Hey is this a standalone or is it included in DCE or Revisited?
Hey is this a standalone or is it included in DCE or Revisited?
I am having an issue with the launcher. I get the "unexpected error" when launching the configurator. Please help.
Thanks mate. Oh and one more question. Where did the weapon pack for this mod come from? Is there some repository? I'm trying to see if it's possible to implement it in my own personal mod project. Thanks in advance. Cheers.
Thanks, this one works, but god mode is turned on for some reason and I can't turn it off.
Nice, mod really love it. I have a question. Is it possible to release a weapon pack WITHOUT all the additional elements of this mod? Just the weapons?
I try to launch, but get the out of memory error. Help Please!
Are there any future updates coming to LADCE? Maybe some proper modern weapon mods like STCoP with all the different attachments for weapons?
I've downloaded the mod and attempted to install in the main directory but I get a crash on startup. Can anyone help and explain the installation process? Help please.
I got the same exact error.
I'm getting Invalid Video Stream crashes. Any ideas on how to fix this?
Expression : bone<obj->PHGetSyncItemsNumber()
Function : CPHSkeleton::RestoreNetState
File : PHSkeleton.cpp
Line : 246
Description : bone>obj->PHGetSyncItemsNumber() - bone[12], visual name[monsters\pseudodog\pseudodog], id[16966]
I got this CTD when trying to enter the Radar. Every. Single. Time.
I have an issue with the talk to the scientists quest. If you choose to join duty and complete the duty questline, you get a mission to talk to Sakharov. However, the mainline quest dialog does NOT appear. All that appears in this case are dialogues related to Nimble's suit and the expedition. Even after completing those quests, the mainline quest dialog DOES NOT appear. Is there any fix for this issue?
Hey can anybody help regarding Sidorovich's door randomly being locked and any way around it?
I did kill Sin that were holding fox hostage, they turned hostile, and they were even listed as enemies in my PDA. It's just that after the helicopter chase, when you go into the mines, normally, you'd get a notification from Petrenko that Sin are enemies and you should talk to Voronin or Barkeep. This doesn't happen in 1.4007 anymore. Do you have to talk to Voronin BEFORE you head to Dark Valley for the first time?
For some reason in 1.4007, I cannot trigger the quest line to join Duty. I have attempted 4 times by killing Sin while saving fox (they turned hostile and returned fire,) but when I go into the mines, I am prompted to go deeper and Sin returns to neutral. Any way around this issue?
Is 1.4007 released yet? I've seen videos online of people supposedly playing it, but I haven't been able to find any links, or is this an early beta test or something?
As always, amazing work. I can't wait to try 1.4007. I've been a long time follower of Lost Alpha, and still have fond memories of waiting for the project back when Priboi Story was the big kid on the block. I have two questions. I remember earlier someone said that the unfinished Priboi 1.2 will be released at some point. Is this still going to happen?
My second question is; are there any plans to implement a mod like Arsenal Overhaul? I was wondering because since Lost Alpha has the ported CoP weapons and armor scheme, would it be possible to have multiple different scope models like Arsenal Overhaul has? Oh and are there any plans to integrate Shoker mod in the future?
Thanks in advance.... A longtime LA fan!
I've been having hte same issue too.
I changed some of the parameters in the game_relations.ltx However, after placing it in the correct folders, I get this error message and the game won't load:
Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 520
Description : fatal error
Arguments : Can't open section 'game_relations'. Please attach [*.ini_log] file to your bug report
stack trace:
0023:00BD3DCC xrCore.dll, xrDebug::fatal()
0023:0045F9D3 xrEngine.exe, InitSound2()
0023:0045FAD6 xrEngine.exe, InitSound2()
0023:0046B673 xrEngine.exe, CApplication::load_draw_internal()
0023:747E8484 KERNEL32.DLL, BaseThreadInitThunk()
0023:776F2FEA ntdll.dll, RtlValidSecurityDescriptor()
0023:776F2FBA ntdll.dll, RtlValidSecurityDescriptor()
Any remedy to this?
Okay can anyone could help me with big issue? I have a 2014 MSI GS60 Ghost with 12GB of RAM, GT 860M and intel i7. I used to be able to run Lost Alpha for years with no problems. However, recently, it has taken like 20 minutes to load the game from scratch. In game, I'm getting 40-60fps, and no performance issues. However, I keep getting memory related crashes and the obnoxiously long loading times. I did clean installs several times and same problem. Help anyone! Please!
Why can't technicians upgrade added weapons like the M98B? I remember in the previous versions of this mod, it was possible, but now why was this disabled?
Expression : fatal error
Function : CKinematicsAnimated::Load
File : ..\xrRender\SkeletonAnimated.cpp
Line : 713
Description : <no expression>
Arguments : Can't find motion file 'actors\exoskeleton_animation_.omf'.
I keep getting this crash every time I try to load the game. Nothing seems to fix it.
It's absolutely a great looking pack, but I've been getting a lot of crashes.
Expression : Ran out of memory
Function : TW_LoadTextureFromTexture
File : ..\xrRender\Texture.cpp
Line : 153
Description : D3DXCreateTexture( HW.pDevice, top_width,top_height, levels_exist,0,t_dest_fmt, D3DPOOL_MANAGED,&t_dest )
Expression : Ran out of memory
Function : CRender::texture_load
File : ..\xrRenderDX10\dx10Texture.cpp
Line : 506
Description : D3DX10CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo;, 0, &pTexture2D;, 0 )
Arguments : d:\steam\steamapps\common\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures\trees\trees_atp_spruce_branch_dry.dds
and others. Any fixes? I never had this happen until I added the pack.
Expression : Ran out of memory
Function : CRender::texture_load
File : ..\xrRenderDX10\dx10Texture.cpp
Line : 506
Description : D3DX10CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo;, 0, &pTexture2D;, 0 )
Arguments : d:\steam\steamapps\common\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures\detail\detail_grnd_grass_bump.dds
any idea how to fix this?
Okay I have done the expedition, found all documents and devices. However, the quest doesn't complete? I read on the wiki that there's another device by the motor pool, but I've searched and found NOTHING. Is this a bug? Someone please help!!!
Where do you find the data for upgrades? Are they quest rewards?
When trying to upgrade suits especially, it keeps saying that the technician needs more data. Any idea as to where I can find said data?
That's awesome! You guys did an AMAZING job with LA and this DC. One more question; are there any plans to release the unfinished Priboi Story 1.2? I remember reading somewhere that the beta Priboi will release along with LA, but this never materialized.
Is it possible to mod add additional weapons into the mod, such as weapons from the Arsenal Overhaul Mod? I am asking because I was wondering if you can put in multiple different scope models such as the PSO-1, Kobra, and others instead of having the same scope model with different variants.
Chernobyl1993
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