Post news Report RSS [RELEASE] Morrowind Rebirth 6.2

Hey guys! 2023 is here, which means yet another year has passed in the long history of Morrowind Rebirth. Last year was amazing in terms of development, with 5 major updates, improving the mod in many ways...

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Which are the worst balance changes in Rebirth?


Hey guys! 2023 is here, which means yet another year has passed in the long history of Morrowind Rebirth. Last year was amazing in terms of development, with 5 major updates, improving the mod in many ways. This year will probably be a bit less hectic, due to the fact that my daughter is growing up and becoming more and more demanding. I will do my best to keep the 3-month release cycle, but no promises. With that said I have been working on this rather big update for the last few months, and believe me when I say it's packed with a ton both new stuff, revamps and other exciting things. I hope you enjoy 6.2!

[RELEASE] Morrowind Rebirth 6.2


Alternate download
Nexusmods.com


Morrowind Fixes

* Fixed an issue where Foves Arenim had no shoes.

Morrowind Rebirth [Main]

Gnaar Mok In-game

Return to Gnaar Mok, with a fresh coat of paint


Morrowind Rebirth Fixes

* Fixed an issue where 'Augurius Sialius' was missing from the game. He's not an important character, nor does he provide the player with any quests, but still.
* Fixed an issue where the Sarano Ebony Helm had the wrong icon due to the most recent one being saved in the wrong format.
* Fixed an issue where the topic 'Caryarel' gave the player the wrong information how to get to Gnaar Mok.
* Fixed an issue where Galyn Arvel's Shack interior, Ald Velothi, didn't match the exterior.
* Fixed an issue where Bonelords would frequently flee from the player after casting a few spells.
* Fixed an issue where Cuirass of Troll Strength used a broken enchantment that could cause an ctd.
* Fixed an issue where the player could get stuck in a table inside the player home "Strider's Rest", Balmora.
* Fixed an issue where there was a large gap in the wall just outside Morvayn Manor, Ald'ruhn.
* Fixed an issue where Ra'Virr didn't have a ceramic bowl for sale, as stated in dialogue.
* Fixed an issue where the door to the Watch Tower in Dagon Fel was misplaced.
* Fixed an issue where two shack doors in Seyda Neen clipped through the door frames.
* Fixed an issue where Brawler's Fist had an enchantment with no duration.
* Fixed an issue where Balyna's Protector used the wrong enchantment.
* Fixed an issue where Sacrificial Plate had no enchantment.
* Fixed an issue where Seryn's Guard had no enchantment.
* Fixed an issue where Lockcrusher had no enchantment.
* Fixed an issue where some items were buried or semi-buried in Norenen-dur.
* Fixed an issue where an exterior door was badly misplaced at Fort Renius.
* Fixed a glitched wall inside Surane Leoriane's House, Caldera.
* Fixed various pathgrid issues.
* Fixed typos.

Galom Daeus Exterior Overhaul

Some Dwemer Ruin exteriors have been reworked


Morrowind Rebirth Changes

* Added more altar variations to ancestral tombs, a work that started long ago but was only implemented in a few interiors to begin with, and more in v 6.11. With this build all tombs have been covered. While at it I also replaced the models of the altars (which were based on the vanilla model), with the improved model already used for the regular altar.
* Added a new NPC inside Sadrith Mora's Tel Naga Tower who offers transport to the towers of Tel Aruhn, Tel Branora and Tel Mora.
* Lowered the base disposition of all Ashlanders, Thieves Guild members, Smugglers, Thieves and Assassins meaning they won't be as talkative until they get to know you.
* Commoners are now highly unlikely to become hostile towards the player unless he/she commits a very serious crime.
* Removed some cell edits (these were cells that had nothing in them, so no content is really lost) that clashed with Tamriel Rebuilt, especially so with the latest release. (Not currently working)
* Replaced the somewhat cartoonish looking Telvanni lampposts (which can be seen in most Telvanni settlements) with more organic looking ones.
* The large stone bridges across the Odai River and near Suran have recieved stone walls instead of rope fences.
* Some shops have been recluttered, and have been given a more interesting variety of goods.
* Named ordinators are now wielding enchanted silver weapons instead of steel weapons.
* Generic 'Egg Miners' have been replaced with unique named npcs with different looks.
* Added more clutter to the player homes of Arwin and Fungai. Both also recieved some layout changes.
* Made some minor changes to the Shrine of Azura interior (you'll notice when you get there).
* Added new common drawers to Imperial Settlements (mainly).
* Added forarm armor joints to the Indoril Pauldrons.
* Minor changes to dozens of interiors.
* Improved pathgrid for most cities and areas of interest.
* A massive amount of landscape fixes and improvements

Ald'ruhn Changes
* Added banners to the various Manor entrances in Ald'ruhns Manor District, making it less tedious to locate the manor you're looking for. Thanks to Caleb C for his mod 'Ald'Ruhn Manor Banners', which these changes are based of.
* Added a trap door to the Prison Tower roof at Fort Buckmoth.
* Minor clutter changes to to Fort Buckmoth's exterior.
* The hight of the central tower interior at Fort Buckmoth now matches the hight of the exterior.

