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CaptRobau
CaptRobau Apr 22 2011, 9:55am replied:

For help I'd go to:
Forum.paradoxplaza.com

Regarding the mission thinging, some missions require techs to activate them. You can't do airborne landings without 'Battlefield Interdiction' tech. And you need to load a airborne infantry to use the mission.

+2 votes     game: Darkest Hour
CaptRobau
CaptRobau Apr 13 2011, 4:33am says:

The bed looks too much like a shrink double bed. Why not make it a narrower single bed. Might look better. The texture doesn't look too childish, but a color that doesn't look as much like the blue walls might set it apart more.

+2 votes     article: Vote - Need your opinions
CaptRobau
CaptRobau Apr 9 2011, 6:58pm replied:

It's a standalone. While its based on Hearts of Iron II and has similar gameplay, Darkest Hour has been greatly expanded. A lot more ahistoric options and more realistic gameplay.

+2 votes     game: Darkest Hour
CaptRobau
CaptRobau Mar 1 2011, 2:06pm says:

The gameplay was very slow, which I didn't like. Everything moved at such a snails pace.

+1 vote     article: The Pixel Pirate was released.
CaptRobau
CaptRobau Jan 13 2011, 11:18am replied:

Expecting the name to change in such a late state of development is unrealistic. Besides Darkest Hour is a commercial product while Darkest Hour: Europe '44-'45 is free modification. One is a grand strategy game, the other a multiplayer first person shooter. I think there's enough difference.

+4 votes     game: Darkest Hour
CaptRobau
CaptRobau Jan 17 2009, 5:17pm says:

First of all, great looking map. You've come a long way considering L4D isn't that old yet. The parts that are recognizable from the movie are the best parts. The little paths between those places though seem to generic and undetailed but I'm confident you can fix that. I'll be watching this thing.

The commentary is great. Very funny. Especially your mom interrupting :D. Keep up the good work and make some more vids.

+1 vote     article: Another Chapter from dead Before Dawn
CaptRobau
CaptRobau Dec 27 2008, 6:34pm says:

Would this be the Berengaria system with Starbase One?

+1 vote     media: Starbase 3
CaptRobau
CaptRobau Dec 27 2008, 6:32pm says:

Look at this Memory-Alpha page for the correct United Earth emblem in the 2150s:

Memory-alpha.org

This is actually the 2370/80 version.

+2 votes     article: Christmas Media Update
CaptRobau
CaptRobau Dec 23 2008, 5:41am says:

This is one of the most promising mods in development. Keep up the good work. Feels like a commercial game but free!

+3 votes     article: Hell awaits!
CaptRobau
CaptRobau Dec 18 2008, 8:47am says:

The white thing, is it a bed or something else. Also the carpet-tile transition looks so weird. Also this mod would look so much better with even more custom textures and models.

-1 votes     media: First Class Suite
CaptRobau
CaptRobau Dec 18 2008, 8:44am says:

Wow, looks great. You guys are so good at lighting.

+1 vote     media: Theatre
CaptRobau
CaptRobau Dec 18 2008, 8:43am says:

"The kitchen is the victory" xD.

+1 vote     media: Hall
CaptRobau
CaptRobau Dec 13 2008, 3:13pm says:

Goddamn epic trailer. Got me very psyched for this mod.

+4 votes     article: NeoTokyo: Source - Official Trailer & December Media
CaptRobau
CaptRobau Nov 9 2008, 10:32am says:

Lighting is great, but the stock textures are too dirty and worn for cruise liner locker room. HL2's textures are fine for cities-that-have- been-under-dystopian-regime-for-decades kind of settings but for a cruise liner it should look a little bit more new and clean. Look at Bioshock. Sure it was dark and parts were flooded but the wood panels and the brick walls were in a pretty decent state. If you are planning on using more custom textures than just ignore this message :D.

