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Heart-pounding naval combat with wooden ships and iron men! Take command of your ship and crew to sail into battle with iconic ships from the golden age of sail. Balance your offence and defense to outlast, dismast, sink, board, and plunder your enemies. Challenge your friends in thrilling, smoke filled multiplayer battles or sail solo in missions to challenge your command skills. Become a Pirate Lord in the Brethren of the Coast or hunt down your nation's enemies as the Captain of a Ship of the Line. Earn your Letters of Marque and start your voyage, if you dare!

Take part in large scale battles in both multiplayer and single player naval combat that spans the golden age of sail. Sail iconic ships and lead your crew in sinking, capturing, plundering, and razing enemy ships for King and Country or for your own personal wealth. "Raise the Black" against merchant ships or seize cargo for your nation is varied multiplayer battles that will test your abilities as a Captain, or lead your squadron and test your abilities as a Commodore as well. Manage officers, crew, and specialists to give your ship an advantage in situations and train and keep your crew alive to make sure your veterans can train the latest recruits. Balanced gameplay will give your decisions weight in the fray. Rush in and rely on your heavy armored Ship of the Line or slowly pick at the enemy from afar with your light and fast Schooner. Your play style can be as varied as you want.

Tides of War: Letters of Marque Official Website

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Greetings all and welcome to the December Devlog update!

A lot has happened since our last update, and we are anxious to share the results - and plans for the future - with you all.

Build v0.3 – Current public release

First off, let's talk about the current build on Itch.io – v0.3

Early November we finally swapped out or old Test Ketches with our test Brigs – Which first of all meant MORE size and MORE firepower! The same model used is the low poly version of the more detailed model that the player will use in the coming entirely new build of ToW – v0.4

We moved to Itch.io for our releases and updates, therefore making patching and updating clients MUCH easier. Be sure to download the demo through the Itch.io client to keep up to date!

What does Build v0.3 consist of so far?

  • 5 Nations to play as; English, Spanish, French, Dutch and Pirate – More nationalities will come at a later point, such as China, Russia and young America.
  • 26 gun Naval Snow, based on the HMS Ontario
  • Admin panel to set up your test scene
  • 3 swappable ammunitions:
    • Basic Shot (Hull/Armor damage)
    • Chain Shot (Sail, Rigging and Mast damage)
    • Hot Shot (Heated to cause fire – which left unattended makes the gunpowder magazine explode)
    • Canister (Crew damage) and other munitions will be added later when other mechanics are implemented
  • Basic AI intelligence for the NPS's (Non Player Ships)
  • Functioning flooding and fire system on board that must be fought if occurring.
  • Test map with islands for tactical play
  • A fully working day cycle system. You can let it run its course or freeze it at a certain time of day/night
  • A fully working and customizable weather system with calms, storm, fog, rain, thunder and even snow dynamically being added to your ship

The last week we have also added to v0.3 the beginnings of new incoming systems you meet in v0.4:

  • A basic dynamic damage texture system showing the damage done by the cannons on both yours, and your allies/enemies ships
  • More dramatic updated explosions when the powder magazine explodes
  • Updated explosions sounds
  • New fire sounds
  • More visible water splashes (still needs some colour tweaking)
  • New Cannons particles

Open Testing

In addition to testing it for hours and hours internally, we have also run open servers and tested the current build with many outside testers. And we have also joined privately set up servers. It has been a blast and taught us a lot! Although the build is running smooth and very stable we did encounter a minor Networking issue that sometimes does not allow the player to connect to a server if they have just jumped out of another due to a long running master server timeout. Normally they have only had to wait for about 5 minutes and it was sorted out. Although we have looked into the matter, we are focusing on fixing this bug for the coming .0.4 build.

Should you NOT prefer to play PvP (who doesn't love a good single player match?), and purely want to test your skills against the computer, - or simply want to train and hone your skills before you meet your nemesis - you are of course fully able to set up your own server and play as single player against as many NPC/AI ships as you choose. Or even just spawn ships of any available nationalities you wish, and just spectate the carnage…

That concludes for v0.3 features. We will not add much more to v0.3 in anticipation of build v0.4

Update - weather and sky

Build v0.4 – Coming soon

The next build is the biggest update so far and features a completely reworked/rebuilt game with increased performance and vastly improved code, furthermore it will also mark a new milestone for further development as we now will start to put in the finer details such as skill systems, upgrading systems and more. Features that will be added to the existing ones to expand the game to new heights.

Update - Larger magazine explosion

Here are some of the highlights of what's to come:

  • New and even further improved water system
  • Improving and building on the implemented damage system
  • Basic skills system allowing to specialize more
  • More detailed ships for the player (Also adding a different version of the Naval Snow)
  • New Texture system to the ships – to increase the graphical visual experience for the player and allow players to customize their own paint job (based on historical colour schemes)
  • High quality cannon models and a few other objects on deck when hit/damaged can reflect that damage (or destruction)
  • Basics of the coming ship customization and upgrade systems implemented – tailor the ship to your own play style
  • Basic levelling system with implementation of new ships and ship classes
  • New WIP Menu System

Ship Modelling work & Progress

Finally, it is exciting to show you some updated screenshots of the ongoing modelling work. All of these models near completion and consequently will lead to more ships making their way into the game when finalized.

