I am a Level Designer that has released a number of successful maps for the Call of Duty series, although I am also familiar with other engines such as Source, Unreal and CryENGINE. My last released project, mp_scrap, won the MODSCON08 mapping contest. I am also a capable programmer with a variety of languages including C++, AS2 and 3, Java and HTML. I recently graduated in Multimedia and Digital Entertainment Computing, where I have gained experience and knowledge in a number of useful areas. These include; Animation, Sound Editing and Production, 3D Modelling, Film Production Techniques and Special Effects, Web Development, as well as Game Design. I am always interested in the production of new and innovative games, and hope to one day secure a job in the Games Industry. I am not currently looking to become a full-time member of a Mod team due to my time constraints, but I am always willing to share my opinions, knowledge and experience to help others where I can.
0 comments by Carcass26 on Sep 1st, 2009 digg this super bookmark
Well unfortunately I still haven’t started work on the terrain as I have been tweaking the main building some more, as well as starting on some new separate buildings that I decided were necessary at the front of the depot.
However, I do have some new screens of the interior of the depot! This is the main area of the building, and as you can see, it is fairly open. Holding the catwalk’s in this area will be crucial to defending the building as they provide a critical height advantage over the ground floor. Player’s perception skills will be put to the test in this area, as enemies can appear above and below, and practically nowhere is safe from harm.
I’m hoping for some intense and exciting gameplay in this area, and the inclusion of Domination and Headquarters objectives will surely add fuel to the fire!




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