This addon is for you who doesn't want to choose between 2 upgrade option, to hell with it, why not both? RIGHT!!
With this you will be able to purchase all available upgrade for your weapon, with restriction of some game breaking upgrade that may or may not cause problem. [OWR, AO3 & STCOP compatible]
What Is This?
This is an ice cream~~
Based of Raubt1r weapon full upgrade, this addon erase the restriction when upgrading your weapon. You can buy all upgrades that is available for your weapon (With restriction of some game breaking upgrade that may or may not cause problem).
What does it mean?
Here some example of what you can do :
You could do it yourself, if you find fiddling 30 files with lines of codes that you barely understand is fun .... or you could just download this addon
Installation
Copy and Overwrite gamedata folder onto your COC root folder, the same to apply compatibility patch
Compatibility
+ native compatibility with OWR (since no upgrade is altered)
+ Arsenal Overhaul 3 (v5.0)
+ STCoP weapon Pack (v5.0)
Known Issue
- Upgrading more than 3 equipment at a time, increase the risk of CTD due to memory shortage of some sort. If your error log (below after the word "STACK TRACE:") doesn't point into any of the modified file, it's probably a memory shortage. Nothing can be done about it as of right now.
Will you make it for COC v1.5?
Not in meantime, I'm still waiting for v1.5 full release, but if you want me to make one, go ahead and PM me.
That's it STALKER, enjoy.
how did you make this ?
cool) thanx mate!
Thank you so much man, great job <3
Hey great job do you thing you could do the same with suits and then port it to Anomaly ? I would do it myself but I have little to zero skills with that.
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Hey nice mod thanks ;) can you make one for the armors to complete the set ? :P
Yes, already made one for outfit addon, here:
Moddb.com
Thank you my friend :)
Hey i had the version of raub and he had an optional file of upgrades for bolt acton and other rifles (AO version) but it mesed up the weapon grids and make then invisible in the inventory can you see if you can port a fixed version if you dont mine
Sorry for bad ingles
Could you post a picture of the problem?
Imgur.com i think the problem is because is for an old version of AO
Hmm, are you using either artefact expansion or lost to the zones.
In the past I've been using raubtir version nicely without any problem like yours
Great job mate. Thank you very much.
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Happens with the SCAR aswell...
Post me the log I will look into it...
This the one?
* Loading HOM: d:\games\s.t.a.l.k.e.r. - call of chernobyl\gamedata\levels\k00_marsh\level.hom
* phase time: 4178 ms
* phase cmem: 481152 K
* phase time: 11 ms
* phase cmem: 481152 K
* phase time: 11 ms
* phase cmem: 481152 K
* t-report - base: 1261, 273800 K
* t-report - lmap: 12, 12289 K
* WARNING: player not logged in
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - call of chernobyl\gamedata\sounds\trx\background_music\day_normal\music_09.ogg
! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - call of chernobyl\gamedata\sounds\trx\background_music\night\music_04.ogg
! Can't find texture 'map\map_l12u_control_monolith'
* phase time: 23560 ms
* phase cmem: 868759 K
* phase time: 197 ms
* phase cmem: 868757 K
* [win32]: free[2914768 K], reserved[73160 K], committed[1206312 K]
* [ D3D ]: textures[344893 K]
* [x-ray]: process heap[868757 K], game lua[33610 K], render[156 K]
* [x-ray]: economy: strings[22685 K], smem[1965 K]
compiling shader deffer_model_bump-hq_3
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_flat_2
compiling shader shadow_direct_model_aref_2
compiling shader deffer_model_flat_0
compiling shader deffer_model_bump_d-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader accum_emissive
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
compiling shader deffer_model_bump-hq_1
compiling shader model_def_lplanes_0
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader deffer_model_bump_d-hq_0
compiling shader model_env_lq_0
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_flat_1
compiling shader accum_emissivel
compiling shader model_def_lq
compiling shader model_def_lq_3
compiling shader deffer_model_bump_d-hq_3
compiling shader deffer_model_flat_4
compiling shader shadow_direct_model_aref_4
compiling shader deffer_model_flat_3
compiling shader model_def_lq_1
! auto-generated bump map: wpn\wpn_harpoon_knife_bump#
collectgarbage before=35345536Kb
collectgarbage after=23822468Kb
intro_start game_loaded
* MEMORY USAGE: 1577467 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
[LSS] Spawning object [mar_smart_terrain_5_12_box][inventory_box][133]
[LSS] Spawning object [mar_treasure_28][inventory_box][129]
[LSS] Spawning object [mar_q_t_l_5][inventory_box][170]
stack trace:
0023:04D3A48A xrGame.dll, CDialogHolder::TopInputReceiver()
0023:04D3A1AA xrGame.dll, CDialogHolder::TopInputReceiver()
0023:04D3706F xrGame.dll, CDialogHolder::TopInputReceiver()
0023:04D36BAA xrGame.dll, CDialogHolder::TopInputReceiver()
0023:04D1033A xrGame.dll, CDialogHolder::TopInputReceiver()
0023:04D07A04 xrGame.dll, CDialogHolder::TopInputReceiver()
Could you reproduce the error, and send me the log files?
