My main focus is testing PC games in Linux. I have had a lot of success with PlayOnLinux in Linux Mint! I am working hard at creating step-by-step guides on how to install, configure and optimize PC games in PlayOnLinux. I am also a artist with skills in drawing, sculpture, graphic arts, 3D modeling and music.
Game Review on Feb 15th, 2013 - 2 people agree
Malevolence beta is turning into an amazing project with epic goals! I have never heard of limitless locations in a procedurally generated world, but they did it!
All the Role Playing elements are here and the exploration is a huge part of the game. The current beta still has a lot of work to be done as the shaders and lighting still need to be optimized, but the developers have really put themselves in a new level of game design due to the massive amounts of assets, weapons, characters and locations in the Malevolence world.
I look forward to more updates and optimization of the engine.
You won't be playing it on any laptop!
Game Review on Oct 19th, 2011
While playing Dead-Cyborg, I found myself immersed and excited to discover what lies ahead. I'm absolutely blown-away by the detailed graphics. The rusty walls, broken panels, flickering lights and chaotic robots are modeled with great precision and attention to lighting. You can examine how the shadows & bumps cast across almost every element and how the flicking lights create periodic shadows & reflections. I'm extremely impressed with the capabilities of Blender Game Engine and modeling capabilities. Endike has really done his research and troubleshooting.
Your first impressions may be, "not another sci-fi first person shooter" but you will quickly find that Dead-Cyborg is more of a point-n-click adventure within a fully interactive environment. I was please to find that you can interact with almost everything you see. I would try selecting rusty panels, or animated monitors on the ceiling and there is short dialog about all of them.
In Expisode 1 the animation & sound is pretty limited because it seems to be a barren/abandoned ship with only a few corrupted robots and some green interactive nodes in the shape of cubes. Though you feel quite alone, this is really an episode of discovery.
To give you an idea of what Dead-Cyborg is like, I would say the cautious flow of System Shock meets interactivity Myst meets the dark moody environments of Doom 3.
Great job, looking forward to more episodes and hopefully mouse support.
Game Review on Jul 28th, 2011
No review provided
Game Review on Mar 3rd, 2011
No review provided