Hi, my name is Victor, I'm 21 and I live in Dublin - Ireland. I enjoy pc games, It's where I mostly spend my free time. I believe I am trustable, fun and, most important, friendly. I have lots of games, you may not believe (in fact not even I believed when my mother told me) but I started playing computer games when I was 2 years old, the first game I played was Doom Shareware (DEMO), believe or not I still play it. My favourite games are: Dungeon Keeper (hated 2 though, and cant wait for 3!) all Valve and Id Software games (never played Commander Keen though), Killing Floor, Roller Coaster Tycoon (1 and 2), Duke Nukem 3D (All Expansions), Age Of Empires (2 and The Conquerors), and many others.
This game is also for the iOS so here i am writing a review from my iphone (:
Graphics: awesome, though it lags a bit on my iPhone 4
Story: involving, interesting, genious though its a bit frustrating that changing your actions will end up mostly the same thing, for instance, if you save Doug, hell say the same things as if you saved Carly. Should come up with different endings, would make this game even more addicting, and should, at least, boost its lifetime, because we would play to see "what would have happened if i had chosen the other option?"
Gameplay: stuck. Lets be honest here, everybody likes freedom. I would like to check more options instead of straight forward to my goal. For instance, when you can move in this game, theres an invisible wall to limit your movement, meaning that you cant explore the entire environment, because you have to follow a straigh line! Meaning this story is linear, confirming what i said before. I think we should get more options on the gameplay
Bugs/glitches: the most annoying i found, was one that, if the cutscene ended, and just before the game allow you to move, you clicked something, it would be like youre holding your finger on the screen, meaning that you cant click that button unless you die, or exit the game. Had to restart Carly/Doug rescue scene 4 times because of this annoying glitch, because they died.
Suggestions: different endings would just be more than enough. We should have more options when interacting with the environment. Ill take the car accident scene, where you kill the zombie cop, as an example. When you click the cop, the only option that comes up, is to take the keys, but what about like, "Kick", "Shake" (could be generalized options, like theyll always be there) "Give Item", "Talk To", "Look At" "Search"...that could change a lot in gameplay, story and everything. We could find more items to use in the environment, weapons, food, etc. We should be able to move the camera completely too.
Can't stop playing this ****! Its ******* addicting!
The first time i played this, there wasnt even skins for player models.. i think was doom fortress v0.08 or something like that... But it was already awesome... I spent hours playing this, with my friends and even with the guy who made this! He is awesome seriously, such a nice guy!! And funny thing is that he is brazilian! I was so surprised when i found that out! But long time i don't see him on skulltag... Might check out later. So let's go back to the reviews... Like i said, i played this long time ago, ive seen the updates and stuff... Loved when haroldoop gave spy the cloaking ability!! But by the time that was out, it was sooo overpowered hahahaha... I killed like everybody, seriously, you get 100% invisible so hard to see... Anyways... This mod is awesome, if you are a doom old timer like me, this is unmissible!! I would definately shake haroldoop hands, he did such awesome work... And before i forget: PLEASE MAN, DONT **** DOOM FORTRESS LIKE VALVE DID WITH TF2!!! NO - HATS AND NO TRADES PLEEEEASEEEEE!! 10/10
so cool... i played this long ago... so many things were fixed since i played it for the first time.
too simple... i would make those maps in half a day time...
as you said: some are good but others very crapy
pretty damm cool! I love playing coop maps xD
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