Getting a CTD, this is the error message:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'up_secong_walther'. Please attach [*.ini_log] file to your bug report
stack trace:
0023:0029399C xrCore.dll, xrDebug::fatal()
0023:6BD17691 lua51.dll, lua_rawset()
0023:021BEEE1 luabind.beta7-devel.rc4.dll, luabind::detail::ref()
0023:021B1839 luabind.beta7-devel.rc4.dll, luabind::detail::proxy_raw_object::~proxy_raw_object()
Deleting the file that corresponds with the walther p99 fixes the issue and the other guns I've tried so far work fine.
I've been having hte same issue too.
I've had issues trying to upgrade some pistols, so far the p99, sig 220 and the Makarov PM all CTD the instant I click on them, I have no clue what other weapons cause the CTD so far.
This is all I get from the logs
* MEMORY USAGE: 2559854 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
[LSS] Spawning object [esc_smart_terrain_5_9_box][inventory_box][920]
[LSS] Spawning object [esc_explosive_barrel_0008][explosive_barrel][1389]
compiling shader yuv2rgb
* [win32]: free[908724 K], reserved[248776 K], committed[3036740 K]
* [ D3D ]: textures[1802921 K]
* [x-ray]: process heap[2599022 K], game lua[31251 K], render[2890 K]
* [x-ray]: economy: strings[24143 K], smem[8619 K]
stack trace:
0023:0F13A48A xrGame.dll, CDialogHolder::TopInputReceiver()
0023:0F13A1AA xrGame.dll, CDialogHolder::TopInputReceiver()
0023:0F13706F xrGame.dll, CDialogHolder::TopInputReceiver()
0023:0F136BAA xrGame.dll, CDialogHolder::TopInputReceiver()
0023:0F11033A xrGame.dll, CDialogHolder::TopInputReceiver()
0023:0F107A04 xrGame.dll, CDialogHolder::TopInputReceiver()
AO or STCOP?
AO 3.1
Happened to me too with AO3.1
Yo Nadhij can you upload all the Weapon Upgrade Config files for CoC with the latest version of AO 3.1 v5? trying to use your mod here only crashes my game when I load a save after having installed it. This is the end of the log file if it helps.
