Started playing games when I found my dad's Sega Megadrive (or Genesis) when I was four. First ever game: Sonic The Hedgehog. Then we got a PlayStation, then a PS2, then I got into PC gaming but couldn't afford it so I bought an Xbox360... and then I came into some money and got a proper gaming PC. That brings us to today.

Comment History  (30 - 60 of 244)
ChestyMcGee Nov 26 2010, 6:25am says:

The proportions of the hands looks ridiculously large and some of the phong (I assume it's phong anyway, I'm not that clued up on these things) looks excessive in places.

Great work other than that, though.

+1 vote   media: British Troop finished
ChestyMcGee May 7 2010, 6:47pm says:

Dem thighs. Holy ****. That's scary.

+1 vote   media: Swat Female Concept
ChestyMcGee Apr 9 2010, 6:52am says:

Wonderful work so far, but the legs need to be more under the body. He looks like he's going to fall over.

+2 votes   media: WIP spinosaurus
ChestyMcGee Jan 13 2010, 1:30pm says:

Oh wow.

+3 votes   media: Primal Carnage - Ingame Testing
ChestyMcGee Jan 7 2010, 11:18am says:

Looking at it again, the barrel seems to short for an A1.

+1 vote   media: M4
ChestyMcGee Jan 6 2010, 4:59pm says:

Oh wow. Very nice.

+1 vote   media: High Poly Lasgun
ChestyMcGee Jan 1 2010, 2:02pm says:

Oh snap. Looks incredible.

+2 votes   media: Mission 1: Slums
ChestyMcGee Dec 15 2009, 8:55am says:

Awesome. Really awesome.

+1 vote   media: Mako Dawn, Mako Dusk
ChestyMcGee Sep 1 2009, 6:47am says:

Could do with making your own nice blood decals. The default Valve ones are so bad.

+1 vote   media: August 31 2009 Media Images
ChestyMcGee Jun 13 2009, 10:11am says:

awesome! now just get it textured!

+2 votes   media: Isengard: Orthanc
ChestyMcGee Jun 13 2009, 10:10am says:

looks great

+3 votes   media: Black Gate
ChestyMcGee Jun 7 2009, 1:46pm says:


+3 votes   media: W.I.P. Triceratops Model
ChestyMcGee Jun 1 2009, 12:30pm says:

Wow. This looks fantastic.

+2 votes   article: Our new mako plant...
ChestyMcGee May 27 2009, 9:58am says:

Much better than the battle music.

+1 vote   media: Halo : - Theme -
ChestyMcGee May 25 2009, 12:36pm says:

Lol @ the thought this might be Aeris' church.

Very cool. Can't wait to see that floor of the Shinra building that has the huge model of Midgar on it!


+1 vote   media: Final Fantasy VII: Mako Dawn, Mako Dusk
ChestyMcGee Mar 21 2009, 9:25am says:

Nice. Great texture work.

+1 vote   media: Michi
ChestyMcGee Mar 16 2009, 4:09pm says:

Very good. Not perfect yet, but it's getting there.

+2 votes   media: "Galloping Gallimimus" - Movie Location (Shot 2)
ChestyMcGee Mar 15 2009, 1:36pm says:

Legs are too small. Tail too fat and short. Head is too big.

+2 votes   media: Velociraptor
ChestyMcGee Mar 13 2009, 6:34pm says:


+1 vote   media: royal guard
ChestyMcGee Jan 31 2009, 3:18pm says:

Love the statues. One of the best things about this mod is the campaign map.

+1 vote   media: Falls of Rauros
ChestyMcGee Jan 11 2009, 7:33am says:

Wow. Very nice. Can't wait for this mod. It's the only reason I picked up the Medieval II expansion.

Wait... you do need the expansion right?

Anyways. Can't wait.

+1 vote   article: Mordor Faction Preview Released
ChestyMcGee Dec 8 2008, 1:16pm says:

Good mapping and use of effects. The bit at the end wasn't very well done.

Oh yeah, and lol at Windows Movie Maker... not that that's your fault though.

+4 votes   media: THE SOURCE, MAP 11
ChestyMcGee Dec 1 2008, 3:04pm says:

This is ingame? Not concept art? I really can't tell.

If the former of the two then this is really quite amazing. Hardly even looks like Source, and I mean that in a good way.

+3 votes   media: Screenshot 10
ChestyMcGee Nov 25 2008, 1:32pm says:

Why is it purple?

