At first place , SkullDive was prototyped as a Roguelike game, but later my thoughts changed a bit.

What about mixing my favourite types of games into one?

My aim was to mix both Classic RPG and Roguelike styles, including some adventure game details combined with a lot of platformer aspects.

The game contains many Point and Click features too, for example we have some dialogues along our journey, with multiple answers and unique petitions from the habitants of SkullWorld.


SkullDive's system includes several actions to interact actively with the environtment. It allowsGUI Screenshot the player to solve and survive across the numerous obstacles that we will confront in the course of the adventure.

These are some of the actions we can do: light the way, stop the time, cast fire, summon partners, and a lot of different stuff!
At the time, I am creating many types of different spells but as you can see, I can't post the entire skillset.

If I do I will screw up part of the awesome details about Skulldive's plot, so If you want to see more, It's time to discover them across its storyline!


This feature is one of the most interesting points which you will find at the game.
SkullDive has a constant evolutive environment. For example, If you "restore the peace" at one of the multiple microsystems inside the dungeon, you will earn "the favour" of the Stone Habitants. This kind of action made them react and adds the possibility to unlock new quests or even stop the Human Explorers to get to the Core of the dungeon and destroy everyone inside of it!


The main point of the game (and the funniest one for me) is the storyline told in Skulldive.The player takes the role of Leo, the hero who shows us our adventure.

The story begins with Leo waking up locked inside a strange crypt.
He only remembers that he passed out a very long time ago but, suddenly, a strange and powerful force summoned him back to live!
Your role as a player is to help Leo bringing back all of his memories while you explore a very very huge dungeon, restoring its equilibrium in the process.

[This section will be updated every time that the feature cheat sheet changes]

Immersive Key System [ Updated 04 / 02 / 2014 ]


  • This description will evolve in a short time, while the game dev phase advances, this means a LOT OF NEW FEATURES, skills, music, etc...
  • Thanks to Bitgem for the assets that SkullDive is using, really, thank you mate!.


[Update 29/06/2014]
Alpha V 0.1ea Released!


Thanks for downloading SkullDive's Alpha Version, this is the updated version of the game.

Windows Version :

SkullDive Alpha Demo V.01EA

MACOSX Version(Untested Xbox Controller Support):

SkullDive Alpha Demo V.01EA MACOSX

Again, thanks a lot friends.

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Blog RSS Feed Report abuse Latest News: Skulldive - WiiU and more!

4 comments by robertwiggin on Feb 23rd, 2015

Hello guys, about 20 days since the last update, and a lot of stuff is happening to Ripper Games!

First AWESOME notice!
We're now proud to officially announce that Ripper Games is now a Nintendo WiiU official developer.

What does this means?Well, this means that SkullDive will be launched on WiiU!!!!! I can't believe it!

We will work hard to create the best possible experience for this awesome console, and what I can say at the moment is that we will implement exclusive features to it!

Second AWESOME notice!
Twenty days ago I've promised that we will post the new Leo model by our incredible 3D Character Artist Mohammad!, well...
Here it comes! (Warning HUGE image)

And for the ones that have lost the concept arts from the last post, here they come!

Click on the images to enlarge!

Old Oddleans - The main city - HUB

Leo facial expressions


New Leo and Annie artwork!
That's all for now, but keep an eye on us for more awesome news!


Ripper Games Team!

Downloads RSS Feed Latest Downloads
SkullDive Alpha Demo V.01EA MACOSX

SkullDive Alpha Demo V.01EA MACOSX

Jun 28, 2014 Demo 0 comments

First SkullDive Alpha Demo. Introducing new controller system. Keyboard and Joystick Compatible. (Xbox Controller Untested on Mac) V.01EA

SkullDive Alpha Demo V.01EA Windows

SkullDive Alpha Demo V.01EA Windows

Jun 28, 2014 Demo 2 comments

First SkullDive Alpha Demo. Introducing new controller system. Keyboard and Joystick Compatible. (Xbox Controller) V.01EA

SkullDive Pre-Alpha Build For MacOS

SkullDive Pre-Alpha Build For MacOS

Apr 5, 2014 Demo 2 comments

This is the first build of SkullDive! [MacOS Version]

SkullDive Pre-Alpha Build For Windows

SkullDive Pre-Alpha Build For Windows

Apr 5, 2014 Demo 2 comments

This is the first build of SkullDive! *There's an issue with this build, is way too dark, so if you want to test it you will need to switch the brightness...

Post comment Comments  (0 - 10 of 26)
Jetcutter Feb 23 2015, 7:45pm says:

Looks cool, you stole my hat ;)

+2 votes     reply to comment
robertwiggin Creator
robertwiggin Feb 24 2015, 6:07am replied:

Thanks pal!
(Top hats are the best)

+1 vote   reply to comment
Guest Aug 4 2014, 5:33am says:

This comment is currently awaiting admin approval, join now to view.

MegapiemanPHD Jun 30 2014, 8:48pm says:

I rather enjoyed the things shown off in the new demo, though I was not a fan of the camera system. I found the auto camera very annoying and would much rather be able to have a free camera where the character turns with your camera automatically, and you can hold a key to just turn around your camera. It was also annoying that I could not look down at the ground for the platforming bit. Overall it's some good progress and I look forward to seeing the magic/spell mechanics from the previous demo being used with the ideas of the current one.

+2 votes     reply to comment
robertwiggin Creator
robertwiggin Jul 3 2014, 11:38am replied:

Thanks mate, I'm aware of the problems that the new camera system introduced :( I'm working on cleaning this and implementing a new system of camera control, new mechanics to know where to go, and add the old skill system to the new controller manager ^^

Thanks for the test mate!

+1 vote   reply to comment
SteamFireEnt Jun 30 2014, 12:36pm says:

i dont like the fact that at the start of the game you have multiple Tip menus that most people wont read if its about movement and jumping and you cant skip them .. this made ma a little bored at the start :)

+2 votes     reply to comment
robertwiggin Creator
robertwiggin Jul 3 2014, 11:40am replied:

Thanks SteamFireEnt,
Your feedback is really appreciate and tons of people told me the same, seems like my bad in there, he he , I just wanted to let the player know how to move and do stuff :P

Thanks again for the feedback :)

+1 vote   reply to comment
robertwiggin Creator
robertwiggin Jun 1 2014, 7:49pm says:

SkullDive is not dead!
I'm working very hard to get a lot of content done for the alpha release!

I'm really excited, the game is evolving very fast!
Can't wait to get it done!

Thanks for watching!

+2 votes   reply to comment
Silentplaygames Apr 12 2014, 11:21am says:

Promising game! But as someone noticed, it is little bit too dark. And it will be really cool if player can rotate camera by holding right mouse button (for quick maneuvers etc.), and camera angle maybe will look better if it will be little above the player, and not behind. Thanks for attention :)

+2 votes     reply to comment
robertwiggin Creator
robertwiggin Apr 12 2014, 11:26am replied:

Thanks for the feedback mate!

-The Issue with the darkness is solved right now (At the alpha version I mean)

-The camera is rotating while holding the right mouse button ! :D

About the camera position I will try to optimize the place ASAP.

really , many thanks for the feedback ^^

+1 vote   reply to comment
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