New things: -all element will be have a new, better model -wheels have own suppression -new GUI of editor is easier to use -new element Hinge
Each construction is based on nodes, node can be wheel, wing, engine, balloon, propeller, tank etc.
Nodes can be connected by edges, moved, rotated, added and removed.
Vehicle can be divided to many segments by axes, axe can have rotation limit and can be individual steering
Game support air and water drag, wings can direct aerodynamic force to chosen direction. Nodes in water have own displacement, it can be changed in tank node so build submarine is possible.
Parameters of each elements can be changing in inspector, also it allows to rebind steering keys.
I create devblog for sheering: plans about new things, working progress and news - cheek Gavdevblog.blogspot.com
Hi, with pleasure I want announce about resume development work on Game about Vehicles. Break was really long, mostly because lack of time and lose vision about future development, but I'm back with idea, experience and game, created from beginning. In most basic element new version will be similar to previous but editor, GUI, integration with avatar, saving format, multi-player will be new. In Christmas I have some free time so I want release new version on end of this year.
Most important changes in new, recreated version (probably 0.5) will be:
-make vehicle building easier, faster and more intuitive
-expect editing mode will be only visible plates and single bars, edges of plates will join to their neighbors to make much more smooth shapes
-thickness of plates can be changed
-editor will have two layers, one to edit only hull and other for modules, also will be option to hide some elements or make it transparent
-nodes, bars and plates can be moved, scaled, cloned or removed as one object
-option to mirror element editing
-all build operation will be view from perspective of avatar (FPP/TPP like in Space Engineers for example)
-plates and modules can be damaged and destroyed by weapons, after that braked element (or group of elements when the be not connected to vehicle core) will separate from rest of construction
-performance with lot of element (especially none modules) is much improvement
-new water, underwater and terrain look
-mechanics of transfer things like torque, fuel, power will be remodeled, current system is complicated and not effective, in new transfer will be applied by transfer line visible only in editor
-in longer perspective i want add inventory to avatar for gathering material for us it to build or crafting modules
It's screen from prototype of new editor, still without any GUI. As you see in edit mode each element have own edit handle, green for point, red for bar and blue for plates. After select handles can be move, scaled or copy+move. Creation from selectin multple points from old editor also works.
I'will try add more screns from editor developing soon
Latest tweets from @humman01
I will try release new version 0.4 in Sunday, this week. Version 0.4 will have new graphics of all element, better editor, new element
Mar 3 2014, 3:10pm
Version 0.3 will be available today. Merry Christmas, ho, ho, ho :)
Dec 24 2013, 10:01am
Version 0.2.7 will be tomorrow, it will fix all known bugs (including multiplayer) and allow to create buildings.
Nov 15 2013, 6:41am
In 0.2.7 I want fix all bug in saving and multi, add buildings, cables, shafts, pipes. Will be upload in this week.
Nov 4 2013, 10:42am
Version 0.2.5 should be available to download on indeidb soon. Another-next after one week ;)
Oct 28 2013, 3:51pm
I want to change way of editor work and its GUI, also special connections will be returned. Next version in this month.
Oct 22 2013, 10:23am
Version 0.2.2 is finish, will be allow to download soon.
Sep 28 2013, 10:04am
New version 0.2 will be in monday or even today
Sep 8 2013, 11:52am
Three version uploaded, now waiting for authorization
Aug 24 2013, 2:52pm
Today I will try upload new version ( 0.1.7 )
Aug 24 2013, 6:19am