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Comment History
Cacti
Cacti - - 19 comments @ ZombieMod

I'm not sure if I just missed this at some point, but will the zombies be playable?

Good karma+1 vote
Cacti
Cacti - - 19 comments @ Pacific Thunder

We can always get a Davy Crockett =P

Anyhow, footage of kamikaze would be awesome. Will it happen on its own, as in when Japanese pilots are shot down, will they veer towards the nearest target? Also, do you have any models for the Japanese "zeroes"?

Good karma+1 vote
Cacti
Cacti - - 19 comments @ Company of Heroes: Modern Combat

I'd love to help, but I have no modding talent... I know some basic vocabulary and theories of how it would work, but I'd never be able to implement any of it myself... I can barely even use worldbuilder, lol!

Good karma+1 vote
Cacti
Cacti - - 19 comments @ Company of Heroes: Modern Combat

Cool! Perhaps you could release the environment in worldbuilder and have a map-making competition?

Good karma+1 vote
Cacti
Cacti - - 19 comments @ Pacific Thunder

I think he was saying that he wanted to see underground tunnels, similar to what was done on (I THINK Okinawa, but I might be wrong). The problem with that is that I don't really see any way that it could be made to work in a strategy game... Still, there's nothing wrong with slit trenches for the Japanese.

Good karma+1 vote
Cacti
Cacti - - 19 comments @ Pacific Thunder

Yes.

Good karma+1 vote
Cacti
Cacti - - 19 comments @ Pacific Thunder

I'm just curious, but will it be possible to build slit trenches as the Japanese? I'm not expecting something like the entrenched artillery of the British, but at least slit trenches would fit well for the Japanese.

Also, will any upcoming updates show some of the environment models (huts, jungle foliage, etc)?

Good karma+1 vote
Cacti
Cacti - - 19 comments @ Pacific Thunder

Very nice looking models! Looking forward to seeing more variation in them.

Good karma+1 vote
Cacti
Cacti - - 19 comments @ Company of Heroes: Modern Combat

Well, by "compatible", I mean being able to play MC maps and MC factions with the Blitzkrieg type of gameplay. Still, it's cool that it's not implemented. Also, sorry for not noticing the Bradley.

Good karma+1 vote
Cacti
Cacti - - 19 comments @ Company of Heroes: Modern Combat

Definitely awesome looking models. Really looks good.
Just a quick question; will we be seeing any Bradleys or similar vehicles? It would certainly be nice to have those in the game. Another question; will this be compatible with the Biltzkrieg mod in any way?

Good karma+1 vote
Cacti
Cacti - - 19 comments @ The Great War 1918

Yeah, that would be good. However, it would have to be something the AI automatically does if an enemy is close enough, and it would be good to have a selection you can choose so that you go on a basically "banzai" charge to the enemy. Also, one thing that would be cool would be coding barbed wire to do damage and slow down units.

Good karma+1 vote
Cacti
Cacti - - 19 comments @ Company of Heroes: Vietnam Conflict

Looks great. Also, for the doctrines, will the Vietnamese/Vietcong have a "Guerilla" doctrine? Guerilla warfare would be great to implement into this- booby traps, camouflage, mines, etc. etc.

Good karma+1 vote
Cacti
Cacti - - 19 comments @ The Great War 1918

I know how to make basic trenches, using splines. What I mean is something more akin to what you have in your pictures. But, anyhow, it still looks great!

Good karma+1 vote
Cacti
Cacti - - 19 comments @ Company of Heroes: Modern Combat

Okay, that's cool. By the way, are you going to be designing custom models for world builder, to make the game look less WWII Europe-like? If nothing else, a few modern streetlights and modern cars to put on the road would just make it feel that little bit more "authentic".

Good karma+1 vote
Cacti
Cacti - - 19 comments @ Pacific Thunder

Okay, cool! I saw earlier on that you were having some trouble, just thought I'd toss out an idea! Good to see that we're going to have that in the game!

Good karma+1 vote
Cacti
Cacti - - 19 comments @ Company of Heroes: Modern Combat

Looks great! Also, an idea for how the choppers might work:
Similar to how some tanks have a hull down option, there can be two options in the chopper menu to decide their height- up or down. There are also three altitudes you can be at- High, low, or landed. The higher you are the more difficult a target you are to hit, and the less accuracy your unit has. Low flying makes you easier to hit, but more accurate. If you're landed, you cannot move, but you can drop off units and be repaired. Also, while you cannot fire main cannons in this stance, the blackhawk's miniguns would still fire. You would also have to cycle through high altitude, low altitude, or landed. Just an idea!

Good karma0 votes
Cacti
Cacti - - 19 comments @ Pacific Thunder

I'm no coder, but for the melee weapons, couldn't you adjust the range of the weapon to be just one foot, two-hit kill to the enemy regardless of cover, and then add in another animation? Just an idea, I have no idea whether or not it would work. Looks very nice, though!

Will we be seeing ship to ship battles? As in, something like the HQ for the Marines is an aircraft carrier, and it would act like the British HQ and their trucks, spawning extra ships.

Good karma+1 vote
Cacti
Cacti - - 19 comments @ The Great War 1918

Looks great! All the models look nicely polished and complete. One idea to get some maps rolling in for the final release would be to make a video showing how you made your trenches so that people could get an idea of how it's made. Seeing as the trenches look very well done, it would help out map editors in designing maps, also. But, anyhow, you could have a competition for people to make a few WWI map to be used in the mod when it's released (obviously not just a massive maze of trenches, but some actually interesting map design).

Good karma+1 vote
Cacti
Cacti - - 19 comments @ ZombieMod

I have just recently found out about this mod, and I must say that I'm impressed with it. It looks very nice. However, an idea for the zombies as just that extra detail would be to put an "invisible" texture for some of their limbs, to add just that extra bit of fear for it. Also, you may want to consider reskinning the gib models for when they're destroyed. However, I just recently found out about this, as I said, and as such I haven't read through everything- there might be some mention of these ideas somewhere. Still, it's looking good!

Good karma+1 vote