A big fan of many things usually switching between Star Wars and Lord of the Rings for his primary interest but ultimately loves them both, enjoys warhammer, warhammer 40k, pokemon, yu-gi-oh,Halo the list goes on...
Perhaps could be attempted when some of the bigger mods are done, i myself have different sci-fi universes i want to cross over. Once i tried experimenting and tried putting a ship from one mod to the other, at that point it was only on the appearance side of things, and while the ship would have looked different it was going to have the stats, weapons and abilities of its older counterpart but when i built it in game i ended up with a ship that was shaped right but was not quite textured how i wanted it (IT WAS YELLOW!!!). Anyway that's what happens when you try to mod without learning how to mod.
I look forward to the final release of this, not only because it will easily be one of the best FoC mods out there, but also so you can get to doing your Halo mod which i'm sure will also be one of the best mods out there when its done, it already shocked the hell outta me with its amazing Ground Combat.
Never mind figured it out :), sorry guys for the trouble.
Sorry to ask this again (I'm pretty sure i saw this earlier but couldn't find it again) But how do you play offline with bots? I have tried hosting a lan server and taking a peak at the manual. Any instructions would be much appreciated. Like i said i'm pretty sure i saw the answer to my question a while ago, but i didn't have the mod then and can't quite track down that comment. I'm sorry for any inconvenience repeating this question might cause.
That's because from what i have heard the idea is to get one project done and then the other.
Well there are 3 versions of the mod, each requiring different races. But I have also included a tutorial for how to customize what races you want yourself, if my tutorial is not adequate it is possible checking out the tutorial on the Codex Mod may help more Moddb.com I hope this helps good luck.
It's nice to see your still working even through all these issues, the work you do here i'm sure is appreciated by everyone. And when i heard you mention campaign it was hard not to start drooling. I know its far away but you have my support all the way.
Here is one Reddit.com for the most part i had actually gathered information about it not being moddle by reading various stuff on forums (i think), but i just googled to find this link.
I am very happy to own C&C3;: Tiberium Wars. Those catachans look brilliant and i look very forward to hearing more specific plans and seeing more progress. Good Luck.
Now i know this thing has plasma guns on it but the first thing i want to do with this is run someone over with it.
Hmm was this when you tried to start the battle or after playing for a bit. Its possible you may be able to download a modified exe that might help it run better, unfortunatly i only know of one for the steam version so i hope thats the one you got Moddb.com Good Luck
He has now become more powerful than we can even imagine.
Hey there i believe i have seen some posts about the Drop Pods and if i recall correctly in one of them you mentioned that you were changing how they worked in comparison to how they did in the old Eridanus Insurrection mod. I would just like to say i liked how they worked, but i mostly played around with them in Zeus and wouldn't know if they had any issues, because of how they did work. I look forward to when we can see them in full action again.
It will probably be one weapon acts like a shield, so you can block arrows with your sword like a badass.
I love me a new release.
YES, YES! It's all coming together.
Well i hear Total War: Warhammer won't be modable, and in general it is best to move to Attila rather than remain in Rome 2 as while, Attila doesn't quite give us what we want it is still a lot less limited than Rome 2.
Definitely tracking this, i shall watch with much interest.
YAY new release.
Wow, that looks good.
Should stop complaining guys, when you put up a mod page you MUST provide some images to do it he just picked some that had a little bit to do with his ideas for the mod, because he needed to put up images, any images. Just because you see those pictures it doesn't mean he is ripping content from other things. Please try to be a bit more reasonable, a lot of love normally goes into modding, but not if you scare off the modderes before they can do anything.
Will we see the Vampire Counts in the future are their reasons for their exclusion?
Awesome, glad to see i can track this mod here as a view moddb obsessively.
I haven't downloaded this but judging from the size of the mod and the description i wouldn't do it, its probably not the work of the original modders.
I assume there will be Australian gaming communities that will host servers for this mod if its good.
Holy S**T those faction icons look brilliant.
Wow i'm really late for this, but if your some how still hangin on for an answer, you can't activate this with UA. I suppose you could edit the module file to include extra race mods but it would probably be horribly unbalanced.
Well Attila has everything and more that Medieval 2 had unless you liked the way they did cities in Medieval 2 more, so probably as a base, this is going to be better.
I don't know if its a good idea to shove more mods into my battlefront 2 but i sure am gunna risk it for these mods.