A big fan of many things usually switching between Star Wars and Lord of the Rings for his primary interest but ultimately loves them both, enjoys warhammer, warhammer 40k, pokemon, yu-gi-oh,Halo the list goes on...
Well i do enjoy looking at pictures of ships :)
I really like what this mod aims to do. You mentioned orks won't have stealth, now assuming you don't add commandos that should be fine, and the lack of stealth will let let the orks be more orky, well at least as far as the vast majority of orks are concerned. I look forward to trying this mod upon its release, good luck.
They look awesome so far, be sure to show me all your Isengard work, they are my favorite faction. It makes me so happy just seeing these guys, and they are coming along so nicely.
Unikraken for World Dictator.
I have a question. IF you at some point release a demo for AS2 will it be a ported version of the old demos or a new one entirely?
Have you tried painting yourselves and your computers red?
Its gorgeous, i don't know if i should send it out to fight or just make love with it.
If i pick up HEROES OF MIGHT AND MAGIC® 3: COMPLETE on gog this mod will work for that?
Sorry for very late reply. Are you currently having issues with the mod? I do not believe inquisition_Daemonhunt needs to be the base do you not want to to be? By Standard DOW SS do you mean non-steam? If so this should work on the non steam version. Bugfix mod, can you link it to me?
Although if you still want to make all ships 1:1 it may be worth removing the SSD, it is a cool ship but there are a few ship bigger than a standard ISD that can take its place.
The amazing Gokiller saves the day!
Well as a gokiller mod i think we can expect this one to be a pretty good one.
I am weeping tears of joy for this mod, good luck.
Hmmm, well then i think i'll keep an eye on it, it can't hurt to switch over some time, i have already put my moneys worth into AS1.
You think so? I mean the first game is amazing and only cost me 10 dollars. Do you think the 2nd one is worth the purchase for its price?
Does that mean AS1 won't be seeing anymore releases, I mean i don't mind that much, i'll be a little sad to be missing this awesome mod. I had pretty much decided i wasn't getting AS2 (and CoH2) based on feedback. But i'm always open to changing my mind.
Slow progress is still progress. :) You can't rush perfection.
Sorry, actually i believe its a problem that i caused which i can't believe no one ran into or at least told me about before. I am actually excluding one of the mods required form the combiners i shall fix this and re upload the files post haste.
P.S. Actually it turns out that is only the case for Black Templars, but i shall still fix that.
What prompted the decision to include Covenant?
What will happen to the Call of the Prophets Mod now?
Oh that is very cool, what its done is its moved/changed how i access the the hive fleet. After doing this i can both use the hive fleet and reinforce Black Templar units. Thanks a lot for this fix. May I make a tutorial on my combiner mod page (http://www.moddb.com/mods/combiner-mod) that uses the link to the file you gave me, so that others may enjoy the full potential of both Tyranids and Black Templars?
I tried that, i assume i was supposed to rename the file "taskbar.lua" and replace the old one? It didn't seem to have an effect. One of the factions still have an issue depending where it is. It is possible i did something very wrong however...
Are the Black Templars originally in the UA mod or did you add them by modifying the Module File, it is possible you may be trying to play a race balanced for vanilla in a mod that is not balanced for vanilla.
Hey I have been trying to run your mod along side the latest version of the Tyranid mod but there appears to be a strange ui issue where depending which mod is higher on the list, one faction won't be able to do certain things, for example: Black Templars not being able to reinforce or Tyranids not being able to use the hive mind menu. Would you know anything that would help me find out what exactly is causing the issue or how i would solve it?
I Have noticed that my latest news, as well as my tutorial for making your own combiner modules have been archived, meaning you may not see them. To see the Tutorial click this link: Moddb.com To see the News post click this link: Moddb.com
Hmmm what version of the mod are you using (which of the three downloads). All i can really do is ask you to check if you have all of the required mods for your specific version downloaded and installed correctly.
Half done but looking fully awesome.
How is the lovely Tyranid mod going, is the Hive Mind cooperating?
Don't worry last i heard Farseer's intentions were to finish the Rise of the Mandalorians mod then come back to this. And i'm confident that means when the time comes this will have space combat too.
Perhaps could be attempted when some of the bigger mods are done, i myself have different sci-fi universes i want to cross over. Once i tried experimenting and tried putting a ship from one mod to the other, at that point it was only on the appearance side of things, and while the ship would have looked different it was going to have the stats, weapons and abilities of its older counterpart but when i built it in game i ended up with a ship that was shaped right but was not quite textured how i wanted it (IT WAS YELLOW!!!). Anyway that's what happens when you try to mod without learning how to mod.
I look forward to the final release of this, not only because it will easily be one of the best FoC mods out there, but also so you can get to doing your Halo mod which i'm sure will also be one of the best mods out there when its done, it already shocked the hell outta me with its amazing Ground Combat.