Ships based on known ships, and not 100% accurate copies

  • HMS Unicorn
  • HMS Fly
  • Pirate Brig
  • Merchant Brig
  • East Indiaman
  • 3rd rate Warship
  • USS Essex





Other ships in the making are:

  • Redone Pirate Ketch/Schooner/Brig (A facelifted version of the test Ketch)
  • Queen Anne's Revenge (The original Blackbeard's ship built on plans of La Concorde)
  • 4th Rate Warship

In conclusion, download a copy today and give it a spin. We look forward to see you on our test servers! Who knows, we might hop in and say hello!

May the winds always be in your favour and lady luck on your side!

Best regards from the Salty Sea Dogs development team

Tides of War - New Name, New Ship, New Scene, Better AI!

Tides of War - New Name, New Ship, New Scene, Better AI!

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February devblog covering several developments including a name change (Tides of War), a new ship, a new battle scene, updated AI, and better particles.

Letters of Marque - Year in review

Letters of Marque - Year in review

News 2 comments

It has been an amazing year so far full of a lot of progress on our latest naval battle game Letters of Marque. It went from merely a concept in June...

Public Demo Now Ready!

Public Demo Now Ready!

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It ain't perfect, but it is sure a lot of fun to play! Check it out and download your copy now and get into a server to beat someone else up.

November News

November News

News

Updated textures, added mechanics, and masts falling all around! Clear for action as we close on our public demo deadline.

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Midnight Patrol

Midnight Patrol

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A 1920 * 1080 wallpaper for LoM showing a patrol sailing through thick fog at night.

Post comment Comments  (0 - 10 of 14)
Ragnrok
Ragnrok - - 448 comments

hope you are still working on this. if so, ill be keeping a sharp eye on it.

Reply Good karma Bad karma+1 vote
CaptainMurphyDUCK Creator
CaptainMurphyDUCK - - 105 comments

We just released our first Windows 64 bit build on Itch.io last night. You can grab it here: Wolfpackgamesco.itch.io

Reply Good karma+1 vote
rwplayzmc
rwplayzmc - - 3 comments

cool game

Reply Good karma Bad karma+3 votes
CaptainMurphyDUCK Creator
CaptainMurphyDUCK - - 105 comments

v0.3.16.0108a Available

Fixed ----
Player list syncing when new ships spawned was not firing
Player joined message was not firing under certain conditions
Screen resolution changes not pulling when new scene loads, sometimes would revert to system saved setting

Added ----
New player list while in game (Tab key is default)

Changed ----
Cleaned up bow splash code
Screen resolution code cleaned up and organized better

Reply Good karma+2 votes
CaptainMurphyDUCK Creator
CaptainMurphyDUCK - - 105 comments

v0.3.16.0106a Available

Fixed ----
Time of day not starting correctly
Sun not showing on start of match
Full Screen dialog contradicts the in-game setting

Added ----
Player list shows on spawn screen
New Screen Resolution dialog in Video Settings Panel

Changed ----
Cleaned up orphan assets from project to keep size down

Reply Good karma+2 votes
Count_Crapula
Count_Crapula - - 469 comments

Oh, it's Captain Murphy, I didn't know you were working on two age of sail games at once

Reply Good karma Bad karma+2 votes
CaptainMurphyDUCK Creator
CaptainMurphyDUCK - - 105 comments

I stepped down as the lead dev for the other game some time back. This is my primary focus and when I get some code that they can use I send it their way.

Reply Good karma+2 votes
CaptainMurphyDUCK Creator
CaptainMurphyDUCK - - 105 comments

V 0.3.16.0105a is Available
Fixed/Changed
Fixed – Camera switch leaves telescope view on
Fixed – Camera doesn’t switch to new ship after respawn

Added
Sail LOD manager started
Sail order redone
Sail code cleaned up and separated to a new script segment
Hit indicator for shots that impact on another ship
High resolution screenshot tool
Updated smoke particle shader
Updated cannon fire shader
Updated splash LOD manager

Download is available on our site at
www.lettersofmarquegame.com

Reply Good karma+3 votes
CaptainMurphyDUCK Creator
CaptainMurphyDUCK - - 105 comments

Version 0.3.16.0102a is available. We corrected a few small AI issues and some disconnect for sails when they are knocked off the masts. 2 more stability changes were also made as well as new particle effects for the cannons.

Reply Good karma+2 votes
CaptainMurphyDUCK Creator
CaptainMurphyDUCK - - 105 comments

Version 0.3.16.0101c is now available. There is one known bug with the AI that does not handle a ship being removed from a scene, so after a ship has been sunk you may experience a 'blind' AI that just drives in circles. It will be corrected in the next version.

Reply Good karma+2 votes
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