I am a Level Designer that has released a number of successful maps for the Call of Duty series, although I am also familiar with other engines such as Source, Unreal and CryENGINE. My last released project, mp_scrap, won the MODSCON08 mapping contest. I am also a capable programmer with a variety of languages including C++, AS2 and 3, Java and HTML. I recently graduated in Multimedia and Digital Entertainment Computing, where I have gained experience and knowledge in a number of useful areas. These include; Animation, Sound Editing and Production, 3D Modelling, Film Production Techniques and Special Effects, Web Development, as well as Game Design. I am always interested in the production of new and innovative games, and hope to one day secure a job in the Games Industry. I am not currently looking to become a full-time member of a Mod team due to my time constraints, but I am always willing to share my opinions, knowledge and experience to help others where I can.

Report RSS [W.I.P] mp_stash - CoD:WW

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I'm pleased to announce that I've managed to dust off the old mapping gear and have started a new project for CoD:WW. I have to admit it's been great reacquainting myself with the ModTools, and finally being able to develop an idea I've had sitting on a shelf for a few years now.

Situated deep in the jungle, nestled amongst a mountainous valley, lays a recently discovered Axis weapon's dump. The map will feature intense CQC within the dingy recesses of the dilapidated storehouse, and blinding open warfare amidst the sweltering midday heat of the jungle and surrounding rocky terrain.

The central building of the map (being the storehouse) is almost completed as a prefab, leaving just the terrain and dense foliage to complete, or indeed begin...
So for now here is a couple of teaser pics of the interior of the first storage area. (Lighting/Vision settings could be subject to change)


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