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Release Stages Plan
Sea Titans

Release Stages Plan

Sea Titans

Release stages of the game. Starting from the simplest components leading to the full fledged game!

Tides of War: December Devlog Update

Tides of War: December Devlog Update

News 1 comment

A lot has happened since our last update, and we are anxious to share the results - and plans for the future - with you all.This month we cover current...

Tides of War - New Name, New Ship, New Scene, Better AI!
Tides of War: Letters of Marque

Tides of War - New Name, New Ship, New Scene, Better AI!

Tides of War: Letters of Marque

February devblog covering several developments including a name change (Tides of War), a new ship, a new battle scene, updated AI, and better particles.

Letters of Marque - Year in review
Tides of War: Letters of Marque

Letters of Marque - Year in review

Tides of War: Letters of Marque 2 comments

It has been an amazing year so far full of a lot of progress on our latest naval battle game Letters of Marque. It went from merely a concept in June...

Public Demo Now Ready!
Tides of War: Letters of Marque

Public Demo Now Ready!

Tides of War: Letters of Marque

It ain't perfect, but it is sure a lot of fun to play! Check it out and download your copy now and get into a server to beat someone else up.

November News
Tides of War: Letters of Marque

November News

Tides of War: Letters of Marque

Updated textures, added mechanics, and masts falling all around! Clear for action as we close on our public demo deadline.

Week 15 Update
Tides of War: Letters of Marque

Week 15 Update

Tides of War: Letters of Marque 1 comment

A wide gamut of goals has been accomplished. With another round coming soon. Networking, particles, damage, fire, flooding, armor, and more!

Week 5 Update
Tides of War: Letters of Marque

Week 5 Update

Tides of War: Letters of Marque

New water system, updated cannons, a new cannon UI, Wind integration, rebuilt ship physics, objective icons, weather selection, new particles and particle...

Week 4 Update
Tides of War: Letters of Marque

Week 4 Update

Tides of War: Letters of Marque

Another week down and more development news! Battles are fiercer, AI is smarter, graphics are better, and sounds are more thunderous. Controls are getting...

Week 3 Update
Tides of War: Letters of Marque

Week 3 Update

Tides of War: Letters of Marque

Another week down and more content and optimizations are in place. Custom keybindings, realistic sky and weather rendering, amazing audio improvements...

Week 2.5 Update
Tides of War: Letters of Marque

Week 2.5 Update

Tides of War: Letters of Marque

We spent a hectic holiday weekend knocking out quite a few tasks we have a lot of progress to report, mostly of visual nature but quite a few code changes...

Production has started and 1 week Update
Tides of War: Letters of Marque

Production has started and 1 week Update

Tides of War: Letters of Marque

Wolf Pack games has begun construction on Letters of Marque. Phase one of the project has a goal of about eight weeks. Putting an estimated close time...

Battle Damage (Buoyancy)
Hearts of Oak: Conquest of the Seas

Battle Damage (Buoyancy)

Hearts of Oak: Conquest of the Seas 4 comments

More updates to ships that allows for sinking effects.

Stress Tests
Hearts of Oak: Conquest of the Seas

Stress Tests

Hearts of Oak: Conquest of the Seas 6 comments

Running through more stress tests to find any weaknesses that we need to shore of for the Tech Demo

Latest Videos
Hearts of Oak: Conquest of the Seas

Latest Videos

Hearts of Oak: Conquest of the Seas 7 comments

A quick summary of latest developments with the team and the programming side.

Vessel Stability
Hearts of Oak: Conquest of the Seas

Vessel Stability

Hearts of Oak: Conquest of the Seas 4 comments

Updates on the vessel stability system including mass objects, vessel attachments, and object updates.