+1 vote     media: Maintenance Locker Room
CaptRobau
CaptRobau Nov 2 2008, 6:41am says:

In it's thumbnail version it looks just like a scene from DS9 or VOY, which means good job.

+1 vote     media: USS Rabin
CaptRobau
CaptRobau Oct 27 2008, 10:07am says:

I agree wh turen. Nice texturework also.

+1 vote     media: NEPTUNE Media Release (11th September 2008)
CaptRobau
CaptRobau Oct 27 2008, 10:05am says:

Don't like the stall's texture. Other than that very nice screenie.

+1 vote     media: NEPTUNE Media Release (23rd September 2008)
CaptRobau
CaptRobau Oct 27 2008, 10:05am says:

One of the best shots you've released. So much atmosphere. Good lighting also. Some of the other areas you've shone could use this kind of ambience.

+1 vote     media: Bulkhead
CaptRobau
CaptRobau Oct 27 2008, 10:04am says:

Details are used to sparingly. Loved the extravagance of Bioshocks environments. But this is of course still a WIP.

+1 vote     media: Screenshots 26/10/08
CaptRobau
CaptRobau Oct 27 2008, 10:02am says:

I'm guessing a Nazi experiment gone wrong.

0 votes     media: "Cook" character concept art
CaptRobau
CaptRobau Oct 27 2008, 10:00am says:

Telling the story (partially) via readable context or audio recordings is a good technique to use in horror/RPG games like Bioshock or Deus Ex.

I agree with Flobulon. Would like to remark that this is far more readable than the text in Deus Ex, which was too small. This is prettier on the eyes. Will there be different types of paper (newspaper, book, single sheet of paper) or just this? And is the text plus the paper a texture/material or is the text displayed by the engine somehow?

+2 votes     media: Screenshots 26/10/08 (updated 15/11/08)
CaptRobau
CaptRobau Oct 27 2008, 9:52am says:

This is on my mod hotlist. Judging by the screenshots this is going to be a high-quality singleplayer mod. Thank god it's set outside of the HL universe. Just read the new Captain's Log test. It explains a lot about the game's premise while still keeping it mysterious.

The setting is also very unique. Same Art Deco atmosphere as Bioshock but less in the realm of fantasy. Don't think a cruise liner has been used as a horror setting except in a few movies.

Would not have expected it to be a French liner by the way.

+1 vote     mod: Neptune
CaptRobau
CaptRobau Oct 26 2008, 2:04pm says:

Looking so forward to this mod. Has all the hallmarks of EPIC!

+1 vote     game: Ivan's Secrets
CaptRobau
CaptRobau Oct 26 2008, 2:01pm says:

Doesn't use any models or textures from Episode 2 so my guess is you don't need EP2. Rather hear it from the devs though.

+1 vote     mod: CURSE
CaptRobau
CaptRobau Oct 25 2008, 2:00pm says:

I think it has some balls to use the AK in a different role. How many games have we seen with a Dragunov in it? Would've wanted a stock loadout of weapons you've played with hundreds of times before?

+1 vote     media: Media Release - October 08
CaptRobau
CaptRobau Oct 25 2008, 1:59pm says:

Is this based on actual Russian uniforms? Looks good.

+1 vote     media: Hand Rig v2
CaptRobau
CaptRobau Oct 25 2008, 1:58pm says:

Has the same grandeur as EP2. Nice work.

+2 votes     media: Russian Hamlet - WIP
CaptRobau
CaptRobau Oct 25 2008, 1:57pm says:

Looks like some sort of base, with the fence and all.

+1 vote     media: Media Release - October 08
CaptRobau
CaptRobau Oct 25 2008, 1:57pm says:

Some of the houses look a little blocky. Good skybox work as well as perfect use of stock textures.

+1 vote     media: Media Release - October 08
CaptRobau
CaptRobau Oct 25 2008, 1:55pm says:

Looks very much like the Caucasus. Also it has the STALKER feel to it, athmosphere to it which I like.

+2 votes     media: Media Release - October 08
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