My main focus is testing PC games in Linux. I have had a lot of success with PlayOnLinux in Linux Mint! I am working hard at creating step-by-step guides on how to install, configure and optimize PC games in PlayOnLinux. I am also a artist with skills in drawing, sculpture, graphic arts, 3D modeling and music.

Comment History  (0 - 30 of 2,902)
booman Dec 26 2014, 7:13am replied:

Ok, thanks for replying.
I hope maybe in the future, you might consider it.
I'm sure you know Unity can port games to Linux, and I would be happy to test Curse of Mermos.

+2 votes   download: Curse of Mermos Open Beta (Windows_x32)
booman Dec 25 2014, 7:24am says:

Curse of Mermos looks like a nice hack-n-slash! Very nice visuals!
Is there going to be Linux port in the future?

+1 vote   download: Curse of Mermos Open Beta (Windows_x32)
booman Dec 25 2014, 7:21am replied:

You have worked hard! I can see it in the screenshots! so much detail...
Keep it up!

+1 vote   media: Level-Up VFX
booman Dec 17 2014, 6:43pm says:

That tree texture is amazing! Some very nice realistic work! Great Job!

+2 votes   media: Today looks like that. Tomorrow - more trees :)
booman Dec 17 2014, 6:42pm says:

Love the grass and the bump map on the ground. So realistic!

+1 vote   media: New Vegetation
booman Dec 17 2014, 6:42pm says:

amazing visuals! Great job on the vegetation/landscape! wonderful lighting as well.
Keep it coming!

+2 votes   media: Level-Up VFX
booman Dec 17 2014, 6:40pm replied:

Labor of love!
You have a lot of talent, thanks for the video!

+3 votes   media: JP: Aftermath - Happy christmas
booman Dec 11 2014, 6:46pm says:

Wow! Huge difference!
Very nice stone work... keep up the hard work!

+2 votes   media: CRYPT RETEXTURE! the effects of my today's work
booman Dec 11 2014, 6:45pm says:

Not cool, not cool at all!
Those models in-whole are not the property of the modeler, texturer or animator. It was wrong to sell it without permission.

Don't let this bring you down... Keep at it! Keep developing for the love of games and the fun of creativity.

Thanks for the update

+2 votes   article: Jurassic Life December 2014 News
booman Dec 10 2014, 7:55am says:

I replied to your private message

+1 vote   member: General_Redfox
booman Dec 8 2014, 7:33am says:

I tried CrossCode in Linux with Chrome...
It ran great!
The music would randomly stop playing here and there and it crashed near the end of the training, otherwise it ran very nicely in HTML5.
Awesome work!

+2 votes   download: CrossCode Demo (ver. 0.1.2)
booman Dec 3 2014, 12:26pm replied:

No problem, I don't use a controller anyways

+2 votes   download: CrossCode Demo (ver. 0.1.2)
booman Dec 2 2014, 2:11pm says:

does anyone happen to know if these patches are included in GOG version?

+2 votes   download: Anachronox Patch 1.02 Build 45 to 46
booman Dec 2 2014, 12:15pm says:

Love it Love it!
Keep em coming!
You guys do great work on Stone Rage, can't wait to play it

+3 votes   media: VFX Showcase
booman Dec 2 2014, 12:08pm says:

Wow, very spooky!!!
Great job on the lighting and textures.
Can't wait to see more!

+2 votes   media: Tainted Fate Alpha Screens
booman Dec 2 2014, 11:58am says:

Stunning! This is how I wanted Oblivion to look.
Great attention to detail, color and lighting.
I love all the books, bottles and items on the shelves.

+2 votes   media: Former Engine Prototype
booman Dec 2 2014, 11:56am says:

I love the softness of the textures and the organic color scheme!
Great job on all the visuals and lighting. Folk Tale is looking very professional.

+2 votes   media: Folk Tale Screenshot
booman Dec 2 2014, 11:55am says:

Stunning and absolutely professional work!
Very nice assets and models!
Keep it up

+2 votes   media: Folk Tale Screenshot
booman Dec 2 2014, 11:52am says:

The online demo should play just fine in a Linux browser correct?
I'll test it after work

+1 vote   download: CrossCode Demo (ver. 0.1.2)
booman Nov 28 2014, 1:20pm says:

I love the detail in the ground and the chairs! Very nice attention to the small things. Reminds me of Dead Space... Great Sci-fi atmosphere!

