Software Developer for Symbiant Technologies, full time web developer. Mapping and modding since the days of Doom 2. Sci-fi and cyberpunk fan. My most famous map was "co_angst", the first ever combat map for Natural Selection. I have developer a useful little app called "ModMaker" for working with the Source game engine. I am the Lead Developer for "Exterminatus - Rival Species 2" a Warhammer 40,000 mod for Source.
This is a Source mod launcher utility designed to help modders with their day to day tasks.
From here you can launch your mods into a given map or with any specific settings you need.
It gives you shortcuts to the folders where it's installed, where it thinks the source files might be and the Source SDK tools folder for the version of Source you're mod runs on.
The compiler feature uses a file association system to launch whatever utilities you associate with whatever file types you want. Just drag on a file and it does the rest (defaults include a QC association to studiomdl.exe,just drag and drop to compile the model!). This flexibility allows ModMaaker to harness the power of existing 3rd party utilities like the excellent VTFedit and GCFscape.
The "Setup Source SDK" tool automatically configures the Source SDK to work with your mod. One click and you're done. Any mod. Useful for a mapper that wants to try many mods or a noob who cannot set it up himself.
"Make Install Script" can clean up your mod folder making it ready for release before generating an installer script for the NSIS installer system. I might actually bundle the NSIS compiler with the final version, so you can turn out a installer for your mod in one click. How sweet would that be?
Finally you can drag and drop your own files and folders on to the mod window to add them as shortcuts. If find this useful for my Visual studio solution files.
I like this a lot. Such a tool should have existed back in 2005 already.
Yes, I wish I had thought to build this years ago ^^