Started playing games when I found my dad's Sega Megadrive (or Genesis) when I was four. First ever game: Sonic The Hedgehog. Then we got a PlayStation, then a PS2, then I got into PC gaming but couldn't afford it so I bought an Xbox360... and then I came into some money and got a proper gaming PC. That brings us to today.

Comment History  (0 - 30 of 244)
ChestyMcGee May 12 2011, 7:48am says:

I know you're goin for the JP look but the arms still look really horribly broken:

+1 vote   media: Return to Jurassic Park T-Rex
ChestyMcGee Apr 22 2011, 6:50pm says:

that destruction is amazing

+2 votes   media: Minigun Test
ChestyMcGee Apr 14 2011, 12:08pm says:

The giant and overly round eye sockets (seriously that's just not what eyes are shaped like)are so off-putting and, to a lesser extent, so it the lack of any real change in contours where his nose should be, although I get that it is a loose-fitting balaclava.

I don't know much, if anything, about Russian armed forces... but isn't that a VDV shirt he's wearing?

+1 vote   media: Spetsnaz Sergeant
ChestyMcGee Mar 23 2011, 10:05am says:

Oh no it's like Killzone:


+1 vote   media: British Slave Carrier concept.
ChestyMcGee Mar 10 2011, 5:26am says:

Looks really cool. I like the head-sway but it looks out of place without any bob.

The crappy Combine-AI looks crappy though. When the player hide behinds the car the mob dudes come chasing like you have run away and hidden or something. It's frustrating that it seems they have no concept of cover.

+1 vote   media: March 9 2011 Pre-Alpha Footage
ChestyMcGee Mar 6 2011, 8:23am says:


-1 votes   article: Community vote: Imperial Stimpack
ChestyMcGee Mar 2 2011, 6:16pm says:

Hot. Loving that aberration.

+2 votes   media: CMC - Pistol - Low Poly Untextured - Ingame
ChestyMcGee Feb 14 2011, 8:00am says:

Is he in his socks?

+1 vote   media: Chef mini-boss
ChestyMcGee Dec 26 2010, 7:55am says:

Weird *** stance to do the render in.

Sweet model though. Technically the bone structure of the hands/arms wouldn't allow theropods like Dilophosaurus to have their hands and arms in the position you have shown here.... but I guess you're trying to do it like Jurassic Park and they had that error to so whatever. It looks cool anyways.

+2 votes   media: Dilophosaurus WIP
ChestyMcGee Dec 9 2010, 12:46pm replied:

... but there were 10,000 Uruk Hai.

+18 votes   media: The Hornburg
ChestyMcGee Nov 30 2010, 2:27pm says:

Weirdly fiery cigarette.

+1 vote   media: Solomon Smokes
ChestyMcGee Nov 28 2010, 7:04am buried:


Crappy Source enemy AI will make this mod more boring than it should be.

-5 votes   media: Galactopticon Gameplay
ChestyMcGee Nov 26 2010, 6:25am says:

The proportions of the hands looks ridiculously large and some of the phong (I assume it's phong anyway, I'm not that clued up on these things) looks excessive in places.

Great work other than that, though.

+1 vote   media: British Troop finished
ChestyMcGee Nov 26 2010, 6:23am says:

Holy **** it finally looks good and not like a really bad 2005 Source mod.

Nicely done!

+2 votes   media: Environmental changes
ChestyMcGee Nov 22 2010, 6:08pm replied:

Dilophosaurus was about 6-8ft tall.

+1 vote   media: Trapper VS Dilo Screenshot
ChestyMcGee Nov 18 2010, 5:22am says:

Nice to see what looks like a correctly scaled Dilophosaurus, not that tiny thing that was in Jurassic Park.

-1 votes   media: Trapper VS Dilo Screenshot
ChestyMcGee Nov 17 2010, 6:08am replied:

Um... not really. +50% means an additional 50% time. 50% on top of the usual 100%. That means that your perk's text says that the bonus is having 150% reload speed. That's slower than the norm.

I know what you mean, mate, I'm just helping you out here because the English in this design document doesn't convey your ideas properly because it is wrong. It's just a simple mistake I'm pointing out.