+2 votes   media: CDF 1.14 screenshots
booman Nov 28 2014, 1:19pm says:

love the zombies dude! People love zombies and gamers love killing them!
Awesome survival feature!
Keep up the hard work

+2 votes   media: CDF 1.14 screenshots
booman Nov 24 2014, 6:50pm says:

Awesome! Great update! The minions look amazing and pretty fearsome.
Love the lighting and color scheme. Its nice to see more games with color!

+3 votes   article: UPDATE #5 NEW! Enemies, environments and more! PART 1
booman Nov 24 2014, 6:46pm says:

Awesome work! I love it when people consider swearing and gore, then take the steps to make the game for family oriented.
My kids love to watch me play games, but the ones with too much gore, nudity and swearing are not on the list.

+3 votes   member: General_Redfox
booman Nov 24 2014, 6:42pm says:

Wow! Suspenseful! I love the graphics and telepathy. Dark, spooky and dangerous is my kind of game.
Keep it up!

+3 votes   media: Lethe - Alpha Gameplay Teaser
booman Nov 24 2014, 6:36pm says:

This boss is absolutely awesome! I love how it first appears as a spider then flips over to stand up! Pretty clever and spooky!
Keep up the hard work!
Love the music by the way and the animation is top notch!

+2 votes   article: Level 1 Bosses Available
booman Nov 23 2014, 3:34pm says:

I don't know how I will download the entire mod but I'll do it somehow

+2 votes   media: CM2013 Preview
booman Nov 7 2014, 4:39pm says:

Wow, stunning! This is 100% better and more realistic! Excellent Job

+5 votes   media: New lighting
booman Nov 7 2014, 4:31pm replied:

Ghostship has come a long way! Great features and graphics in this new version! I can't believe you are planning multi-player and co-op... That is GREAT!

+2 votes   media: (2014) CDF Ghostship - Teaser tailer
booman Nov 7 2014, 4:24pm replied:

NO problem! I love watching development of games. I know its a lot of work!

+2 votes   media: Lethe - Episode One
booman Nov 7 2014, 4:22pm says:

My calendar is marked for Nov 30th
Awesome updates! I love how professional and interactive Cross Code is looking!
I can't wait to play!

+3 votes   article: CrossCode Update #57 More content than features!
booman Aug 13 2014, 6:49pm says:

Absolutely stunning!
I love this kind of wallpaper instead of the concept art kind that most games have.
This is perfect!
Thank You

+2 votes   media: Raindrop Wallpaper
booman Apr 14 2014, 1:54pm says:

That really sucks! Loved the retro feel and colors... Hopefully you guys will move on to developing more games!
Good luck on future endeavors!

+1 vote   article: Cancelled
booman Nov 11 2013, 6:15pm says:

Keep it up!
Don't let the campaign slow you down!
Love the Mammoth by the way...

+1 vote   media: Stone Rage - Back!
booman Oct 31 2013, 3:54pm says:

Awesome update! Shadows and depth looks amazing!
I'm glad I kept tracking Valchion... Keep up the hard work!

+2 votes   article: Development Continues / Resumes / Restarts / Whatever!
booman Aug 30 2013, 10:36am says:

Congrats! Those are some awesome models, love the swords and the armor. Keep up the hard work!!!

+1 vote   article: Kingdoms Rise got Greenlit!
booman Apr 17 2013, 7:16pm replied:

Only if you have a game page. If you are just a member like me, you won't have access to profile editor.
But game pages give you access to the profile and description for the content areas. When you edit these, you can select HTML too... then you can add a custom background and custom images, decoraction, etc.

+2 votes   article: Custom Moddb Page
booman Feb 4 2013, 2:23pm says:

Very awesome! Looking forward to seeing the world from in-game!
What a huge step... where do we send bugs and errors?

+1 vote   download: Malevolence Beta (with demo!)
booman Dec 18 2012, 1:57pm replied:

No problem.

