This seems redundant and out of place over making an attack helicopter.
This seems redundant and out of place over making an attack helicopter.
and the MK3 Mad Cat IS a 55ton medium
I cant get it to work. When I try to use the BAT mod file it immediately closes after half a second, possibly 1 full second so I cant even read it. The only thing Ive managed to is get the Gundam intro to work when I open the game normally.
I like this mod, but some things have be tweeked, so I cant select all my fighters, for example, and infantry have become worthless. I love the introduction of things like the Victory 2 and Imperial 2 ships, and general correcting of ships to what they are actually armed with.
This mod is good but still needs some tweeking, for one thing In the CIS Remnant I can't use the corruption powers properly, and cant make Lucrehulks.
The UT-AT would be better if it used its secondary blaster cannons and transport. The AT-TE should also be able to transport.
Making standard fighters and bombers for each faction would be nice so the V-19 Torrent or V-wing would be a fighter and Arc-170 would be a bomber(and so on).
Oh, and rocket troops...yeah
I just think its unfinished, but great work.
I Like the new or skin swapped units but if you are going to change the Beam cannon PLEASE fix its range. The Beam cannon couldnt outrange defenses, so was either ignored or replaced with the Spectre(which is just a faster, cloaking Advanced Artillery from TW2). It should have been more like the Prism Tank from RedAlert2.
This mod would be great, IF I could get it to work.
chaosticket
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