Pelagiad Changes
* Added a trap door to the roof of Fort Pelagiad Keep.
* Minor changes to Fort Pelagiad's exterior.

Ald Velothi Changes
* Bivale Dralayn is now a Pawnbroker, offering a small amount of wares.

Balmora Changes
* Major optimizations made to improve performance including reducing the amount of objects both in the city and its surrounds, and introducing more combined meshes. Both reduces the amount of objects the engine has to process.
* Major layout changes to the labour-town district.
* A fair amount of changes here and there, including both interiors and exteriors.

Balmora 1 1

Balmora 2 1

Ebonheart Changes
* Various optimizations in Ebonheart, making it somewhat easier on performance.
* Minor changes here and there.

Seyda Neen Changes
* Various optimizations in Seyda Neen, making it somewhat easier on performance.
* Minor changes here and there.

Gnaar Mok Changes
* Arenim Manor is now situated on top of a hill, along with a new barracks building, and a new fortified gatehouse.
* The town and the surrounding area has undergone a rather major overhaul, with new buildings, clutter, npcs etc.

Gnaar Mok Changes

Gnaar Mok Changes

Khuul Changes
* New exterior/interior model for Thongar's Tradehouse.

Dren Plantation Changes
* A fair amount of changes here and there.

Hla Oad Changes
* Renell is now an Alchemist, offering basic potions.
* New exterior/interior model for Fatleg's Drop Off.
* Minor changes here and there.

Vivec Changes
* Added planterns to the bottom floor of all Vivec cantoons, making the city a little less barren.
* Added a small amount of clutter near each Gondolier-port.
* Added more npcs to the exterior of each canton.

Tel Vos Changes
* Added new guard tower models to Tel Vos, plus a few new big roots.

New towers for Tel Vos, making it a bit more unique looking

Dwemer Ruins Changes [exterior]
* Galom Daeus
* Bthungthumz
* Mzanchend
* Druscashti
* Odrosal
* Bthusal
* Nchuleft

Helm of Rendil - New Artifact


Helm of Rendil - a new artifact


Morrowind Rebirth Additions

New Weapons
* Indoril Spear

New Artifact
* Adamantium Blade of Tohan
* Helm of Rendil

New Misc Items
* Portable Tents

Indoril Spear

Ordinators are now better equipped - beware


Balance

Spells [Base Cost]
* Damage Attribute base cost from 19 to 18.
* Damage Skill base cost from 4 to 18.
* Drain Attribute base cost from 1 to 2.
* Drain Skill base cost from 0.8 to 2.
* Fortify Attribute base cost from 1.0 to 1.5
* Fortify Skill base cost from 1.0 to 1.5

Enchantments
* Flawed Dwemer Jinkblade enchantment:
- Paralysis from 4 seconds on touch to 6 seconds on touch.
Note: This was supposed to be a somewhat unique weapon compared to other Jinkblades.

Volendrung [Old/New]


Some artifacts have been updated with new models


Graphics

* New model, texture and icon for the Winged Queen of Bats.
* New model, texture and icon for Crosier of St. Llothis.
* New model, texture and icon for Volendrung.
* New models for some trees that had rectangular trunks. Now they are more rounded.
* New models for the Frost, Fire and Shock-guardians.
* New model for the Hlaalu Well.
* New textures for the trunks of all Ascadian Isles trees, that better matches the color scheme of the region.
* New texture for Gedna Relvel's hair, which had an overly cartoonish color.
* New textures for 'Ancient Chests'.
* New texture for 'Old Rotting Barrel'.
* New texture for the 'Rusted Dagger'.
* New icon for Wolf Shield.
* New icon for Stalhrim Shield.
* New icon for Nordic Mail Shield.
* New icon for Riekling Shield.
* New icon for Dwemer Oil.
* Improved grip model/texture for some shields.
* Red Mountain rock textures are now a bit more detailed.
* Hundreds of UV fixes and improvements.

New model and textures for the Frost, Shock and Fire Guardians

A new look for the Skeleton Guardians

Misc

* Updated some of the models from the Morrowind Optimization Patch to correspond with the latest version.
* Updated compatibility patches for Province Cyrodiil and Skyrim Home Of The Nords.
* Updated Morrowind Patch Project v1.6.6 [For Rebirth] with more fixes (typos etc).


Buyable tents

Buy your very own tent

Until next time!


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Post comment Comments
Schinigami92
Schinigami92 - - 62 comments

Amazing work as always! Thanks for the new content for Morrowind!

Reply Good karma Bad karma+3 votes
booman
booman - - 3,651 comments

Yes, awesome additions to Morrowind!

Reply Good karma Bad karma+1 vote
Darklord42
Darklord42 - - 252 comments

Thank you, Thank you!

Reply Good karma Bad karma+1 vote
trancemaster_1988 Author
trancemaster_1988 - - 3,032 comments

Thanks for the support!

Reply Good karma+1 vote
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