+3 votes   download: How to ModDB 2.0
booman Dec 6 2012, 10:50am says:

After launching the bat file and it opens in the browser, I clicked pers. page and then step 1
The first few images in step 1 have duplicates.
Something is going on with your jquery. It is making the 2nd, 3rd, and 4th slide duplicate.
It actually happens when I run step 2 or step 3. So it must be part of the code that is looping the first few slides.

+3 votes   download: How to ModDB 2.0
booman Oct 5 2012, 10:45am says:

Only 7 members? I'm sure this group will grow as the native Steam binaries roll out and we can start playing Source games natively in Linux.
This is the "Push" we have been needing for a LONG time!

I'm not a programmer so source code isn't all the important to me. I just want to play games and I'm tired of Windows and all the costs/dependencies that come along with it.

Linux is totally free and runs on all of my computers. Now its running my PC Games with hardly any issues... I'm excited to see what the future of PC Gaming is going with Steam and retail games!

Shameless Plug:
I have been writing tutorials for Mint 13 and PC Games.
Check em out...

+2 votes   group: Steam for linux distros
booman Aug 14 2012, 2:32pm says:

The Warehouse map is looking really good. Very nice assets!
Keep the updates coming, I am interested in seeing where Blitzstorm is headed.

+2 votes   game: Blitzstorm
booman Jul 27 2012, 6:09pm replied:

hmm, not sure why, guess my server is a bit slow...

+2 votes   group: Web devs & web game devs
booman Jul 5 2012, 2:20pm says:

Keeps getting better, Great job!

+4 votes   media: Grrrrass! :)
booman Jun 5 2012, 3:55pm says:

I found the keys, did you find my contact lens?

+1 vote   media: Caption competition
booman May 29 2012, 12:08pm says:

Always thankful for your hard work Trancemaster!

+1 vote   download: [FULL VERSION] Morrowind Rebirth 1.8
booman May 29 2012, 11:19am says:

Thank you for working on the Native Linux port. Everything is looking great, just have to download and test in Fedora 16 again.

+2 votes   article: New Overgrowth a180 video devlog + initial Linux support
booman Apr 23 2012, 5:44pm says:

Interesting method... I hope it play out well in Malevolence. Sounds like there will be plenty to do and lots of NPC's to interact with. I'm hoping there are plenty of quests that aren't too redundant requiring us to trample the same areas 40 times.
I had that problem with Witcher... the world was small compared to Elder Scrolls games and I had to run around the sample places over and over and over and over...

+2 votes   article: How Kevin Bacon Helped Make Malevolence
booman Apr 9 2012, 12:34pm says:

I'm sure you guys know why everyone is questioning the Homage issues...
Probably because the graphics are AWESOME and they are expecting a modern Action RPG instead of the old grid-based, turn-based.

I particularly love the free movement, mouse-look (mentioned above) and real-time fight, but I think Malevolence is still going to be an amazing game!

I love the visuals and freedom to explore a vast world.
I love the dungeons and looting capabilities.
I love the leveling up and character customization.

So I will be buying Malevolence: Sword of Ahkranox!

+2 votes   article: It has to be done...
booman Mar 16 2012, 3:20pm says:

What a cool idea! I'll enjoy burning him to death

+1 vote   media: Treant
booman Mar 1 2012, 1:33pm says:

Love the Screenshots!
Its all turning out to be quite an amazing game!
I agree that Pirate of New Horizons should be $20 but as a pre-pay price this means the release price will be more...
I hope people are willing to pay more than $20
I will happily pay $20 because it looks GREAT!

+2 votes   article: Preview Version & Pre-Orders LAUNCHED!
booman Feb 2 2012, 2:25pm says:

very nice visual style, looking forward to more updates. tracking too

+3 votes   game: ARKA
booman Jan 24 2012, 2:06pm says:

Sounds like a great team and a lot of unexpected exposure! Your team is doing Great Professional Grade work and I can't wait to play the final release and expose it to all my friends.
I am a very forgiving gamer because I like all kinds of games. I will never understand why some people are so dang critical. All the elements to developing a game is extremely technical and time-consuming.
I applaud all of you for keeping at it even when finances are thin...
I believe what makes a great game is a team of developers that won't quit until the project is done.
Keep up the hard work!

