Im an Experienced 3d artist having working in the educational software development industry and now doing the odd bit of freelance and working whatever job I can get. (times are hard :) ) Apart from this i'm working on a browser based game called 'Sekultara' with a friend.
Well This week was going very well, was making good progress until I came across a strange bug with Uscript and Ngui compatibility, where Ngui's reflected...
progress 12/11
Lest we Forget The 11th Hour of the 11th Day of the 11th Month is almost up on us. The time when many of us will stand together in silence and reflect...
lest we forget
Been another busy week, I still unfortunately don't have a huge amount to show for it since most of the work done has been ‘under the hood'. But Various...
progress 06/11
This week I've focused almost entirely on tying up the loose ends on the basic plot course waypoint system which is obviously quite a large chunk of the...
plot course system & prototype
This week has been quite a frustrating week. With not a huge amount to show for the hours put in…..mainly bug fixing, and you know how it goes…you...
progress...
Sorry about no article or news last week, I did post one but had problems uploading it to my front page so it can now be found under ‘Features’ (A...
this weeks progress....
Ill let you all into a secret. I probably should have held back on adding a profile for this project to Moddb until I felt slightly happier I could definitely...
health probs, distractions, bits & bobs and can you help?
I started scribbling down my first notes and ideas about the Battle of the Atlantic concept on a cold wet September night last year while on ‘guard...
the story so far....
I can't deny that we have been struggling this last couple of weeks for motivation, productivity is grinding rather than the well oiled machine it was...
dev blog 05 - glorious distractions oh and a website.
The nightmare Continues....PLUS my opinions on stuff from the Eurogamer expo and the possability of a new tool.
dev blog04 - a familiar story.
What started as an optimistic weekend turned into a nightmare, when we decided to upgrade from XNA 3.1 to XNA 4.0.
dev blog 03...another bad weekend.
Just thought id stick a note up to apologize for the lack of news this week.
sorry for no update this week.....
Well since we didn't get a chance to introduce ourselves previously as I added Invasion defender on release day to the database, I figure it would be...
who are we?
Invasion Games and ZiCorp Studios have decided to focus on a new set of games and a new flexible XNA driven Graphics engine...Therefore Invasion Defender...
pc version dropped...
Well its been a good week, Invasion Defender has been selling well and has had a number of reviews written about it, all positive which can only be a...
invasion defender update 1 week after release
ZiCorpStudios is pleased to announce the re-release of two high quality and popular weapons packs aimed specifically at mod and indie developers.
free modern weapon content packs for mod and indie developers
At 6am on Saturday 30th January 2010 Invasion Defender went Live on Xbox Community games. The game can be downloaded for 240 points and is the first game...
invasion defender goes live on xbox360
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