+2 votes   media: PERKS
ChestyMcGee Nov 16 2010, 5:24am says:

"Gunslinger +50% draw, reload and ironsights speed" should be changed to "-50%"

+50% implies that it takes longer to reload, sight and draw.

+1 vote   media: PERKS
ChestyMcGee Nov 12 2010, 11:00am says:


+2 votes   media: More tough choices
ChestyMcGee Oct 27 2010, 5:00pm says:

Good to know. Good luck!

+1 vote   article: Codename: Dead Bird - Still around!
ChestyMcGee Oct 19 2010, 6:24pm says:

Chunky thighs.

+3 votes   media: Exotic Dancer bot High Poly WIP
ChestyMcGee Oct 6 2010, 3:15am says:

Not exactly a true 3D scope (as seen in Red Orchestra and Insurgency) and the blur is kinda overkill. Still cool though.

+5 votes   media: 3D Weapon Scopes
ChestyMcGee Jun 8 2010, 12:19pm says:

How is there a release when all you have in the images section is pre-alpha stuff and concept art? What the heck is in the release?

ChestyMcGee Jun 4 2010, 2:50pm says:


I thought this mod had gone a little bit silent - so good to see an update!

A question: will more work on the campaign be done for the next version? Right now it just feels really unbalanced in a lot of respects. Also, this might just be me, but I get a crash trying to do siege battles (not in campaign, just in single battles).

+1 vote   media: new hobbits for TATW 2.0
ChestyMcGee Jun 1 2010, 2:34pm says:


+1 vote   media: wip map
ChestyMcGee May 29 2010, 10:49am says:

The premise for this mod is good and the ideas look interesting. At the moment it seems like making a racing game on Source has been way too optimistic though.

+5 votes   article: First Orange Box Alpha Footage
ChestyMcGee May 26 2010, 11:01am replied:

You're thinking of the NATO reporting name of "Fulcrum" which dates back to the Cold War. Yes, that's not an official name. The name of Mikoyan MIG-29 is, however.

+5 votes   media: MiG-31 Interceptor
ChestyMcGee May 20 2010, 3:23pm says:

Churning out these models. Great work.

+1 vote   media: Plasma Pistol
ChestyMcGee May 16 2010, 6:37am replied:

Hm? The Space Marines vs Tyranids mod (I can't recall the name) released an Alpha only a month or two ago.

+1 vote   media: Melta Gun 1.2
ChestyMcGee May 11 2010, 10:19am says:

Great model. Beats that other 40K mod by some way.

(the Source one I meant)

+1 vote   media: Melta Gun 1.2
ChestyMcGee Mar 24 2010, 5:38pm says:

Lovely lighting.

+1 vote   media: wip map with vc
ChestyMcGee Jan 10 2010, 3:47pm says:

Fantastic skin and model. I love those gloves!

The pose, and the character's facial expression reminds me of Solid Snake.

+6 votes   media: Spec Ops Smoking
ChestyMcGee Jan 10 2010, 12:10pm says:

Damn sweet.

+2 votes   media: Map Props
ChestyMcGee Jan 7 2010, 11:17am says:

Very detailed and accurate.

+3 votes   media: M4 attachment
ChestyMcGee Dec 28 2009, 12:35pm says:

The flash hider sucks and the stock is odd, but otherwise it's awesome. Textures are incredible.

+2 votes   media: M4
ChestyMcGee Dec 28 2009, 8:27am says:

Lookin good.

Shouldn't there be a red wire on the ACOG though?

+1 vote   media: M4 sights
ChestyMcGee Dec 24 2009, 8:31am says:

The draw animations are okay.
The idle animations are fantastic.

The firing animations are really bad. Recoil doesn't just go perfectly upwards like the weapon is on a hinge. It goes backwards, into the holder's shoulder and thus the gun moves in many directions. The animation now looks really too unrealistic and cheesy, like something from an N64 game.

+6 votes   media: AK47 Animation Preview
ChestyMcGee Dec 18 2009, 3:02am says:

It looks too wide to me but, other than that, this is awesome.