+3 votes   article: A Halfway Point Retrospective
booman Nov 30 2011, 11:39am says:

Great conversation guys! Usually religious content ends up in debate...
MattmanDude - I didn't know about the Apple of Eden in Assassins Creed because I got so frustrated at it, I uninstalled it. Just recently purchased AC2 so I plan to replay the first one again. Not a surprise though, because of the modern day aspects to the game... I bet writers and developers would rather not use One God as the supreme power because in our world its offensive...

Yuribeat5 - I didn't play Dante's Inferno due to the "M" rating and the trailers I saw. Now that you mention the nudity, it confirms the reasons why I won't be playing it. Sometimes I wonder if it is really worth it? All the violence, hell, zombies, etc. in Doom 3, Half-Life 2 doesn't bother me as much because there is no swearing or nudity... but thats me

Revan9537 - From what I have learned in various Bible studies... there probably won't be any video games in Heaven. There won't even be marriage either... which makes me sad. Exploring the Holy Presence of God and Heaven will be better than any man-made video game! Not to mention, humanity has survived several thousand years without video games at all. Its just a form of entertainment and some people call it a professions.

Maybe there needs to be a moddb group for Christian Video games where we can shoot ideas around?

+1 vote   article: Christianity and video games
booman Nov 28 2011, 5:12pm says:

As always, LOVE the SKULL! You do a great job making these "low poly" models actually look High Poly... Amazing!

+2 votes   media: Misc Models
booman Nov 17 2011, 2:46pm says:

Thank you for being honest and keeping the community up to date. Set backs happen all the time, enjoy your break
Play some video games!

+1 vote   article: Shavra - Dead Frequency Production Break (no drama though)
booman Oct 24 2011, 1:43pm says:

that is stinking awesome!

+1 vote   media: ingame_detail
booman Oct 17 2011, 3:35pm replied:


+1 vote   media: Lighting/Brush tests
booman Oct 4 2011, 7:54pm says:

Awesome! I had no idea that engine was capable of this type of quality!

+2 votes   media: That danmed Church
booman Sep 28 2011, 2:53pm says:

thanks for the free offer. I'll check it out!

+1 vote   article: Bounce! has gone free ?
booman Sep 27 2011, 4:02pm says:

very nice news... Looking forward to the release

+3 votes   article: Warm Gun & Carnival of Bullets Go Gold!
booman Sep 13 2011, 1:37pm replied:

I think he means it would be cool to have this amazing color scheme and ambience in-game.
I agree, your concept art is so amazing with dramatic lighting & color...
I can't wait to see some in-game screenshots with the same feel

+2 votes   media: Sand Caves
booman Aug 1 2011, 7:04pm says:

Holy cow! I can't wait to play it.... Thanks Guys!

+2 votes   article: WGRealms 2 Siege Breaker 1.2
booman Jun 27 2011, 3:07pm says:

After playing Beta, looks like only one map is available.
is there a chance of allowing one more map to get a better idea of the varying environments and track schemes?
Great job on all the textures and assets!
I had a hard time learning what keys activated the special power-ups, but I think it s the mouse.... anyways, I didn't do the tutorial, but you have a great arcade racing/battle game

+1 vote   article: Silas Public Beta Released!
booman Jun 23 2011, 10:28pm says:

Simply amazing! I absolutely love the lighting and shadows! there is so much depth! Great job guys!

+1 vote   media: Air
booman May 23 2011, 2:39pm says:

Love it Love it!
You guys "nailed it"! Looks amazing and so detailed.
Reminds me alot of Dead Space or Alpha Prime.
Can't wait to see more
Keep it coming!

+1 vote   media: Picture of the Week 0031 - Week 18 May 2011
booman May 11 2011, 5:29pm replied:

So true, I'm sure if I learned unreal script, I could probably customize the interactions a lot better. Until then, Kimset has some great functionality with ease-of-use for us beginners

+2 votes   group: Scaleform
booman Apr 28 2011, 4:04pm replied:

I agree... if you already know flash, all you have to do is learn kismet and some fscommands to create new in-game menu's and interactivity.