* phase time: 96 ms
* phase cmem: 1054759 K
* phase time: 52 ms
* phase cmem: 1060847 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 8418 v(20), 4514 p
* [DETAILS] Batch(61), VB(164K), IB(26K)
* phase time: 16 ms
* phase cmem: 1061082 K
* Loading HOM: c:\users\kevin\desktop\s.t.a.l.k.e.r. - call of chernobyl\gamedata\levels\l01_escape\level.hom
* phase time: 148 ms
* phase cmem: 1061784 K
* phase time: 14 ms
* phase cmem: 1061784 K
* phase time: 14 ms
* phase cmem: 1061784 K
* t-report - base: 1875, 588611 K
* t-report - lmap: 11, 11265 K
* WARNING: player not logged in
! Invalid ogg-comment version, file: c:\users\kevin\desktop\s.t.a.l.k.e.r. - call of chernobyl\gamedata\sounds\trx\background_music\day_normal\music_09.ogg
! Invalid ogg-comment version, file: c:\users\kevin\desktop\s.t.a.l.k.e.r. - call of chernobyl\gamedata\sounds\trx\background_music\night\music_04.ogg
! Can't find texture 'map\map_l12u_control_monolith'
* phase time: 1602 ms
* phase cmem: 1238178 K
* phase time: 18 ms
* phase cmem: 1238178 K
* [win32]: free[2374244 K], reserved[169440 K], committed[1650556 K]
* [ D3D ]: textures[651808 K]
* [x-ray]: process heap[1238178 K], game lua[34686 K], render[156 K]
* [x-ray]: economy: strings[24095 K], smem[2123 K]
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_bump_d-hq_1
compiling shader deffer_model_bump_d-hq_2
compiling shader model_distort_0
compiling shader model_def_lplanes_0
compiling shader model_env_lq_1
compiling shader shadow_direct_model_aref_2
stack trace:
0023:08CB59E3 xrGame.dll, CDialogHolder::IgnorePause()
0023:08CB1C5B xrGame.dll, CDialogHolder::IgnorePause()
0023:08EC69A7 xrGame.dll, CDialogHolder::TopInputReceiver()
0023:08CCCF38 xrGame.dll, CDialogHolder::IgnorePause()
I don't really mind not having fully upgradeable weapons but what I really want is the config files for the upgrades of the weapons. I think some of the upgrades kind of break the weapons, like making them shoot with a ridiculous RPM. I just want to be able to Tweak them to not be so broken, but the config files don't come with CoC which means they are packed into a large container file somewhere in the CoC directory.
EDIT:
I can also easily reproduce this crash as it happens whenever I place even ONE of your upgrade config files into gamedata\configs\weapons\upgrades, so If you want a log file, just tell me how to get it to you.
NVM figured out how to unpack the config database files to get access to the weapon upgrade configs.
guys you dont need this mod,just go to that guy in the red forest,and you can upgrade all guns to max,noo need for the tools,Best regards.
You didnt even read about what does the mod?
It costs more, but this mod allows you to get all the potential upgrades, instead of choosing them.
Blyat this is so good thanks men you are a real gopnik. :)
whait. is this addon only work whit guns? or outfits? sorry im argentinan and i dont write to well the english sorry my fellow gopniks
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Hey, so I fixed my weapons to have zero degrade by hand and I crash when I try to load a save with this installed. The only mods I have on are faction relations and the EFT UI mod.
Here's my log:
* phase time: 12 ms
* phase cmem: 610370 K
* phase time: 9 ms
* phase cmem: 610370 K
* phase time: 8 ms
* phase cmem: 610371 K
! auto-generated bump map: mtl\mtl_bo4ka_big_iov_bump
! auto-generated bump map: mtl\mtl_bo4ka_big_iov_bump#
! auto-generated bump map: mtl\mtl_walls7_bump
! auto-generated bump map: mtl\mtl_walls7_bump#
* t-report - base: 1537, 524964 K
* t-report - lmap: 4, 4096 K
* WARNING: player not logged in
! Can't find texture 'map\map_l12u_control_monolith'
* phase time: 1281 ms
* phase cmem: 1060804 K
* phase time: 21 ms
* phase cmem: 1060801 K
* [win32]: free[2546380 K], reserved[257876 K], committed[1389984 K]
* [ D3D ]: textures[586840 K]
* [x-ray]: process heap[1060801 K], game lua[35945 K], render[162 K]
* [x-ray]: economy: strings[19656 K], smem[1337 K]
compiling shader deffer_model_bump-hq_3
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
task_functor.under_faction_control_target_id is nil
