A big fan of many things usually switching between Star Wars and Lord of the Rings for his primary interest but ultimately loves them both, enjoys warhammer, warhammer 40k, pokemon, yu-gi-oh,Halo the list goes on...
Looks like imperial swat.
Great update, that vehicle bit gave me a laugh, curious to see what you'll slip into the demo when it comes. I wish you all the best of luck.
Ack in the images bar i can see the condor guy doing the thing behind this elf dude. WHAT HAVE YOU CREATED!
Can the English voices be optional, I might not be able to understand Russian but the voices are very cool and immersive.
OOOO the Thrawns revenge team do some cool things where factions split off after certain events. Maybe you could get them to show you how to do it and have it say when the empire/republic hits tech 4 becomes the empire, that some planets split of the the rebel alliance enters the campaign. And for the cases where the you want to actually play as the rebellion i guess you would have galactic conquests built around that specifically.
Haha ok don't feel obligated to do so though. I really enjoyed your story i'm just a big supporter of the Galactic Empire.
Hmmm all this sounds like stuff that might be relatively easy to mod i might look into trying to change it myself.
I enjoyed the story but I do feel obligated to *cough* REBEL SCUM! *cough*. Sorry excuse me looks like i'm a bit ill today.
Hmmm it might be a side effect of something else. Jeroenimo hasn't touched the ground side of things and doesn't intend to, so if the issue isn't caused by something else it probably wont be fixed, thankfully it sounds like a very minor issue.
I believe there gunna be cheeky, they its gunna be moddable, so their setting the ground work a game with all the features you want and then the mod comes around and bam you have the product you have been dreaming of.
Awesome I can feel your passion for your project in your words. I wish you good luck in all things.
I am really excited for the next version, I only hope that you put good thought into the rosters and don't just fall prey to the error of shoving in every unit you can think of, its not necessary to fill up the build bars, give us something nice neat and practical. I have faith in you guys.
MMMM Nilfguaard, I loved how they looked in the games and am very excited to see them in the mod.
I believe it was explained in Arachirs recent Gondor Overview video. If i remember correctly its because of the limited amount of unit slots you get and they removed it for another unit. There might have been some detail as to why they picked the marines but i can't remember.
I second this ^
If you release a Galactic Empire beta when the Empire is finished will you be disabling vanilla faction or will we be able to crush them underfoot?
That makes sense, another issue that i can think of is the lack of units that we know of for the First Order. Even though I suggested it I am still more of a Galactic Empire guy myself anyway and wouldn't mind if they give the order a miss.
Hmmm what would you say if i tossed over the idea of the First Order being added as a separate faction, like another Imperial Warlord faction vying for control of the galaxy among the other imperials?
Thanks for the happy wishes, i wish you all the same. I have enjoyed following your work, even if i have gotten here a lot more recently then 2007. I love what you team is doing a wish you the best of luck.
I agree with you with the more units doesn't make better thing, in fact i think it takes away from a mod when you have tonnes of different unit choices just for the sake of it. I can tell you one thing really cool that seems to be shaping up in this mod: It looks like this one is going to explore the transition from Republic to Empire at lot more than any previous mod has.
The beginning of a new era.
Wait you got it to run with the steam version? Do you know if you managed to tweak it in any way? I had no issues with the previous version of the mod but i can't boot the current one on steam.
Yeah but like, he hasn't touched the ground portion of the game, therefor the mod has nothing to do with any ground quirks and he can't fix issues not being caused by the mod not touching things.
Would have loved to see Sins of the Prophets and Rise of the Mandalorians. Oh well even tho you guys didn't quite make it, Just know that your hard work is loved and appreciated :)
I too look forward to a BF2 Port. This is because as far as I know BF1 is not available digitally. Which is a shame because it had some cool things in it that BF2 missed out on such as the ability to go prone and land maps that supported air vehicles (yes they can be modded in but they aren't in vanilla). Also BF1's version of the GC was quite interesting.
Look forward to seeing your twist on the clone wars. Don't worry if people bother you about there being 100 different clone wars mod. I'm sure each modder has there own ways they wanna do things and in the end its completely free and doesn't really harm anyone. Good luck.
I like what your doing here, I have seen the transition to the Empire or at least the extermination of the treacherous Jedi in another mod before but not the transition into the stormtrooper armor. I really dig this.
OOO if you played The Third Age on ps2 there was a huge warg in that, you could make a big one based off of him.