+2 votes   group: Scaleform
booman Mar 24 2011, 6:51pm says:

Sweet! Thanks Flameknight7, I have been looking forward to a new release for a long time!

+1 vote   download: Asssault Coop v3.0 Beta
booman Mar 9 2011, 4:46pm says:

Congrats on making the front page. Great improvements on Daggerfall! I can't wait for the final release

+2 votes   article: Version 0.197 Released - Dungeons!
booman Mar 8 2011, 11:17am says:

Good to see some Christ loving people here on
Does anyone have a decent game idea?

+1 vote   group: Christians of Moddb
booman Mar 3 2011, 1:08pm says:

I think the graphics look amazing. They are taking full advantage of Direct X 9 and it should be able to run on any machine or laptop. On top of that... the only other RPG that has a Greek/Roman theme is Titan Quest. Ands its pretty cool too.

+5 votes   game: Numen: Contest of Heroes
booman Feb 22 2011, 12:02pm says:

Tracking. I love the amazing detail in your map and character! I also love the fantasy aspect in a Pirate game! Looking forward to more media

+2 votes   game: Knights: Spiral Islands
booman Feb 7 2011, 1:09pm says:

Looks Great. Good job with the lighting and Ambient Occlusion. Remind me of Neverwinter Nights. Tracking

+2 votes   game: Dungeon Lore
booman Jan 31 2011, 11:42am says:

Definitely Tracking and looking forward to more content!

+2 votes   mod: Mindworld
booman Jan 31 2011, 10:31am says:

I LOVE IT! Snowy, Rusty, worn-n-torn! This is my kind of game! Keep up the hard work. I'm keeping UT3 installed on my 6 computers just for this game!

+1 vote   article: Dam It! Another New Level From Those Warm Gunners
booman Jan 11 2011, 1:04pm says:

Very nice start. I see a lot of potential. Did you make all the trees & bushes yourself? Or were those bundled with Unity?
What program are you using for your models?

+2 votes   game: Nine Blade
booman Jan 10 2011, 4:46pm says:

Really? I'll try that one out. Man next thing you know we'll be using the Silt Strider to do airborn battles with airships. Which reminds me, I never found that airship at Solesteim...

+1 vote   article: Sunday with (IN) Trance 01/09
booman Dec 21 2010, 1:17pm says:

signed up. can't wait for the beta release, thanks

+1 vote   article: Join Beta for FREE/RPS Interview
booman Nov 26 2010, 10:16am says:

Looking forward to it

+1 vote   article: Count down for the demo has begon
booman Nov 15 2010, 12:53pm says:

Great job with the Poster adds! I really love the mapping

+1 vote   media: Styx final area done
booman Nov 11 2010, 6:24pm says:

how many year in production? 4-5 I think... thanks guys I can't wait

+3 votes   download: Hexen: Edge of Chaos Demo Release
booman Nov 9 2010, 7:29pm says:

I like the capability to strafe in turns. Sounds more dynamic than just floating around. Silas looks like a cool game, I look forward to a beta release.
I'll buy it because my nephew's name is Silas

+4 votes   article: Driving Techniques In Silas
booman Oct 18 2010, 2:49pm says:

Looking Great! can't wait. I hope you guys are going to add some random object/debris like barrels, crates, road cones, etc. It would enhance the gameplay because you can run over them. All the objects could even react to explosions.

+1 vote   article: Interstate Nitro Update - October
booman Sep 30 2010, 11:02pm says:

I am now learning UDK and the plugin is working great. I can create models in sketchUp and then export them as ASE, OBJ and even T3D files.
Then import them as brushes or even meshes.
Check my profile to see some of the custom models I have created in UDK

+1 vote   media: Port
booman Sep 30 2010, 7:41pm says:

Here are the fixed Links, can an admin bury my original comment?

World of Mandana:

Omega Warfare:

I also have an online portfolio:

If anyone is interested in a website for their game/mod let me know and we'll work out a deal

+2 votes   group: Web devs & web game devs
booman Sep 13 2010, 2:03pm says:

I can't wait! I"m going to start downloading Crysis Wars now

+1 vote   article: Kicking off the Oasis 1.1 release countdown
booman Sep 7 2010, 2:25pm says:

What-the? Beards? That is the one thing Oblivion didn't have.... facial hair. Thank you for adding such a great item!

