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Soy el lider y si tranquilo, yo me encargaré de hacer una traducción al español, eso sí subtitulos claro xD
thats it, we are going to choose some actor voices for the npcs, we don't want the beta sounds, we will make new ones, with our original actors voices ;)
No, see again, roof, pilars, more details, better ilumination, scaners...
It would be crazy, isn't it? :P look up and see a train over the roofs, but is cool in the combine tech on HL2 original storyline ;)
Yes, well, i want make a classic controls, and TPP controls, you could chose what you want ;)
In game and with another perspetives, you can see the sky is mid day, like Mr. Zip said, the smoke gases makes the aky looks darker.
Yes, well Vertigo or Skycrapper ;)
You can, count hours guys!
Sounds good, we are considering that ;) thanks.
yes it is, i'm spanish, and yes.
Original Metal Gear on NES
Hater gonna hate, keep up man
Don't worry, next update is coming! And don't worry, now we are more developers ;).
Flipante el curro que te has, y estás dando tio! sigue asi ;) soy Solidsnake18 de Vandal
Yes, we want make better AI.
Yes it is ;)
We are thinking include in place like wasteland or coast,personally, i think is more funny, or epic another battle with gargantua, so we are thinking that.
And nope, we have the original AI code from Half-Life, so we will mod it.
On the beginning, you can see how is crushing a train.
Is new, and is under construction, don't worry.
Is renderer, but not have texture yet, thats the reason ;)
Is coming, maybe today or tomorrow, don't worry, we only want be sure than all is perfect.
I will upload the fixed gameinfo, don't worry, Steampipe **** the original gameinfo.
Yes, we have a big media comming for the next week, so don't worry! :D
Thanks man! ;) Without you(all followers) this couldn't be possible! ;)
Yep, i know, i only want try the atmosphere, like the yellow/green smoke and "toxic look"
Contacta conmigo, soy el lider del Mod
No man, we are working hard, don't worry, you will can see news soon. ;)
Nope, make that is a big mistake, textures, resolutions, props, are a complete chaos.
We are making all maps from 0, but with the same structure, i mean, we see the WC Map, and later we make something like that, from 0, with upgrades, and more detailed)
Other maps, like Trainstation, are based on concepts, no WC Maps(more difficult).
Original storyline(Alpha[Consul, dark atmosphere, Airex...), the other two, are some mixes looking more to HL2 Retail.