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chickens
chickens Jul 8 2012, 11:57am says:

I have some neat unit and structure concepts, but gotta get them under scanner somewhere as i don't have one. Though some of ideas completely interfere with current gameplay mechanics, and would probably need a new mod altogether. In one such example, Nod spreads and collects Tiberium through several means, uses it offensively and for territory denial, while GDI has Tiberium suppressing tech and seeks to clean an area of it.

+1 vote     mod: Twisted Insurrection
chickens
chickens Jan 25 2010, 11:27am replied:

makes perfect sense, and a bigger target out of your craft too. but perhaps you could make some for other faction? i mean, i appreciate the realism without question, but there are going to be players that always dreamed of piloting VF-1 Valkyrie-like fighters in space...

+1 vote     media: The Ferox
chickens
chickens Dec 31 2009, 7:42pm says:

omg, it doesn't even need dirt or textures! glossyness and color mix look great here.
engine trails of fighers an capital ships are done awesomely in Homeworld 2, that is the right direction.

i wonder, at what percentage is Infinity in terms of development?

+1 vote     media: Shuttle
chickens
chickens Dec 23 2009, 11:21pm says:

no point complicating the work with trivial details, the game is huge and i would be satisfied even with untextured buildings. the only detail it could use are windows lights when night falls, and those beacon lights at peaks of buildings. perhaps a screen or two with commercials and they're good to go.
i wonder, will big city lights on the dark side (lol) of the planet be visible from space?

+2 votes     media: City Buildings
chickens
chickens Dec 23 2009, 9:31am says:

craft is very neat, even though it looks like it could use some side wings all the way back to decrease its pointy-ness a bit. although maybe its just me that got used to classic plane design.
this game simply cannot fail, because it obviously moves the boundaries of size and design in gaming development, and there's the great engine and awesome artwork. so, you guys already won!

+1 vote     media: The Ferox
chickens
chickens Dec 23 2009, 9:17am says:

im so glad i found out about this so late, i'd hate to wait additional 3-4 years x)
everything looks flawless so far! dare i post some cool references? maybe you get some ideas, ne? ^^' anime movie Gall Force: Eternal Story has some great space fight scenes, turret and fighter deployment mechanics.
Youtube.com
Youtube.com
Youtube.com
also, has some cool concept art, detailed ships and cockpits:
Gearsonline.net

+1 vote     media: Spaceships
chickens
chickens Dec 23 2009, 7:37am says:

these screenshots... its unreal how they look real!

+1 vote     media: Infinity02
chickens
chickens Dec 23 2009, 6:52am says:

definitely reminds me of Homeworld 2 monochromatic cutscenes :D

+1 vote     media: Infinity Art28
chickens
chickens Dec 23 2009, 6:45am says:

reminds me of RA2 Soviet Dreadnought P=

+1 vote     media: Infinity Art28
chickens
chickens Dec 23 2009, 4:34am says:

it is so packed with life and movement, you don't even notice it isn't textured! if the game turns out like this and you have to get to points of interest in the city manually, you guys made a traffic simulation as well! xD which isn't bad, it actually contributes to the atmosphere greatly.

+1 vote     media: Deltan Cityscape
chickens
chickens Dec 23 2009, 4:19am replied:

lol xD

+1 vote     media: Landscape
chickens
chickens Dec 23 2009, 2:01am says:

if you guys implement planet roaming and building of cities/mines/factories, i can easily plug myself onto the game and say goodbye to real life. xD

+2 votes     media: Argonaut
chickens
chickens Dec 23 2009, 1:41am replied:

quoted for truth, resembles Rob Cunningham's style very much. and it is a very very good thing! :D

+1 vote     media: Spaceship concept
chickens
chickens Dec 23 2009, 1:03am says:

for many of us who cry out for Freelancer 2 this game is like a wet dream.

+1 vote     media: Hangar
chickens
chickens Dec 23 2009, 12:50am says:

i'm in love <3

+1 vote     media: Galactic map
chickens
chickens Jul 18 2009, 2:40pm says:

how did that GDI infidel managed to get so close to our mighty obelisk? is the power off? :)

+1 vote     media: Vehicle Test
chickens
chickens Jul 18 2009, 1:47pm says:

Nod Obelisk is curved in such a way to represent scorpion's tail

+1 vote     media: Nod Obelisk
chickens
chickens Jul 18 2009, 12:36pm replied:

it has an interactive screen. in tibsun after a mission you can see it in detail when two attack cycles destroy the dam

+1 vote     media: NOD ATTACK CYCLE
chickens
chickens Jul 18 2009, 11:56am says:

either way, he/she wouldn't be able to carry the gun like that. for balance, the handle should be moved to the middle part

+1 vote     media: Nod Kerubim
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