+2 votes   media: Nikonov AN-94 "Abakan" Assault Rifle
ChestyMcGee Nov 19 2008, 12:40pm says:

Nice bloom and nice water. Haha, a 93R - very cool (it's not everyday you see one of those in a game).

+1 vote   media: PS MARIE
ChestyMcGee Nov 19 2008, 12:39pm says:

Looks good. This is a nice model and skin. I love the sleaves! They steal the show here!

+1 vote   media: TC IWOJIMA
ChestyMcGee Nov 16 2008, 3:11pm says:

Lmao, "good pistol" - haha people crack me up.

Map looks fantastic. Reminds me so much of Brothers in Arms, though a bit cloudier - and damn right it should remind me of that; this is Market Garden after all!

+1 vote   media: Holland map
ChestyMcGee Nov 14 2008, 2:55pm says:

Lol at the landing gear on the Hurricane's coming out during the bombing run.

+2 votes   media: Forgotten Hope 2 Trailer
ChestyMcGee Nov 14 2008, 11:07am says:

Nice. Love the camo and the muzzle flash effect... in that it's just smoke and no muzzle flash.

Can you change firing mode to full auto? The M14 is full or semi-auto isn't it?

+1 vote   media: M-14 Sniper Rifle (PR v.05)
ChestyMcGee Nov 14 2008, 11:01am says:

Looks hella nice.

+1 vote   media: British Challenger 2
ChestyMcGee Nov 14 2008, 11:00am says:

Don't Aimpoints have 1.5x zoom? And wouldn't one remove the front iron sight first?

Only asking.

+1 vote   media: New Sights - M68 Aimpoint
ChestyMcGee Aug 31 2008, 11:49am says:

This looks good, I like the amount of stuff on the floor, could make for epic firefights with boxes shattering and cardboard flying all over the show. A bit like F.E.A.R if you get me.

+1 vote   media: Overview of the new new street
ChestyMcGee Aug 31 2008, 11:45am says:

Great logo, although I agree with danw on the detail on it. Users with small icon sizes, especially those on XP, won't be able to make out any of the detail. Mabye a version with just the foreground buildings and none of the mortars or background buildings would work better for that.

+1 vote   media: Seven Logo
ChestyMcGee Apr 30 2010, 11:14am says:

Strangely hairless man.

+1 vote   media: SF 1st Person Arms
ChestyMcGee Apr 18 2010, 3:58pm says:

It's nice to see progress - I haven't looked at this mod in quite some time.

Not to be mean, but isn't this just essentially DoDS but with a new team and ironsights? Please prove me wrong.

0 votes   article: April 2010 Media Update
ChestyMcGee Mar 24 2010, 5:39pm says:

The reflections look rather to strong here.

0 votes   media: wip map
ChestyMcGee Mar 24 2010, 5:38pm says:

Nice deformation on the bars.

+1 vote   media: jp 3 fence
ChestyMcGee Mar 24 2010, 5:38pm says:

Lovely lighting.

+1 vote   media: wip map with vc
ChestyMcGee Mar 24 2010, 5:38pm says:

Great design work here.

+1 vote   media: early poster concept
ChestyMcGee Mar 11 2010, 2:14pm says:

Nice work so far. It looks good. Apart from what is already stated, the interior seems kinda low-detail and the shadow on the back at 0:14 could do with being fixed.

+1 vote   media: UAZ-469 Test
ChestyMcGee Mar 6 2010, 7:49am says:

Might wanna change the thruster effect, because I'd be damn worried if there was smoke coming out of the afterburners like that.

+2 votes   media: MIG-29 Thrill Ride
ChestyMcGee Feb 25 2010, 8:13am says:

Nice piano arrangement. I like the simple arpeggio pattern in the left hand.

+1 vote   article: Overgrowth sheet music
ChestyMcGee Feb 16 2010, 9:50am says:

That is the most depressing article I have ever read.

+1 vote   article: The mod is over.
ChestyMcGee Feb 5 2010, 5:06pm says:

I'm not as clued up on the First World War as I am on the Second, but are Australasia, South-East Asia, South Africa and South America really necessary?

Actually, as far as I know, fighting only took places in Europe and Turkey so I'm not sure why you would need any other areas. I understand that Commonwealth Troops from around the British Empire were used (from India, Australia, Canada and New Zealand, amongst others) but they would simply be under the command of Britain. America fought too obviously, but it seems pointless having American on the map as no fighting was taking place there.

