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Man, just when you think this project couldn't get any better than it already is... Looking forward to see what new people can bring into the mod, especially excited for the animation updates. That would go a long way to making Deus Ex feel far less clunky and outdated and more modern.
Oh my god, I am so hyped for those new running animations. That would help the game so much it's not even funny. Those stock animations were just hilarious, and having an animation overhaul would be an absolute godsend. I'm just gonna pause my playthrough and just wait for it to come out, because that would make the game look significantly less goofy.
Yeah I got that issue with the launcher fixed.
Where did you hear that from? Last I heard of HDTP in v8 wasn't that, but the previously broken MJ12 models that were broken are now fixed in GMDX v8. I really hope that isn't the case.
Yes of course, just seeing and confirming what would happen. It's a shame that I couldn't continue on, but understandable considering the new update adds new visuals etc to existing areas I have already been in.
Ah yeah, I have noticed some issues with the saves, The store in Hong Kong doesn't have anything to buy, and it appears that the levelling system doesn't have any perks, and swimming is still called swimming instead of athletics. Oh well, I'll start a new game and see if HDTP issues are fixed.
So I just installed GMDX V8 (upgraded from V7), and I remember that there was HDTP options in the options menu. Unless I'm completely blind, I can't find them. In V7, I did change JC's face to the glorious default one instead of the HDTP one, and that is still the case here. And yes, I am using an exsisting save (that had v7 on it before), but it is working fine, this is my only concern.
So is there a way to change HDTP models like with V7, or am what I seeing what you chose which HDTP models to keep? Thanks in advance, other than that the game seems to be working just fine despite being on an "old" save rather than a new game.
Congrats! I really need to play some DX1 again with this update! :D
The website and the videos are very professional, Its amazing how much work you put into this!
Really looking forward to this, honestly I'm more excited for this than Fallout 4...
I would really love to see a patch for Revision for this especially since it came out. It has gamemodes for other mods like shifter and biomod and allows you to choose between them, I would love to see a gamemode for this mod in revision one day.
Of course, I 110% understand if you don't want to/can't and just too busy on working on the mod to be even thinking about making a patch or something for Revision, you've got this question in the past a lot.
But regardless of what you want to do, keep up the good work!
Holy crap, this is great, especially the secondary weapon and light level thing. Keep up the amazing work!
holy crap that is incredible.
Also I don't recall any other game that allows the AI to do that.
Ah, thank you! I thought I had done something horrible wrong, but I assumed that it had nothing to do with that setting.
I had it set to 11, knocked it down to 10 now its perfect :D
So i've encountered a problem... I recently updated to v20 and thus also upgraded to the latest version of this mod, but I had seen that I think it was 1.35d or something was working absolutely fine, now I've updated it, and everything works fine, from the display to the light switch and motion sensor to the AI voice and menu.... except there are no graphics for the HuD itself. All of the text is there in the right position and colours, but there isn't the actual doom visor graphics, as if its missing somehow.
The way I installed it is put UDV_v1.50_A_BASE_GZDoomOnly and UDV_v1.50_B_ADD_IN_Mod_BDv20 in the skins folder like usual, went to the zdoom folder and put my load order like this:
(note that I only put space between the names because moddb doesn't allow more than 50 word letters)
I'm not sure exactly what I did wrong, as everything works fine except I'm missing the textures for the actual HuD itself. Here's a screenshot to show you what I mean: I.imgur.com
Awesome! This was one of the features I missed from shifter in comparison to GMDX. It is simply a much better design decision than having it waste away when you aren't using it, and then again there aren't many situations where you would use it anyway. This makes it much more viable.
awesome! I wonder why the hell the scope view was so small in the first place....
ha! sweet! keep up the good work!
eh, vanilla's fine.
"Sargent, is that you?"
and some pretty big cool changes as well, really excited for this update.
awesome, thanks for this :D
this is absolutely fantastic! i love it!
Honestly, I am not a fan of this. I think it kinda ruins immersion even more so, as obviously it doesn't make any sense to pay money for save points. I hope we can have the option to turn it off.
haha, awesome! reminds me of Brutal Doom's gore!
i am definitely going to have another playthrough with this mod on on hardcore mode, i really abused the save system in previous playthoughs, and i didn't get as much as an awesome experience because i kept quicksaving every 2 seconds.
and the little changes make me really excited, thanks for this!
edit: i would like to see a feature possibly introduced in hardcore mode that disables the ability to stack some items in the inventory screen like in Human Revolution, your thoughts on this?
sweet, keep up the progress! i loved Insurgency and this game, and i patiently await the future of Underhell!
he worked on Insurgency?! wow, i freaking love that game, i never knew he also worked on that excellent game!
i bought it day one, and it is absolutely fantastic, easily one of the best games of the years, and certainly the most unique one.
hopefully the gaming industry will learn a thing or two from the game lol..
good job, and keep up the good work!