DRX DF: stalker - dolg relations restored to 3406
DRX DF: stalker - freedom relations restored to 3049
DRX DF: stalker - csky relations restored to 3483
DRX DF: stalker - ecolog relations restored to 714
DRX DF: stalker - killer relations restored to -23
DRX DF: stalker - army relations restored to 1434
DRX DF: stalker - bandit relations restored to -3405
DRX DF: dolg - csky relations restored to 139
DRX DF: dolg - ecolog relations restored to 42
DRX DF: dolg - killer relations restored to -3834
DRX DF: dolg - army relations restored to 498
DRX DF: dolg - bandit relations restored to -3915
DRX DF: freedom - csky relations restored to -1559
DRX DF: freedom - killer relations restored to -1716
DRX DF: freedom - army relations restored to -3667
DRX DF: freedom - bandit relations restored to -3373
DRX DF: csky - ecolog relations restored to 83
DRX DF: csky - killer relations restored to 1252
DRX DF: csky - army relations restored to -2108
DRX DF: csky - bandit relations restored to -2458
DRX DF: ecolog - killer relations restored to 80
DRX DF: ecolog - army relations restored to -52
DRX DF: ecolog - bandit relations restored to -2178
DRX DF: killer - army relations restored to -4001
DRX DF: killer - bandit relations restored to -4201
DRX DF: army - bandit relations restored to -3710
compiling shader model_env_lq_2
compiling shader model_distort4glass_2
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader accum_emissive
stack trace:
0023:0E7A59E3 xrGame.dll, CDialogHolder::IgnorePause()
0023:0E7A1C5B xrGame.dll, CDialogHolder::IgnorePause()
0023:0E9B69A7 xrGame.dll, CDialogHolder::TopInputReceiver()
0023:0E7BCF38 xrGame.dll, CDialogHolder::IgnorePause()
Hey guys,
Use the maxium weapon upgrade for call of pripyat : Nexusmods.com
Using the db unpacker I've compared files and this mod only touches the updrages. Perfectly compatible with COC. The one we have here touches other stuff and thats why it crashes.
Can you reupload link, please
Gamefront.com
I tried using this with Dodge These Gnomus scopes 1.04 and the Bolt-Action and Semi-Auto sniper rifles inventory textures are gone. When ever i open the Inventory i see a blank spot where the weapon is with no image of the weapon.
I'm getting crashes with this as well, is there just a few values to change in the ini script files?
I can find them and change them instead of struggling with the mod.
Thanks in advance.
can we upgrade aromors too ?
What lines are modified to allow full upgrades? I'm trying to merge this with Smarch's Config.
Is all upgrade availability related to 'value'?
up_sect_firsta_ak74u]
cost = 400
value = +10
rpm = +65 ;600
Or
Is it the extra upgrade listed?
[up_gr_firstcd_ak74u]
elements = up_firstc_ak74u, up_firstd_ak74u
Is there a posibility of geting this mod for version 1.5?
Using STCoP, seems like there are still crashes when trying to upgrade certain weapons. A real shame, this is really good with the weapons it works with.
If "Certain weapons" are scar, lr300, and other ones that use that upgrade schematic (don't know anymore besides those 2, but there are lots i guess) use the "base game" w_lr300_up.ltx. I did it and now i can upgrade both weapons mentioned before. Try it out and don't forget to backup your original w_lr300_up.ltx file.
if the spas12 is the problem then use the "Base game" w_spas12_up.ltx. I personally didn't find that weapon so i'm unable to check if game crashes when upgrading, but i saw a few comments that says it crashes too. Don't forget to backup w_spas12_up.ltx too.
Hope it helps.
EDIT: Found one spas, the game crashed with the "STCoP Compatibility" file.
Change it for the "Base game" file, worked like a charm.
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Game instantly crashes when I try to upgrade G36/GP37, I am using AO 3.1
The following crash occurs when I attempt to select the H&K G36 for modify/repair. I use AO 3.1 v5:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'up_sect_fourtf_g36'. Please attach [*.ini_log] file to your bug report
stack trace:
0023:023E399C xrCore.dll, xrDebug::fatal()
0023:0A6674B9 xrGame.dll, CDialogHolder::IgnorePause()