Happy Birthday ModDB :)
Happy Birthday ModDB :)
I disagree. I think if a highly skilled traditional artist came along a studio would be more interested in hiring them than someone who has leant to draw via photoshop. The technical side can be taught, but the foundations of traditional art require more training and are used as a foundation to build upon.
I think what Flash is getting at is it would be nice to see some kind of texture or finish to it as at the moment it looks a bit bland and un-finished. Model wise it looks great though, be good to see a wireframe too. :)
How about some dirt on the pavement where the building meets it? :)
I don't think it being low poly is the issue here. It's more that it's inconsistent. The rocks for example are very smoothed off and the textures look high, but the gun, the panda and the cylindrical unit are very low. Choose one or the other low or high.
Wow the comments are going nuts on this page. :/
You're correcting their grammer after the grammar on your profile? ;)
Ahaha those last 3 comments just made my day. :P
Cool model so far too.
Thanks a lot. :) Well I'm a dev myself so I see it from that perspective. It will always happen, I just don't like it when devs get blamed for the high prices as it's not their call, plus we work damn hard haha! ;D
And you know why that is? Because people moan if games don't come out fast. Look at Half Life ep 3....so many people complain just because Valve take their time. But if they released junk they would moan too. Publishers and retail set the prices and the deadlines for the games....the developers just make it, they ahve very tight strict deadlines to meet. If you want to complain about that then you wanna be complaining to publishing and retail I'm afraid....not the devs.
I have no problem reading at all mate. ;) You are correct, developers make the game, but they do not control the prices. Publishers and other none devs sort that out. The developers simply create the game (unless it's a small studio/indie company that might be different).
The one pirating didn't have any intention no....but what about the thousands of other people that then download it as it's offered up for free. A percentage of them would probably still buy the game. They must have SOME interest in the game in the first place to look into it and download it for free....meaning if pirating didn't exist in the world, they would still have looked into it and some of them might have bought it.
Ahem...correction....PUBLISHERS are greedy (if you think anyone is greedy) NOT devs :P
And you're wrong. Pirating DOES affect the developers, you're the clueless one on that front clearly. ;)
Yup and this is why dev companies are going under in the Uk at least. Devs work damn hard and do ridiculous hours! :-(
PS2 you mean? But yeah they are being re-released at the end of this month on PS3 :P Limbo was great too! :]
Cost should not equate to how long a game is. Some of the greatest games of all time are very short. Take Ico or Shadow of the Colossus for example.....they're about 4 hours long, but are well worth the money.
Kasabian what you're not taking into account here is the expansion of dev studios. Back in the 80's it was tiny dev teams. These days studios have to employ hundreds of developers. That's why they must cost more. Games take longer to make and have more workforce behind them it's a natural progression for them to become more expensive.
Looks lovely! How about trying a slighly darker shadow behind the person...looks ever so slightly floaty or is that just me? Or perhaps have him walking towards the temple instead as he looks a lil like he's just been put on for scale with not much meaning to him. Is really nice nonetheless. :D
It's a tough one. I think more/substancial demos and content would be a good start. Also cracking down on people pirating stuff. I'm not sure making games cheaper is an option for all developers sadly. So many games companies have gone under in the UK recently....devs are struggling for money as it is without making the games cheaper.
DeviantGerman has it all there...What I see a lot on these sites is people jumping straight into the technical side of things with no firm grounding of basic anatomy. Often people jump straight into the 3D and technical side which is great if you pick it up, I'm personally awful at it haha, but it's all made 100% stronger if you first understand simple anatomy,lighting, form etc. I reccomend you study anatomy and in all honesty I think everyone should attend life drawing classes, they really change how you see things... or they did for me anyway. As DeviantGerman said, her form is a little unrealistic and that's fine if you're going for a fantasy/cartoony style. But there generally needs to be a sense that she could exist otherwise it just feels awkward and uncomfy to look at. Anyway it seems you've addressed all the problems already, but just throwing it in there that it'll all come much more naturally if you look into studying a bit of anatomy beforehand, you get used to what looks right and wrong and it really speeds up your workflow. Keep at it, great to see you taking on board the crit, it's not always easy to do but it really makes a difference in the long run! :-)
Thanks very much, that's very nice of you. :]
BunnyJen
Jenny joined
Hi there, I'm Jenny, video games/cute animals/concept art enthusiast! ;] Having spent a few great years here in the modding scene I decided to give professional game development a go and I'm now lucky enough to be working as a 3D Artist for TT Games in the UK. I'm still a ModDB regular, it's a great place to learn from and get involved with so drop by and say hello. ^__^