I am a Level Designer that has released a number of successful maps for the Call of Duty series, although I am also familiar with other engines such as Source, Unreal and CryENGINE. My last released project, mp_scrap, won the MODSCON08 mapping contest. I am also a capable programmer with a variety of languages including C++, AS2 and 3, Java and HTML. I recently graduated in Multimedia and Digital Entertainment Computing, where I have gained experience and knowledge in a number of useful areas. These include; Animation, Sound Editing and Production, 3D Modelling, Film Production Techniques and Special Effects, Web Development, as well as Game Design. I am always interested in the production of new and innovative games, and hope to one day secure a job in the Games Industry. I am not currently looking to become a full-time member of a Mod team due to my time constraints, but I am always willing to share my opinions, knowledge and experience to help others where I can.

Report RSS mp_stash Update 2

Posted by on

Wow, has it really been that long since I released an update for this map? Well, in between starting a new job, completing various other projects and my PC having a meltdown, I have managed to keep doing the odd little bit here and there on the map.

I am really determined to produce the highest level of detail on this project, whilst still providing amazing and balanced gameplay. The trouble is that now I have even less time to map compared to my past projects so this will probably be a slow burner...

** UPDATE **

I am still yet to begin the terrain work so I'm afraid it is a few more interior shots to show you all.

1st floor interior of a hut that overlooks the main entrance to the depot.

1st floor interior of adjoining hut to picture above.

'Basement' of one of the above huts.


As always, feedback and suggestions are welcome, although I realise that there is not a lot to see.

Thanks

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: