Gizor Never Died....

The Kaminoian Revolt never was quenched...

The Empire never succeeded Order 66... 

Now the Galaxy is split into three indomitable factions. Each bent on the annihilation of the others. 

WILL YOU!

Restore the REPUBLIC OF FREE SYSTEMS to the Galaxy? And user in a new era of Democracy?

WILL YOU!

Conquer all those who oppose you, and create the FIRST GALACTIC EMPIRE in the name of the Dark Side?

WILL YOU?

Avenge your fallen Comrades and create a CONFEDERACY OF INDEPENDENT SYSTEMS?

Only you can decide who will be victor among the titans.

These are truly DARKTIMES.

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GUNSHIP! GUNSHIP! GUNSHIP!
Blog RSS Feed Report abuse Latest News: Heck a yeah. I'm not dead.

5 comments by Jeedai on Oct 1st, 2012

Well, its been a fecking half year, no progress has been done until two days ago and well, about 25 new mods popped up since the hiatus began.

So why come back now? why not 3 months ago, or hell, why stop modding?
well school, then Skyrim, other assorted RPGs. Honestly i could have finished this over the summer, but my computer had some issues with making edits to XML that i didn't resolve until two days ago.

But the main reason i'm back is this:

pissing me off much

now, i have nothing against Packy21, but when i see RIPs going on, my eyes turn a particularly violent shade of crimson.

So that's why I'm back

Now onto the Things I've done over these few days:

things to prove livelynessthings to prove livelynessthings to prove livelyness

Basically I added a few new units, and I'm making it so that every unit in game has some sort of special ability. Even if it is so mundane as "Hunt" or "Take Cover"

Also a little aside to my other mod Lost Hope (Moddb.com) I do actually think that it is a lost hope. At least for now.

I've Also amassed a large collection of music that i'll be using in the Mod. I Think i'll have to do some clearing and "soul searching" as in finding what direction the mod should take- Cartoon Violence with many easter eggs or serious Commanding game with no jokes.

Here's some music that I think would be well fit in my mod Enjoy:
Moddb.com
Moddb.com
Moddb.com

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DARKTIMES VERSION 1.0

DARKTIMES VERSION 1.0

Oct 30, 2010 Full Version 23 comments

Finally it's here! V 1.0 of DARKTIMES! new models, maps, and some new easter eggs...

DARKTIMES PUBLIC BETA V0.7

DARKTIMES PUBLIC BETA V0.7

Sep 2, 2010 Demo 3 comments

this is a public beta, it includes new text, icons, music, and models. The era of this mod is set in the time after Epi. III and Epi. IV (a nearly 17...

DARKTIMS ICON PATCH

DARKTIMS ICON PATCH

Sep 2, 2010 Patch 0 comments

this patch gives you the DARKTIMES shortcut that you can use to access the mod. sorry about the inconvenience

Post comment Comments  (0 - 10 of 122)
DEATH_TROOPER
DEATH_TROOPER Jan 18 2014, 11:39pm says:

R.I.P.

+1 vote     reply to comment
Guest
Guest Jan 9 2014, 5:07pm says:

This comment is currently awaiting admin approval, join now to view.

joshting
joshting Jan 9 2014, 4:52pm says:

still cant use the shipsor custome maps. its 2014. geeze

+1 vote     reply to comment
Shulsky
Shulsky Sep 29 2013, 1:27am says:

Hmm......sir, might I humbly congragulate you upon what work you have completed. However, there are multiple glitches and missing unit descriptions. These include, yet I doubt are limited to:

On GC, my fleet took a detour through 6 systems instead of 2
On GC, during a space battle, the ARC-170 fighters which are launched are apparently pirate convettes(the voices) and have no icon.
On Skirmish, I cannot purchase Tartans/Gunboats
On GC/Skirmish, Republic Commandoes and Imperial snipers are listed as Rebel Agents

Might I suggest that you either commit yourself fully to this and stay with it, or you allow it to be carried on by another.

I will not review this, for the reason that I hope it will improve.

+1 vote     reply to comment
aladraion
aladraion Sep 1 2013, 5:23pm says:

._. the units are all glitchy and also I cant use ships like Tartan and Acclamator on skirmish ground battles.

+2 votes     reply to comment
m0kachunk51
m0kachunk51 Feb 9 2013, 12:00am says:

how do i play custom maps?,they dont appear in my skirimish custom maps

+4 votes     reply to comment
rumiks
rumiks Feb 1 2013, 12:54am says:

1 day he gets mad because he sees rip next day he does some work then he just dies in the *** again please just retire and sit on your old man seat and say " back in the day when i used to mod...............

i even know the perfect old peoples home for you

+1 vote     reply to comment
Shadowguard1000
Shadowguard1000 Jan 2 2013, 5:32pm says:

R.I.P

+2 votes     reply to comment
rumiks
rumiks Dec 30 2012, 12:08am says:

talking about lost hope will you be doing that or is that in the R.I.P section to i loved that mod and have been waiting nearly 1-2 years for something to happen if you give your mods out pls give them to people who will do the job because your right lost hope is a lost hope r.i.p

+1 vote     reply to comment
Zero-walker
Zero-walker Dec 28 2012, 8:00am says:

who wan will make an desura version of republic at war tahn its more easy to downloa

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developed By
Jeedai
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Release Date
Released Sep 2, 2010
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7.6

75 votes submitted.

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Lowest Rated (4 agree) 4/10

I'm not very impressed with this mod. But that doesn't mean I don't have hope for it. So far, there isn't anything I haven't seen before. And the Empire and the Rebels share the same units, which wasn't a good idea. At least I feel that way. You need new kinds of units. And I'm willing to help you model some new ones if you wish.

May 18 2012, 1:05am by Awesanity

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Real Time Strategy
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2 years ago
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