CanadaMan7

Jacob Shoecraft joined Aug 12, 2007

I'm a 16 year old South Carolinian that enjoys Halo and rts's among other things. I currently lead the Halo mod for SoaSE, called "Halo: Sins of the Prophets".

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2008 Mod of the Year Awards

2008 Mod of the Year Awards

Established Dec 18, 2008 With 94 members, open to all members official group

Welcome to the 8th Annual Mod of the Year Awards - the premiere event that celebrates the best creations within the modding and indie gaming scene. Developers...

Halo: Covenant At War Mod Team

Halo: Covenant At War Mod Team

Established May 08, 2008 With 9 members, must apply to join development & publishing group

We are currently producing the mod Halo:Covenant At War for SW:EAWFOC

Halo: Sins of the Prophets Team

Halo: Sins of the Prophets Team

Established Jun 02, 2008 With 4 members, must apply to join development & publishing group

The masterminds behind Halo: Sins of the Prophets

UAW Expanded Edition Mod Team

UAW Expanded Edition Mod Team

Established Mar 17, 2008 With 5 members, invitation only other group

We are the modding team of the mod universe at war expanded edition. We accept the team from actually modders to beta testers.

Comments  (10 - 18 of 18)
Kiith-Somtaaw
Kiith-Somtaaw Apr 27 2008, 8:29pm says:
Quote:After seeing you port those SoaSE models in SupCom I am tempted to ask how to import models into SupCom.Whenever i try to save something as .scm and replace something it just shows up modeless. I have no experience modeling or texturing but i can code and modeling is the only thing holding me back.

First off, you clearly have no idea what you're doing. Starcraft is a ten year old game; it does not utilize 3D models. Instead all the graphics for it are rendered in 3D and converted to a 2 dimensional format that only shows one respective angle. It's a bit of a complicated process.

Secondly... .SCM's are Starcraft Map Files... You aren't going to notice any change at all if you modify those. How were you even under the impression that something would happen?

The main Starcraft data files are Stardat.mpq and Broodat.mpq. You need a program called WinMPQ to open them. If you want a little kickstart for modding, I might recommend you to here and here:

Warboards.org (List of programs and tools)
Warboards.org (Me clarifying on the program's functions).

I'm just posting this because I noticed your comment in IskatuMesk's profile and I felt compelled to say something :p

+1 vote     reply to comment
elvenfury
elvenfury Apr 12 2008, 8:21am says:

hey a small patch for the beta 0.2 is available at the beta testers lounge :).

+1 vote     reply to comment
Snake_RR
Snake_RR Apr 3 2008, 10:16am says:

Hey! On behalf of The Art of War mod team THANKS A LOT for putting our mod in your mod watch list :)
It means a lot for the team, thanks.

+1 vote     reply to comment
BelkanFighter92
BelkanFighter92 Mar 13 2008, 8:06pm says:

i didnt like the name

+1 vote     reply to comment
elvenfury
elvenfury Mar 13 2008, 12:41pm says:

hey thanks for the mod watch.

You asked for a release date. It will be a while away because i need to complete the maps and also the new units and buildings but... you could be a beta tester because i pick people that take interest in my mod and mod watchers have an enormous more possibility of beta testing instead of the random people that ask to play it.

+1 vote     reply to comment
CanadaMan7
CanadaMan7 Feb 11 2008, 12:00pm says:

I sure will it looks fantastic it was my only problem with MEC cause it didn't have the original sides. Get back to work, scamp! :P

+1 vote     reply to comment
Kingwhite
Kingwhite Feb 8 2008, 5:18pm says:

This is were the mod is being hosted: Tiberiumtribulation.com

Sign up and join the community today.

+1 vote     reply to comment
Abra
Abra Feb 7 2008, 12:22am says:

Hey thanks for the mod watch on "A Global Crisis". Spread the word!

+1 vote     reply to comment
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