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CalenLoki
CalenLoki Sep 30 2014, 4:35am says:

Jay! Less broken tools for us, scene editors :D

+1 vote   media: Mount & Blade II: Bannerlord Developer Blog
CalenLoki
CalenLoki Jun 12 2014, 9:16am replied:

But if blocks fall back into voxel grid (not as items that you can pick up), resources became blocks again - and have to be mined by hand. Not to mention that explosion in narrow tunnel wouldn't create large chamber full of items ready to be picked up - just make celling fall on the floor and bloc the tunnel.

+1 vote   media: Untold Universe - Environment destruction demo
CalenLoki
CalenLoki Jun 10 2014, 1:27am says:

Have you thought about making those pieces land on the ground, creating nice piles of debris around the crater?

+1 vote   media: Untold Universe - Environment destruction demo
CalenLoki
CalenLoki Apr 6 2014, 4:40am replied:

There is spell that can summon light, but you get information about it after second gate. Personally I hate games where you can just see in the deep dungeons without any torch or spell.

+2 votes   game: SkullDive
CalenLoki
CalenLoki Apr 5 2014, 4:37pm says:

Looks promising.
My two cents:
1. The text displaying time is painfully slow. We need option for it to appear instantly
2. The scull obscure the most important part of the screen - camera need to be moved somewhere (preferably above the skull, eventually to the side)

+2 votes   game: SkullDive
CalenLoki
CalenLoki Apr 5 2014, 4:05pm says:

Links to download from the summary pages are swaped - first lead to MacOS, while it's marked as win.

+2 votes   game: SkullDive
CalenLoki
CalenLoki Jan 23 2014, 11:32am says:

IMO the highest levels should be available only through doing the job. No matter how well you're trained - you'll never reach the mastery level of those who practice in real.

+2 votes   article: Training or learning on the job ?
CalenLoki
CalenLoki Dec 17 2013, 4:54pm says:

Probably the most important feature for me :D

+7 votes   media: Scene editor
CalenLoki
CalenLoki Oct 29 2013, 4:44pm says:

One thing is strange to me - why way thicker shoulder pad is on the right shoulder? the left one will take much more lead?
IMO playing with asymmetry could increase his badassness (jay! new word created) - shoulder, elbow, knee pads, forearms, ect.
~6

+1 vote   media: Spec Ops Marine
CalenLoki
CalenLoki Aug 14 2013, 11:46am says:

Wow. Just a (part of) my dreamed game. And it looks like we had really similar ideas (i.e. construction beams, torque connections, cables, pipes)
There are a lot of differences, but maybe my thoughts will help you somehow.
Be patient.

+1 vote   game: Game about vehicles
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