+1 vote   media: Lasgun
ChestyMcGee Nov 17 2009, 9:05am says:

Needs to be taller.

+1 vote   media: Pickelhub wip
ChestyMcGee Sep 14 2009, 4:15am replied:

To make badass renders like this I guess. That, and maybe you can see the inside briefly during the reload animation or something.

+3 votes   media: APS
ChestyMcGee Sep 4 2009, 1:38pm says:

oh nice. great design.

+4 votes   media: Altair - Support Class
ChestyMcGee Jul 23 2009, 5:36pm says:

Oh wow. Nice work. If this ever gets completed (which I hope to God it will, because all we've seen right now is map sections and models) then I swear to God I will buy Oblivion for PC just for this mod.

Is that the unfinished plate above? And the tower behind the train? Oh wow. Awesome.

+2 votes   media: Final Fantasy VII: Mako Dawn, Mako Dusk
ChestyMcGee Jun 26 2009, 1:59pm replied:

It doesn't look anything like a Javelin. Lol.

+1 vote   article: Weapon Update
ChestyMcGee Jun 17 2009, 5:53pm says:

So awesome.

+2 votes   media: Final Fantasy VII: Mako Dawn, Mako Dusk
ChestyMcGee May 28 2009, 2:26pm says:

Fantastic. Can't wait to play on it.

+1 vote   media: Pegasus Bridge WIP Model
ChestyMcGee Apr 13 2009, 8:34am says:

Wow. These guys are so badass.

+1 vote   media: Lôke-Gamp Rim
ChestyMcGee Mar 28 2009, 5:34am says:


+1 vote   media: Sten Mk II
ChestyMcGee Mar 21 2009, 9:26am says:

Fantastic. I think the arms are in the wrong position though.

Anatomically I'm pretty sure they couldn't bend their arms like that:

+1 vote   media: Trex Compare
ChestyMcGee Mar 21 2009, 9:26am says:


+1 vote   media: Low Poly Rex
ChestyMcGee Mar 17 2009, 12:51pm says:

What the **** happened with this mod? I may as well just stop tracking it.

+1 vote   media: Part of the Code
ChestyMcGee Mar 9 2009, 2:31pm says:

what the flip?

+1 vote   media: Klown
ChestyMcGee Feb 16 2009, 5:48pm says:

Cool! It's about time we saw some buildings and HUD!


+3 votes   media: Elven Interface
ChestyMcGee Jan 7 2009, 12:24pm says:

The transition between grey and green is a bit too heavy. A small note on an otherwise awesome-looking mod.

+1 vote   media: Map(final). part2
ChestyMcGee Dec 10 2008, 12:17pm replied:

I think it's partly to simulate the fog and dust that is often kicked up in such dry, desert conditions. I've seen photos of Marines in conditions much worse than those portrayed in the game.

+3 votes   article: Insurgency Map Updates!
ChestyMcGee Dec 8 2008, 1:14pm says:

Looks pretty good. Kind of weird how the AI didn't hear the glass breaking and the dude grunting (and weird how he can punch windows in and not be bothered by it). Are you going to do new animations? I've never liked Crysis' reloads.

+2 votes   media: Petrograd Pre-Alpha Gameplay
ChestyMcGee Nov 21 2008, 5:07pm says:

Lmao. Full on dead.

+3 votes   media: Banner
ChestyMcGee Nov 19 2008, 12:40pm says:

How come the shell coming out looks like a tiny 9mm shell? And yet the shell being pushed up into the chamber is a huge .50?

+1 vote   media: TC IWOJIMA
ChestyMcGee Nov 14 2008, 10:59am says:

The sights are far too close, but that's not your fault - that's just Battlefield 2 I suppose.

+1 vote   media: New Sights - G3A3 Iron Sights
ChestyMcGee Aug 31 2008, 11:43am says:

I love the amount of small crap lying around, really adds detail and makes the map immersive.

But if it's all fully physics capable (not sure if that's the right term, but what I mean is; if you walk into it it moves and you have to jump over it or whatever rather than just being able to walk through it) you need to spare a though for those with much lower-end systems - it can be quite hardware intensive!

+1 vote   media: Subway Maintainence WIP
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