Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings, Cities, Space Stations, and Even Planets - Sandbox Style Gameplay. You Decide How You Play, Not a Class System.

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galaxy366
galaxy366

o my god it's corusant :P

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purplehaze412
purplehaze412

I thought the same thing, But it looks alot better, Good job guys!

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Tust
Tust

And when you think that you are abele to fly throug...

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Betelgeuze Author
Betelgeuze

corusant buildings are very different, these are more related to real-life buildings than anything.

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dealman
dealman

Ooh, Corusant it looks like not. Yes, they look like normal buildings do.

//Yoda-Sarcasm

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timstro59
timstro59

its more like:
ooh, corusant it does not look like, real buildings it they do.

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M_M_T
M_M_T

At what time will the game take over the controls when you go in for landing? Or have you got any other clever solutions to that as well?

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Betelgeuze Author
Betelgeuze

You can just land manually :)
Try the ICP for example, you can land on asteroids and even in the hangar of the battleship.

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jacksonj04
jacksonj04

Landing was a swine though - for 'proper' landing areas there should probably be some form of beacon-guided landing so you just have to get yourself into range. Of course the hard-core amongst us would just disable it, but the option would be nice.

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Betelgeuze Author
Betelgeuze

I had no problems with it, ofcourse you need some skill and have to learn it, but that didn't take a lot of time and effort for me. It's a twitch-based game and learning how to fly and land a spaceship is part of the gameplay.
Anyway, I remember InfinityAdmin say something about a possible "auto-landing" system for those who want it, but I'm not sure thats still planned.

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Piuneer
Piuneer

YAY! I now demand to see pictures of cities with these buildings :D

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VinZxD
VinZxD

O M G !! NEEEEEEEEEEEEEED !!!

Nice work !!

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Kage.Ookami
Kage.Ookami

I want!

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Annihilation_12
Annihilation_12

This is relevant to my interests.

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Lone_Hail
Lone_Hail

Are they destructible?

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Betelgeuze Author
Betelgeuze

I don't think they are.

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Bird_of_Prey
Bird_of_Prey

They're procedurally generated buildings on procedurally generated planets. It seems a little much to ask for them to be destructible, at this point anyway.

Anyroad, they look great and I can't wait to see whole cities full of them.

Final note: Just about ANY sci-fi city is going to look at least a bit like Coruscant.

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Shoelip
Shoelip

It's spelled Coruscant people!

Also, nice models!

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Mars_3K
Mars_3K

Looks more like Caprica, to these eyes :)

Good stuff!

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Cjslayer16
Cjslayer16

Some of them seem kinda Dim maybe its just me ... Sun rihgt overhead sometimes, no clouds/fog? ;) Still it does look great .. :D

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Betelgeuze Author
Betelgeuze

The screenshots are made in the ASEToBin tool

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Mavis130
Mavis130

There is no connection between the buildings, just thinking realistically, this could cause some issues for the people who use those buildings. Wouldn't some form of connection (like a bridge) make them look closer to similar buildings in reality (saying enough buildings of that gigantic size are ever made and grouped together)?

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chickens
chickens

no point complicating the work with trivial details, the game is huge and i would be satisfied even with untextured buildings. the only detail it could use are windows lights when night falls, and those beacon lights at peaks of buildings. perhaps a screen or two with commercials and they're good to go.
i wonder, will big city lights on the dark side (lol) of the planet be visible from space?

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Betelgeuze Author
Betelgeuze

Self-illumination maps are supported so windows will probably light up at night. Unfortunatly it's not possible to make city lights visible in space.

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timstro59
timstro59

darn, that would've looked so awesome.

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Some of the buildings made by our contributors in ASEToBin 1.0

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