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There is spell that can summon light, but you get information about it after second gate. Personally I hate games where you can just see in the deep dungeons without any torch or spell.
My two cents:
1. The text displaying time is painfully slow. We need option for it to appear instantly
2. The scull obscure the most important part of the screen - camera need to be moved somewhere (preferably above the skull, eventually to the side)
Links to download from the summary pages are swaped - first lead to MacOS, while it's marked as win.
IMO the highest levels should be available only through doing the job. No matter how well you're trained - you'll never reach the mastery level of those who practice in real.
Probably the most important feature for me :D
One thing is strange to me - why way thicker shoulder pad is on the right shoulder? the left one will take much more lead?
IMO playing with asymmetry could increase his badassness (jay! new word created) - shoulder, elbow, knee pads, forearms, ect.
Wow. Just a (part of) my dreamed game. And it looks like we had really similar ideas (i.e. construction beams, torque connections, cables, pipes)
There are a lot of differences, but maybe my thoughts will help you somehow.