+2 votes   media: Map/trade zones
ChestyMcGee Jan 26 2010, 8:16am says:

The legs look a little thin and the head/neck too big. Everything else is amazing.

+2 votes   media: Raptor improvements by Martin Weber
ChestyMcGee Jan 25 2010, 1:06pm says:

When I first started tracking this mod I didn't really expect it to go anywhere. Thanks so much for proving me so wrong.

+1 vote   media: A nauseating demonstration!
ChestyMcGee Jan 21 2010, 8:08am says:

That's awesome.

+1 vote   media: MIG-29
ChestyMcGee Jan 13 2010, 1:30pm says:

Great work.

+1 vote   media: Primal Carnage - T-rex Animation Testing
ChestyMcGee Jan 13 2010, 1:30pm says:

That's ******* incredible.

+3 votes   media: Primal Carnage - In-game Testing
ChestyMcGee Jan 11 2010, 3:06am says:

I got about ten seconds in and gave up.

+1 vote   media: [VIDEO] Multiplayer Demo - Trackmania
ChestyMcGee Jan 11 2010, 3:05am says:

Great weapon design, but the model looks really low-polly and boxy.

+1 vote   media: M3 Carbine Render
ChestyMcGee Jan 10 2010, 3:50pm says:

Great work so far, but it seems in your gameplay videos that your weapons look too small/thin/long.

+1 vote   media: Codename Deadbird Update #4
ChestyMcGee Jan 10 2010, 3:48pm says:

That was amazing. Dumb bombs should fall so slowly and lazily as that though - I agree with Yronno's comment.

+2 votes   media: CDB - Airstrike
ChestyMcGee Jan 10 2010, 3:47pm says:

Fantastic skin and model. I love those gloves!

The pose, and the character's facial expression reminds me of Solid Snake.

+6 votes   media: Spec Ops Smoking
ChestyMcGee Jan 10 2010, 12:10pm says:

Damn sweet.

+2 votes   media: Map Props
ChestyMcGee Jan 10 2010, 12:09pm says:

Nice. That guy can't go wrong can he?

+1 vote   media: Remington 870AE
ChestyMcGee Jan 7 2010, 1:47pm replied:

Err... no? Lucas Arts weren't even making BF3. Have you not seen the leaked BF3 footage by Free Radical before they went bust? That stuff was incredible.

+2 votes   media: Jundland Wastes
ChestyMcGee Jan 7 2010, 11:17am says:


+1 vote   media: M4 attachment
ChestyMcGee Jan 7 2010, 11:17am says:

Very detailed and accurate.

+3 votes   media: M4 attachment
ChestyMcGee Nov 22 2010, 6:08pm replied:

Dilophosaurus was about 6-8ft tall.

+1 vote   media: Trapper VS Dilo Screenshot
ChestyMcGee Nov 18 2010, 5:22am says:

Nice to see what looks like a correctly scaled Dilophosaurus, not that tiny thing that was in Jurassic Park.

-1 votes   media: Trapper VS Dilo Screenshot
ChestyMcGee Oct 27 2010, 5:00pm says:

Good to know. Good luck!

+1 vote   article: Codename: Dead Bird - Still around!
ChestyMcGee Jun 1 2010, 2:34pm says:


+1 vote   media: wip map
ChestyMcGee May 26 2010, 11:01am replied:

You're thinking of the NATO reporting name of "Fulcrum" which dates back to the Cold War. Yes, that's not an official name. The name of Mikoyan MIG-29 is, however.

+5 votes   media: MiG-31 Interceptor
ChestyMcGee May 16 2010, 6:37am replied:

Hm? The Space Marines vs Tyranids mod (I can't recall the name) released an Alpha only a month or two ago.

+1 vote   media: Melta Gun 1.2
ChestyMcGee May 11 2010, 10:19am says:

Great model. Beats that other 40K mod by some way.

(the Source one I meant)

+1 vote   media: Melta Gun 1.2
ChestyMcGee Dec 28 2009, 12:35pm says:

The flash hider sucks and the stock is odd, but otherwise it's awesome. Textures are incredible.

+2 votes   media: M4
ChestyMcGee Dec 28 2009, 8:27am says:

Lookin good.

Shouldn't there be a red wire on the ACOG though?

+1 vote   media: M4 sights
ChestyMcGee Dec 24 2009, 8:31am says:

The draw animations are okay.
The idle animations are fantastic.

