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Comment History  (0 - 30 of 31)
CC2224
CC2224 - - 31 comments @ Battlestar Mod Q&A [PLEASE READ BEFORE POSTING COMMENTS!!]

Hey man, first of all, love the mod! Just finished the Chapter 1 GC as the Colonials, very fun. I enjoyed ground combat way more than I expected, too - that shock trooper drop is awesome. I loved the Sleipnir - one hell of a support ship!

Secondly, I found a few glitches/bugs in the campaign (though very few, and I had no crashes - really good work). First of all, I fought 2-3 defensive fleet battles at Perses, and every time all my ships started the battle shooting the exact same bit of empty space. They even did this when enemy ships were nearby, but stopped when ordered to attack the cylons (mostly).

The other bugs I mentioned in my review; namely, some ships don't want to shoot at other ships that are easily within the firing arcs for their main guns. When ordered to they maneuver blindly and badly, generally away from the fighting. The Odins and Mercury & standard Jupiter Battlestars are the worst offenders; a basestar will be right in front of them (or broadside, in the case of the Jupiter), but if the angle isn't just right, or if they're too close, they won't fire, they just turn and turn until they get nuked into oblivion. The Arvaks did it too sometimes, and almost every class of large ship did it at least once. You might want to open up the firing angle for the big guns & mercury bow missiles a little more across the board, and also tweaking the way the ships are layered in space might make maneuvering a little easier - that way ships moving into position won't knock others out of position. Just my two cents.

Thanks for all your hard work, this is a delightful mod.

Good karma+2 votes
CC2224
CC2224 - - 31 comments @ Redone Units

ugh i hope this has been cut - it's the least star wars thing ever

Good karma+1 vote
CC2224
CC2224 - - 31 comments @ Units

beautiful. And there's a theory with some pretty strong evidence supporting it that the wings *were* in fact used in combat, and that they were developed to counter the lassos of the Tatars. The lasso would pull the wings towards the back of the breastplate, allowing the lasso to slide off the hussar instead of pulling him off his horse. This made the wings practical in most mounted combat against the Ottomans, who used the Tatars as auxiliary light cavalry, as well as in fighting the Tatars themselves. Source: I'm a historian who studies early modern europe/west asia.

And again, awesome looking unit.

Good karma+7 votes
CC2224
CC2224 - - 31 comments @ Endor Rocks

Agreed, though I've gotten at least a half-dozen people into this mod, and there's still a reasonable amount of activity on everythingEAW; it's good enough to draw people in, it would seem :). Still, it'd be nice to see this getting the widespread playing it deserves. I think Anakin's modding tool, when finished, will also draw a crowd.

Good karma+1 vote
CC2224
CC2224 - - 31 comments @ March Update (2014)

I totally agree with the 'smarter AI' part (tho i do like the swarming AI). The AI never even goes for secondary LZs; after the 6th time they could easily have taken the 2 secondary LZs on dathomir (had infantry on them, and armor assaulting my base - not much armor, with a 3 pop cap primary LZ) and did not, i stopped defending LZs; the AI is apparently OK with facing a defensive force of 4 units, barracks, and 2 light factories with pretty much nothing (1-3 units)

Good karma+1 vote
CC2224
CC2224 - - 31 comments @ Weirdness minimod v 1.0

or, like he said, he just tweaked the gameplay a little bit, without adding new models

Good karma+1 vote
CC2224
CC2224 - - 31 comments @ RotM version 4 screenshots

This is one of the best space maps I've ever seen. Period.

Good karma+1 vote
CC2224
CC2224 - - 31 comments @ Rise of the Mandalorians

Man, I got to feel like a real Mandalorian today:

Defending Taris from the remnant, first of all, so there was that Mandalorian Wars throwback; then, with how this mod keeps bodies around a LOT longer (something else that adds to the epic feel), after the Imperials were mostly broken I went up to look at where my rocket turrets had been keeping militia off my back... and was greeted with the sight of a massive pile of bodies :) Now I'm going to storm Coruscant and Bastion on the same galactic day... Mando style

Good karma+2 votes
CC2224
CC2224 - - 31 comments @ Rise of the Mandalorians

hmm, still happens to me... guess it's time for a reinstall *sigh*

Good karma+1 vote
CC2224
CC2224 - - 31 comments @ Rise of the Mandalorians

I like the construction option/base structure changes you've outlined above... It will certainly make the Mandalorians feel a lot more "military."

Good karma+1 vote
CC2224
CC2224 - - 31 comments @ Republic at War

They're in all of the maps, as long as you select "custom maps" in skirmish mode (it includes all of the original maps, just modified to include the pads). Same with land battles.

Good karma+1 vote
CC2224
CC2224 - - 31 comments @ RaW 1.3 "The Dark Times"

They are all different models depending on the climate/type of the world involved. I'm currently working on separating them into different, recruitable hero units, with each of them giving different bonuses - but I'm new to modding, so...

Good karma+1 vote
CC2224
CC2224 - - 31 comments @ RaW 1.2 "Rush to Victory"

I agree with this, simply because a large capacity if lightly armed and armored APC that costs only ONE pop cap would be most welcome. It would make a walker assault more entertaining and less frustratingly slow (not that I blame mod creators for that, assault walkers are slow). Still slow, just less frustratingly so.

