My main focus is testing PC games in Linux. I have had a lot of success with PlayOnLinux in Linux Mint! I am working hard at creating step-by-step guides on how to install, configure and optimize PC games in PlayOnLinux. I am also a artist with skills in drawing, sculpture, graphic arts, 3D modeling and music.

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AlCool
AlCool - - 3,112 comments

The entire set looks great! A large piece with a great attention to details.

What I feel these scenes lack to really help them pop out dimensionally is some Ambient Occlusion. because the lighting is really evenly hitting everything that's in our out of the key sky light.

I'll also say that I don't fancy the glass textures, but that could just be me. The water textures as well.

I'd love to see what you could do in one of the more mainstream modeling programs, because you easily do some of the best work I've seen on sketchup. Ever try blender?

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booman Author
booman - - 3,651 comments

Thanks for your comments. Very encouraging.
I agree with the "perfect" shadows.... so ambient occlusion could create more organic shadows in a geometric environment?
I also agree with the window material... its way too repetitive. I should have created it as a highly reflective surface. I was going for very dirty/frosted windows that would only allow a little bit of light inside. I think changing the angle of the sun would create more "pop" by casting more interesting shadows.
I have played with Blender, but I am kind of embarrassed to say... "Sketchup is a bit easier" I have found several plug-ins for sketchup that allow high detail mesh editing and export to OBJ, T3D & ASE formats.

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AlCool
AlCool - - 3,112 comments

I have uploaded what an ambient occlusion render looks like for some old models in my profile. It basically controls how much light different parts of the model will take.

I'm not much for the technical jargon of how it works, but you could fake Ambient Occlusion by making dozens and dozens of lights in a sphere around your scene, which is why baking in ambient occlusion maps or doing an ambient occlusion pass that you overlay later can really help bring out the shape in your scene. It gives everything a more realistic look with the lighting.

I would also avoid ever using an ambient light if you happen to be using one in this scene. Flattens everything out something fierce :\

Anyways in short, give it a look and see if you can incorporate that into your 3D work! I don't know how sketchup works or if it has AO at all, but it would only make your models look even better!

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booman Author
booman - - 3,651 comments

Sounds like I have a lot to learn about lighting.
These renderings were created with Sketchup models in Kerkythea. Kerkythea does support a bunch of lighting tweaks... I just need to spend 100 hours playing with them. I haven't worked in Kerkythea for a while but I'm hoping to learn more about lighting in UDK... that is where my goal stands for now

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exaltstudios
exaltstudios - - 140 comments

I want to get a drink at the hook and barrel one day... very nice detail work!

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booman Author
booman - - 3,651 comments

Thanks a lot.... this rendering is a nice desktop walpaper too

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Description

Same Island and same port.
I needed to touch up some of the beach water in Photoshop, otherwise everything else it totally rendered in Kerkythea.
All object modeled in Sketchup