+2 votes   media: Dwarf WIP by Justb
booman Sep 7 2010, 2:24pm says:

Very detailed! I'm loving it. I can't beleive gambryo can handle that many polygons within an entire world

+3 votes   media: Rivendell WIP by Justb
booman Sep 4 2010, 10:43am replied:

in real life its true. you only have one canvas (no layers) and you have to paint over your mistakes (no undo).
You got to admit, photoshop is definitely more forgiving.

+1 vote   media: Athena Zones
booman Aug 9 2010, 5:34pm says:

I love the texture in the metal from the mold and how it looks polished in some areas but not others. Very detailed.
The teeth look great too.

+1 vote   media: Model Render.
booman Jun 29 2010, 2:11pm says:

Terminator looks sooo intense. I can't wait for the beta.
Great job on the action. I love that you guys included destructible environments

+1 vote   media: Gameplay Trailer June 29, 2010
booman Jun 17 2010, 8:13pm says:

I love the lighting and the floating airship. Cool stuff.
Great mix of toon-shading and painted textures.

+1 vote   media: Town Square Game Shot
booman May 11 2010, 6:47pm says:

thank you for your honesty and wisdom. It is never easy for a group of people to work together on EVERY level. It takes a lot of communication and commitment. Its definitely hard when people have jobs, family and other commitments.
I am glad you learned from your mistakes! That alone is a huge step in development.
I really enjoyed the work you guys put into this project. Its never too late to revive it once a united team is back together.
We look forward to seeing Aero Empire completed one day.

+2 votes   article: Project on Indefinite Hold
booman Apr 30 2010, 2:20pm says:

Like it? I LOVE it! Morrowind is now one of my favorite games. I'm on break due to WOM development, but I look forward to playing it some more. I want to become master of each faction.
So you will see some influence in my modeling, I can't help it.

+1 vote   media: Temple Interior Ceiling
booman Apr 23 2010, 6:11pm says:

Currently, I am working on some Conceptual Renderings for "World of Mandana"
All of my renderings are created in SketchUp and rendered in Kerkythea. I'm having a lot of fun designing models and levels. I'm even working on their website.

+2 votes   member: booman
booman Jan 15 2010, 6:46pm says:

Reminds me of Star Wars Battlefront

+4 votes   media: Human Research Labs entrance
booman Dec 28 2009, 11:45am says:

Thats Great! The blacksmith class? He can forge his own weapons

0 votes   media: WIP shots
booman Nov 18 2009, 11:31am says:

Awesome! Arachnotrons? I can't wait to see them in Doom 3!

+1 vote   media: Hell
booman Oct 23 2009, 3:47pm says:

I really like this idea.... What else could you do with the program?
Crop circles?
Paintings, or paint by number?
Very cool and good job

+1 vote   article: New Video Available
booman Jul 25 2009, 4:12pm says:

Are those actual brushes or a texture map painted to look 3d? Great Job! Its details like that can make a map seem very realistic

+1 vote   media: Destroying What You Make
booman Jul 25 2009, 3:07pm says:

Absolutely amazing detail! Great job with the sun and shadows. So realistic

+1 vote   media: City 17 (Old version - 4.0 Beta 2)
booman Mar 29 2007, 12:34pm says:

I havn't tried the mininum player to 0 yet, but I played some more levels last night with my nephew and we found that the AI would work great from the beginning but after playing for 10-15 minutes he would have problems switching his weapons, and he would have extreme lag of other players locations.
We played the Dam and airstrip maps. We could interact with the AI killing them and them killing us at first but then it would start to get buggy. I think I set minimum players to 1 because I was afraid the round wouldn't start until there was at least one character connected.
Another problem was acheiving the missions. In the Dam map we would storm the beach, kill everyone, and get to the flag, but I don't know how to activated the flag so we could continue to mission two.
We decided to skip the flag and continue but there wasn't anymore bots on the island....
By the way, this mod is Extremely FUN!!!

+1 vote   download: Assault Coop v2.0 beta
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