Good karma+1 vote
CC2224
CC2224 - - 31 comments @ RaW 1.2 "Rush to Victory"

So, this is a well-known and long-standing issue with the mod (it affects everyone), but Blackout and a few others are working on it. From what I've seen, this afflicts many other mods, so I'd say they have their work cut out for them

Good karma+1 vote
CC2224
CC2224 - - 31 comments @ RaW 1.2 "Rush to Victory"

Shocktroopers are already in the game, they're 'militia' units on coruscant :) along with senate commandos. Another example of the absurd attention to detail that makes this mod incredible

Good karma+1 vote
CC2224
CC2224 - - 31 comments @ RaW 1.2 "Rush to Victory"

take a look at the size of the SPHA-T compared to AT-TE's in Episode II - I'm pretty sure the reason that (the much cooler) SPHA-T's were dropped in favor of AV-7's is their massive, massive size, and RaW's greater commitment to scale accuracy than vanilla EaW and FoC. That, and making those, what, eight legs work? oof.

And they do 'exist' - as one of the Venators' special ability, part of what makes the Venator a ship-shredder up close

Good karma+1 vote
CC2224
CC2224 - - 31 comments @ RaW 1.2 "Rush to Victory"

A level 3 space station and a couple of munificents is enough to keep those fleets at bay. Just prioritize the increased garrison and space station weapon upgrades, and keep repairing your hangars and shields on the station. As long as you have that, the space station is alive and giving you the units you need to win.

Good karma+2 votes
CC2224
CC2224 - - 31 comments @ RaW 1.2 "Rush to Victory"

I cannot wait for this (well, I guess I can, the current version of RaW is already amazing - I bought FoC so I could play it, and it was $20 well spent). I can't tell which of the new features you've mentioned here or posted screenshot hints of I'm looking forward to the most, but I know I'll love it all. I was wondering, though - will Yularen and Trench come at lower tech levels than the ship class they captain can be built at, like in vanilla?

Good karma+1 vote
CC2224
CC2224 - - 31 comments @ Republic at War

This also happened to a friend of mine - like, 80+ rebel fleet commanders in a 'Fall of the Jedi' GC

Good karma+1 vote
CC2224
CC2224 - - 31 comments @ Republic at War

You can build massive formations at TL 5 (legions, battalions) and tiny ones (squads), but no intermediate ones (platoons, companies). Also, it's a challenging mod. It is completely possible to destroy fleets with 2 lucrehulks (droid control ships) in them with a level 3 space station and some extra fighters and bombers once you're used to the game. and remember, the AI can attack almost all of your planets (even in the core)

Good karma+1 vote
CC2224
CC2224 - - 31 comments @ Endor Rocks

The Acclamators, when dropping off LAAT/i's (and, in GC, the major clone formations like the 212th or 501st), fire their weapons (including the bow missile launcher). It's actually incredibly epic landing those units on a 'hot LZ'

Good karma+1 vote
CC2224
CC2224 - - 31 comments @ March Update (2014)

Even if you have Bothawui, you can't see whats on Geonoisis... it's probably just a fleet from Geonosis, Alzoc III, or the Vergesso asteroids.

Good karma+1 vote
CC2224
CC2224 - - 31 comments @ March Update (2014)

TL 5, and Kamino for any formation larger than a squad

Good karma+1 vote
CC2224
CC2224 - - 31 comments @ March Update (2014)

Your new best friend:
Moddb.com

Good karma+1 vote
CC2224
CC2224 - - 31 comments @ March Update (2014)

Republic at War is my favorite game/mod/whatevs... I even like how tough the AI is, which makes me like one of two :). I said it in my review, I'll say it again: this is the closest to a "Total War: Star Wars" we're ever gonna come, and that makes me a happy gamer

Good karma0 votes
CC2224
CC2224 - - 31 comments @ Imperial Splendour: Liberation of Kashyyyk

You guys are crazy ;) Good luck!

Good karma+1 vote
CC2224
CC2224 - - 31 comments @ Some shots

I would also love some Galactic Marines (slightly better than average P2 clones, much longer build time maybe?) and Ki-Adi Mundi.

Good karma+1 vote
CC2224
CC2224 - - 31 comments @ Some shots

That was the 41st Elite, which is already in the mod. That said, I also would prefer that they wear their Kashyyk camo armor (grey is boring and hard to distinguish), but that sounds a chore and I don't want to ask the dev team to do more work than they already are - well, mostly ;)

Good karma+1 vote
CC2224
CC2224 - - 31 comments @ UT-AT

Is it just me, or is this the best mod ever? I think it's the best mod ever, but then, I am a hardcore clone wars era fan.

Good karma+1 vote
CC2224
CC2224 - - 31 comments @ Republic at War

You guys should add Alpha, you already have the ARC trooper model and I'd love a highly souped up ARC - give him EMP, demo charges, and make him the fastest republic infantry in the game ;)

Good karma+1 vote