First SkullDive Alpha Demo. Introducing new controller system. Keyboard and Joystick Compatible. (Xbox Controller Untested on Mac) V.01EA
At first place , SkullDive was prototyped as a Roguelike game, but later my thoughts changed a bit.
What about mixing my favourite types of games into one?
My aim was to mix both Classic RPG and Roguelike styles, including some adventure game details combined with a lot of platformer aspects.
The game contains many Point and Click features too, for example we have some dialogues along our journey, with multiple answers and unique petitions from the habitants of SkullWorld.
SkullDive's system includes several actions to interact actively with the environtment. It allows the player to solve and survive across the numerous obstacles that we will confront in the course of the adventure.
These are some of the actions we can do: light the way, stop the time, cast fire, summon partners, and a lot of different stuff!
At the time, I am creating many types of different spells but as you can see, I can't post the entire skillset.
If I do I will screw up part of the awesome details about Skulldive's plot, so If you want to see more, It's time to discover them across its storyline!
This feature is one of the most interesting points which you will find at the game.
SkullDive has a constant evolutive environment. For example, If you "restore the peace" at one of the multiple microsystems inside the dungeon, you will earn "the favour" of the Stone Habitants. This kind of action made them react and adds the possibility to unlock new quests or even stop the Human Explorers to get to the Core of the dungeon and destroy everyone inside of it!
The main point of the game (and the funniest one for me) is the storyline told in Skulldive.The player takes the role of Leo, the hero who shows us our adventure.
The story begins with Leo waking up locked inside a strange crypt.
He only remembers that he passed out a very long time ago but, suddenly, a strange and powerful force summoned him back to live!
Your role as a player is to help Leo bringing back all of his memories while you explore a very very huge dungeon, restoring its equilibrium in the process.
[This section will be updated every time that the feature cheat sheet changes]
Immersive Key System [ Updated 04 / 02 / 2014 ]
Alpha V 0.1ea Released!
Again, thanks a lot friends.
It's been a crazy week here in Barcelona, I've been at Gamelab Barcelona 2014 presenting SkullDive's Alpha ( Yes this small and buggy alpha) but I think this experience has been the best experience of my life, I've met great people and saw how is the indie game dev scene from inside.
The feedback I had on there was pretty awesome and changed the way that I was seeing this world and planted a seed in my mind.
This build was created after my journey on gamelab, it will be different soon and I've already started coding and designing new mechanics and even writting tons of news and creative stuff.
I'm working at the moment preparing a new build for this next month, I will try to upload an updated build of the game every 1st of the month.
I let here some photos of me and my booth on Gamelab Barcelona 2014 and one incredible and I think the most exciting fan experience that I ever lived.
Again, thank you all IndieDB, without you this would have been impossible.
Thanks for reading and downloading the Alpha of SkullDive, I really hope that you find it interesting. I hope you enjoy the Release. -Rob
Thanks for reading and downloading the Alpha of SkullDive, I really hope that you find it interesting.
I hope you enjoy the Release.
Latest tweets from @robertwiggin
@AdsTra It's a good coming back! ^^
Dec 6 2014, 1:47pm
I'm now ranked Experienced (top 60%) in World of Warcraft on Raptr! T.co
Nov 29 2014, 2:35am
Nov 24 2014, 12:09am
Nov 10 2014, 2:43pm
Nov 10 2014, 10:29am
Nov 10 2014, 6:35am
Nov 9 2014, 9:15pm
Nov 9 2014, 5:55pm