Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings, Cities, Space Stations, and Even Planets - Sandbox Style Gameplay. You Decide How You Play, Not a Class System.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
City Buildings
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
galaxy366 Oct 11 2009, 11:07am says:

o my god it's corusant :P

+1 vote     reply to comment
purplehaze412 Oct 11 2009, 11:33am replied:

I thought the same thing, But it looks alot better, Good job guys!

+3 votes     reply to comment
Tust Oct 11 2009, 11:56am says:

And when you think that you are abele to fly throug...

+2 votes     reply to comment
Betelgeuze Author
Betelgeuze Oct 11 2009, 12:22pm says:

corusant buildings are very different, these are more related to real-life buildings than anything.

+5 votes   reply to comment
dealman Oct 11 2009, 3:11pm replied:

Ooh, Corusant it looks like not. Yes, they look like normal buildings do.


+4 votes     reply to comment
timstro59 Oct 14 2009, 7:40pm replied:

its more like:
ooh, corusant it does not look like, real buildings it they do.

+2 votes     reply to comment
M_M_T Oct 11 2009, 12:50pm says:

At what time will the game take over the controls when you go in for landing? Or have you got any other clever solutions to that as well?

+2 votes     reply to comment
Betelgeuze Author
Betelgeuze Oct 11 2009, 1:07pm replied:

You can just land manually :)
Try the ICP for example, you can land on asteroids and even in the hangar of the battleship.

+3 votes   reply to comment
jacksonj04 Oct 11 2009, 6:43pm replied:

Landing was a swine though - for 'proper' landing areas there should probably be some form of beacon-guided landing so you just have to get yourself into range. Of course the hard-core amongst us would just disable it, but the option would be nice.

+2 votes     reply to comment
Betelgeuze Author
Betelgeuze Oct 12 2009, 2:16am replied:

I had no problems with it, ofcourse you need some skill and have to learn it, but that didn't take a lot of time and effort for me. It's a twitch-based game and learning how to fly and land a spaceship is part of the gameplay.
Anyway, I remember InfinityAdmin say something about a possible "auto-landing" system for those who want it, but I'm not sure thats still planned.

+3 votes   reply to comment
Piuneer Oct 11 2009, 12:54pm says:

YAY! I now demand to see pictures of cities with these buildings :D

+2 votes     reply to comment
VinZxD Oct 11 2009, 1:15pm says:


Nice work !!

+2 votes     reply to comment
Kage.Ookami Oct 11 2009, 2:13pm says:

I want!

+2 votes     reply to comment
Annihilation_12 Oct 11 2009, 2:47pm says:

This is relevant to my interests.

+1 vote     reply to comment
Lone_Hail Oct 11 2009, 3:23pm says:

Are they destructible?

+4 votes     reply to comment
Betelgeuze Author
Betelgeuze Oct 11 2009, 4:31pm replied:

I don't think they are.

+3 votes   reply to comment
Bird_of_Prey Oct 12 2009, 1:26pm replied:

They're procedurally generated buildings on procedurally generated planets. It seems a little much to ask for them to be destructible, at this point anyway.

Anyroad, they look great and I can't wait to see whole cities full of them.

Final note: Just about ANY sci-fi city is going to look at least a bit like Coruscant.

+4 votes     reply to comment
Shoelip Oct 11 2009, 7:07pm says:

It's spelled Coruscant people!

Also, nice models!

+3 votes     reply to comment
Mars_3K Oct 13 2009, 7:45am says:

Looks more like Caprica, to these eyes :)

Good stuff!

+3 votes     reply to comment
Cjslayer16 Oct 22 2009, 7:06pm says:

Some of them seem kinda Dim maybe its just me ... Sun rihgt overhead sometimes, no clouds/fog? ;) Still it does look great .. :D

+3 votes     reply to comment
Betelgeuze Author
Betelgeuze Oct 23 2009, 3:10am says:

The screenshots are made in the ASEToBin tool

+3 votes   reply to comment
Mavis130 Nov 1 2009, 4:03pm says:

There is no connection between the buildings, just thinking realistically, this could cause some issues for the people who use those buildings. Wouldn't some form of connection (like a bridge) make them look closer to similar buildings in reality (saying enough buildings of that gigantic size are ever made and grouped together)?

+2 votes     reply to comment
chickens Dec 23 2009, 11:21pm says:

no point complicating the work with trivial details, the game is huge and i would be satisfied even with untextured buildings. the only detail it could use are windows lights when night falls, and those beacon lights at peaks of buildings. perhaps a screen or two with commercials and they're good to go.
i wonder, will big city lights on the dark side (lol) of the planet be visible from space?

+2 votes     reply to comment
Betelgeuze Author
Betelgeuze Jan 9 2010, 5:45pm replied:

Self-illumination maps are supported so windows will probably light up at night. Unfortunatly it's not possible to make city lights visible in space.

+2 votes   reply to comment
timstro59 Jan 12 2010, 7:00pm replied:

darn, that would've looked so awesome.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


Some of the buildings made by our contributors in ASEToBin 1.0

Image Details
Oct 11th, 2009
Embed Thumb
Report Abuse
Report media
Add Media
Members only