The firing animations are really bad. Recoil doesn't just go perfectly upwards like the weapon is on a hinge. It goes backwards, into the holder's shoulder and thus the gun moves in many directions. The animation now looks really too unrealistic and cheesy, like something from an N64 game.

+6 votes   media: AK47 Animation Preview
ChestyMcGee Dec 18 2009, 3:02am says:

It looks too wide to me but, other than that, this is awesome.

+1 vote   media: Lasgun
ChestyMcGee Nov 17 2009, 9:05am says:

Needs to be taller.

+1 vote   media: Pickelhub wip
ChestyMcGee Sep 14 2009, 4:15am replied:

To make badass renders like this I guess. That, and maybe you can see the inside briefly during the reload animation or something.

+3 votes   media: APS
ChestyMcGee Sep 4 2009, 1:38pm says:

oh nice. great design.

+4 votes   media: Altair - Support Class
ChestyMcGee Jul 23 2009, 5:36pm says:

Oh wow. Nice work. If this ever gets completed (which I hope to God it will, because all we've seen right now is map sections and models) then I swear to God I will buy Oblivion for PC just for this mod.

Is that the unfinished plate above? And the tower behind the train? Oh wow. Awesome.

+2 votes   media: Final Fantasy VII: Mako Dawn, Mako Dusk
ChestyMcGee Jun 26 2009, 1:59pm replied:

It doesn't look anything like a Javelin. Lol.

+1 vote   article: Weapon Update
ChestyMcGee Jun 17 2009, 5:53pm says:

So awesome.

+2 votes   media: Final Fantasy VII: Mako Dawn, Mako Dusk
ChestyMcGee May 28 2009, 2:26pm says:

Fantastic. Can't wait to play on it.

+1 vote   media: Pegasus Bridge WIP Model
ChestyMcGee Apr 13 2009, 8:34am says:

Wow. These guys are so badass.

+1 vote   media: Lôke-Gamp Rim
ChestyMcGee Mar 28 2009, 5:34am says:


+1 vote   media: Sten Mk II
ChestyMcGee Mar 21 2009, 9:26am says:

Fantastic. I think the arms are in the wrong position though.

Anatomically I'm pretty sure they couldn't bend their arms like that:

+1 vote   media: Trex Compare
ChestyMcGee Mar 21 2009, 9:26am says:


+1 vote   media: Low Poly Rex
ChestyMcGee Mar 17 2009, 12:51pm says:

What the **** happened with this mod? I may as well just stop tracking it.

+1 vote   media: Part of the Code
ChestyMcGee Mar 9 2009, 2:31pm says:

what the flip?

+1 vote   media: Klown
ChestyMcGee Feb 16 2009, 5:48pm says:

Cool! It's about time we saw some buildings and HUD!


+3 votes   media: Elven Interface
ChestyMcGee Jan 7 2009, 12:24pm says:

The transition between grey and green is a bit too heavy. A small note on an otherwise awesome-looking mod.

+1 vote   media: Map(final). part2
ChestyMcGee Dec 10 2008, 12:17pm replied:

I think it's partly to simulate the fog and dust that is often kicked up in such dry, desert conditions. I've seen photos of Marines in conditions much worse than those portrayed in the game.

+3 votes   article: Insurgency Map Updates!
ChestyMcGee Dec 8 2008, 1:14pm says:

Looks pretty good. Kind of weird how the AI didn't hear the glass breaking and the dude grunting (and weird how he can punch windows in and not be bothered by it). Are you going to do new animations? I've never liked Crysis' reloads.

+2 votes   media: Petrograd Pre-Alpha Gameplay
ChestyMcGee Nov 21 2008, 5:07pm says:

Lmao. Full on dead.

+3 votes   media: Banner
ChestyMcGee Nov 19 2008, 12:40pm says:

How come the shell coming out looks like a tiny 9mm shell? And yet the shell being pushed up into the chamber is a huge .50?

+1 vote   media: TC IWOJIMA
ChestyMcGee Nov 14 2008, 10:59am says:

The sights are far too close, but that's not your fault - that's just Battlefield 2 I suppose.

+1 vote   media: New Sights - G3A3 Iron Sights
ChestyMcGee Aug 31 2008, 11:43am says:

I love the amount of small crap lying around, really adds detail and makes the map immersive.

But if it's all fully physics capable (not sure if that's the right term, but what I mean is; if you walk into it it moves and you have to jump over it or whatever rather than just being able to walk through it) you need to spare a though for those with much lower-end systems - it can be quite hardware intensive!

+1 vote   media: Subway Maintainence WIP
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