Hi there, I'm Jenny, video games/cute animals/concept art enthusiast! ;] Having spent a few great years here in the modding scene I decided to give professional game development a go and I'm now lucky enough to be working as a 3D Artist for TT Games in the UK. I'm still a ModDB regular, it's a great place to learn from and get involved with so drop by and say hello. ^__^

Comment History  (0 - 30 of 896)
BunnyJen Jul 30 2012, 5:12am says:

Happy Birthday ModDB :)

+3 votes   news: Celebrating 10 years of ModDB!
BunnyJen May 24 2012, 5:45am says:


+1 vote   media: Trukkin'
BunnyJen Apr 6 2012, 10:31am says:

Hi there :P

+3 votes   member: ice_trey
BunnyJen Mar 5 2012, 11:54am replied:

Thanks you have some great work too. :)

+3 votes   member: BunnyJen
BunnyJen Mar 2 2012, 5:18am replied:

I disagree. I think if a highly skilled traditional artist came along a studio would be more interested in hiring them than someone who has leant to draw via photoshop. The technical side can be taught, but the foundations of traditional art require more training and are used as a foundation to build upon.

+4 votes   media: the last photoshop drawing
BunnyJen Feb 8 2012, 8:32am replied:

I think what Flash is getting at is it would be nice to see some kind of texture or finish to it as at the moment it looks a bit bland and un-finished. Model wise it looks great though, be good to see a wireframe too. :)

+1 vote   media: Toa Tahu Nuva
BunnyJen Feb 2 2012, 8:18am says:

There is a line going through your image in the top right where you have chopped a layer up.

+1 vote   media: Lunar Dreams
BunnyJen Dec 1 2011, 11:51am says:

How about some dirt on the pavement where the building meets it? :)

+1 vote   media: modular building.. thing
BunnyJen Oct 31 2011, 1:17pm replied:

I don't think it being low poly is the issue here. It's more that it's inconsistent. The rocks for example are very smoothed off and the textures look high, but the gun, the panda and the cylindrical unit are very low. Choose one or the other low or high.

+1 vote   media: Naluri and Her Big Bertha
BunnyJen Oct 21 2011, 4:48am says:

Nice :)

+3 votes   game: Bobbing
BunnyJen Oct 14 2011, 10:33am says:

Wow the comments are going nuts on this page. :/

+2 votes   group: United Kingdom
BunnyJen Oct 14 2011, 10:31am replied:

You're correcting their grammer after the grammar on your profile? ;)

+3 votes   group: United Kingdom
BunnyJen Oct 14 2011, 4:56am says:

Looks nice, although it's extremely high res! How about adding some wear and tear, I imagine a gun like this to have scratches and scrapes and perhaps some darker burn marks around the barrel from when it's been used. :)

+2 votes   media: Kar98k
BunnyJen Oct 10 2011, 12:23am says:

Ahaha those last 3 comments just made my day. :P
Cool model so far too.

+2 votes   media: Hartigan - Bruce Willis WIP
BunnyJen Oct 7 2011, 5:23am says:

When's this here match then? ;D

+1 vote   member: Henley
BunnyJen Sep 20 2011, 8:40am says:

Gj guys ^__^

+2 votes   media: Design 3 Interview
BunnyJen Sep 20 2011, 6:47am says:

Thanks a lot. :) Well I'm a dev myself so I see it from that perspective. It will always happen, I just don't like it when devs get blamed for the high prices as it's not their call, plus we work damn hard haha! ;D

+2 votes   member: Garyn┬áDakari
BunnyJen Sep 19 2011, 5:31am replied:

And you know why that is? Because people moan if games don't come out fast. Look at Half Life ep 3....so many people complain just because Valve take their time. But if they released junk they would moan too. Publishers and retail set the prices and the deadlines for the games....the developers just make it, they ahve very tight strict deadlines to meet. If you want to complain about that then you wanna be complaining to publishing and retail I'm afraid....not the devs.

+1 vote   poll: Solution to piracy?
BunnyJen Sep 16 2011, 8:48am replied:

I have no problem reading at all mate. ;) You are correct, developers make the game, but they do not control the prices. Publishers and other none devs sort that out. The developers simply create the game (unless it's a small studio/indie company that might be different).

+3 votes   poll: Solution to piracy?
BunnyJen Sep 16 2011, 6:14am says:

COMPLETELY agree!!!!

+1 vote   media: Diddy Kong Racing
BunnyJen Sep 16 2011, 3:58am replied:

Someone's easily influenced by others it seems. ;)

+5 votes   poll: Solution to piracy?
BunnyJen Sep 16 2011, 3:33am replied:

The one pirating didn't have any intention no....but what about the thousands of other people that then download it as it's offered up for free. A percentage of them would probably still buy the game. They must have SOME interest in the game in the first place to look into it and download it for free....meaning if pirating didn't exist in the world, they would still have looked into it and some of them might have bought it.

+3 votes   poll: Solution to piracy?
BunnyJen Sep 16 2011, 3:31am replied:

Lmao this is exactly why piracy happens. People cannot seem to see that it's stealing! The reason for this is there is NO PUNISHMENT. If you stole someone's bank card and took their money....chances are you'd get tracked down and caught because it's seen so seriously that the police would put a lot of effort into doing so. This doesn't happen on the net as it's so hard to police, so because they know they won't get caught, they do it....their just either not intelligent enough to realise it's still stealing, or they don't care. But that doesnt change the fact that it is stealing. it's just stealing with no consequence.

+1 vote   poll: Solution to piracy?
BunnyJen Sep 15 2011, 5:20am replied:

Ahem...correction....PUBLISHERS are greedy (if you think anyone is greedy) NOT devs :P

And you're wrong. Pirating DOES affect the developers, you're the clueless one on that front clearly. ;)

+1 vote   poll: Solution to piracy?
BunnyJen Sep 14 2011, 12:10pm replied:

Yup and this is why dev companies are going under in the Uk at least. Devs work damn hard and do ridiculous hours! :-(

+1 vote   poll: Solution to piracy?
BunnyJen Sep 14 2011, 5:09am replied:

PS2 you mean? But yeah they are being re-released at the end of this month on PS3 :P Limbo was great too! :]

+2 votes   poll: Solution to piracy?
BunnyJen Sep 13 2011, 8:30am says:

Be good to see some wireframes. :)

+2 votes   media: just some models
BunnyJen Sep 13 2011, 4:06am replied:

Cost should not equate to how long a game is. Some of the greatest games of all time are very short. Take Ico or Shadow of the Colossus for example.....they're about 4 hours long, but are well worth the money.

+4 votes   poll: Solution to piracy?
BunnyJen Sep 13 2011, 4:04am replied:

@ Tehzl
here here.

+2 votes   poll: Solution to piracy?
BunnyJen Sep 13 2011, 3:58am replied:

Kasabian what you're not taking into account here is the expansion of dev studios. Back in the 80's it was tiny dev teams. These days studios have to employ hundreds of developers. That's why they must cost more. Games take longer to make and have more workforce behind them it's a natural progression for them to become more expensive.

+3 votes   poll: Solution to piracy?
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