Can you at least make it so that someone else will be able to pick up and finish the project if they want?
Can you at least make it so that someone else will be able to pick up and finish the project if they want?
Same here, I've been waiting for this for a long while
Even after the 25th anniversary update, as of now, there still remains some unpatched bugs and glitches for the games. The flickering signs at the big elevator in Unforeseen Consequences and the explosives warehouse in Surface Tension still remain, as does the bugged out sequence where the scientist is grabbed by the Tentacle in Blast Pit.
And there are some glitches that were actually CAUSED by the update, but I've only seen them on Reddit, not in actual gameplay.
If Valve doesn't fix these, then I'd say that continuing with the development of Half-Life: Source Anthology is perfectly reasonable.
But if it really is that stressful on you, then you can stop and let someone else finish the project, or at least take a break for a little while. If you really want to ship the game though, than you can continue working on it. Your choice.
Also, I'm sorry if I've been bugging or pestering you a bit too much, I was just a bit antsy about getting a consistent version of the Half-Life 1 anthology.
Will you remaster the Episodes, too?
So, will all points in the three games that intersect (such as the area near the Anomalous Materials lab where the nuclear waste spill happened) be consistent with each other, and have the same look for all three games?
To be honest, I wanted all the maps in all four games to be the same at points in multiple entries, so as to not be inconsistent. That's the key word here: consistency.
I think you should remake Opposing Force and Decay, too. But have the weapon models and animations be the same as in Black Mesa, for consistency. And update the HUD in Blue Shift so that it's kinda transparent and has those screen lines, along with updating the weapon models, sounds and animations to be the same as in Black Mesa. That's the key word here, consistency.
Some questions for you
1. Do you plan to remake the other games in the Half-Life Quadrilogy (HL1, Blue Shift, Opposing Force) like this?
2. Will you add an option to make it so that you can turn on the "press shift to run" function, like in Black Mesa?
3. Do you plan to fix the HD weapons, such as adding a visible clip for the Beretta M92 when reloading, and giving sound to the Colt Anaconda's reload sound?
Beautiful, keep up the good work!
Do you plan to get more people to help you create Half-Life: Source Anthology in the future?
How long until we get some gameplay footage, or at least an update on the progress of the game's development?
When do you think it'll be finished? Guess, if you have to.
How close is the mod to being finished?
Will enemies have the same damage ratio as they do in Black Mesa?
Will this mod have an easier difficulty than the original Half-Life games? The originals felt a little too hard for me, even when playing on the easiest difficulty.
Can you make it so that the stunstick is unable to be collected? I think it's too OP.
Will this mod come with Blue Shift, Opposing Force, and Decay MMod?
Is there a possibility that a chapter select could be added with ReSrced? And before you say "just type in the map name", I want it to be just like how it is in Decay, with the weapons and items you currently have spawning in with you.
I'm deathly envious of my future self playing this awesome remake...
Eh, I guess if people transform Black Mesa into the style of OBM by using the Steam Workshop, it'll work for me.
I just want a remake of all of Half-Life, and I want all the games to be made by the same developer.
Are you going to remake the original Half-Life, or, at least, Decay? (I want Decay's AI to be like Alyx's in HL2: E1 and E2, so you can play singleplayer without having to switch characters to move Gina or Colette.)
Will Operation: Black Mesa be set in the same universe as Crowbar Collective's Black Mesa?
BoogerPoo2002
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