
I'ts ready for download now!
As soon as Moddb validates my download, Version 3 will be avaible for download. In version 3 I have about changed everything. I reskinned the UI, added alternite gamerrules that allow you to choose new starting fleets and other such options. The Higgy cruiser has been compleatly made over and I militerized the Chimera station, and both the Higgy and Vagar have a new frigate each. Trust me CMM v 3 has been revolutionalized.
I see your adding the Progenitor. What is the goal of this mod, just to add a few ships? Balance out the stock races with the Progenitor? What ever your goal is, I like it.)
My goal basically is to improve Homeworld2 by adding custom and singleplayer content while still keeping the game's look, feel, and balance. CMM is more like an expansion pack than a "Total Conversion". I've worked to make the game a little faster paced by adding the Keeper/Progenitor race to add a whole new dimension to the Multiplayer. I'm also adding new ships wich I make sure are balanced so that they don't ruin the gameplay, and remain fun to use.
I need about 2 Beta testers for the upcoming version 3. If you are interested go the help wanted section.
I added in the Vagar Swarmer and the anti-capitalship Vagar Sniper Corvette. Along with creating a Multigun Corvette and long range Bomber for the Higgy. Also you can now build 2 shipyards and only 2 shipyards using all of the unit cap settings.
Everyone can download my mod here while Moddb fixes thier hosting issues.
Just past this into your browser bar.
Check out the image gallery for 20 pictures of my lastest version of my mod.
Version one is out. I balanced out the Keeper Mover and Assult Droid, and also added two more types of ships to the higgy fleet! I did a few weapon adjustment to the rest of the ships causing there to be more and bigger explotions.
When ever it's about to load a game the mod crashes. I don't think I messed up the instalation. Would my other mod (Typos EX2.0) cause this?