The Walking Dead is a five-part game series set in the same universe as Robert Kirkman’s award-winning comic book series. Play as Lee Everett, a convicted criminal, who has been given a second chance at life in a world devastated by the undead. With corpses returning to life and survivors stopping at nothing to maintain their own safety, protecting an orphaned girl named Clementine may offer him redemption in a world gone to hell.
This game is also for the iOS so here i am writing a review from my iphone (:
Graphics: awesome, though it lags a bit on my iPhone 4
Story: involving, interesting, genious though its a bit frustrating that changing your actions will end up mostly the same thing, for instance, if you save Doug, hell say the same things as if you saved Carly. Should come up with different endings, would make this game even more addicting, and should, at least, boost its lifetime, because we would play to see "what would have happened if i had chosen the other option?"
Gameplay: stuck. Lets be honest here, everybody likes freedom. I would like to check more options instead of straight forward to my goal. For instance, when you can move in this game, theres an invisible wall to limit your movement, meaning that you cant explore the entire environment, because you have to follow a straigh line! Meaning this story is linear, confirming what i said before. I think we should get more options on the gameplay
Bugs/glitches: the most annoying i found, was one that, if the cutscene ended, and just before the game allow you to move, you clicked something, it would be like youre holding your finger on the screen, meaning that you cant click that button unless you die, or exit the game. Had to restart Carly/Doug rescue scene 4 times because of this annoying glitch, because they died.
Suggestions: different endings would just be more than enough. We should have more options when interacting with the environment. Ill take the car accident scene, where you kill the zombie cop, as an example. When you click the cop, the only option that comes up, is to take the keys, but what about like, "Kick", "Shake" (could be generalized options, like theyll always be there) "Give Item", "Talk To", "Look At" "Search"...that could change a lot in gameplay, story and everything. We could find more items to use in the environment, weapons, food, etc. We should be able to move the camera completely too.
Groundbreaking, an absolutely brilliant and inspirational release by Telltale that made me rethink how I thought about adventure gaming and episodic releases. I gave this game a 9 only because it dragged on in places, put in several rather arbitrary choices (morally speaking, which is a point they pump hard) and ultimately missed several opportunities to implement concepts that presumably were left out due to time and staff restraints. Telltale is definitely a company to watch.
This was a good game. I thought I would be tired of it after a little while because of too many zombies but I soon found that it had a very rich set of characters with complex stories which grabbed my attention.
The graphics were not all that impressive but I won't mark down on that.
The final episode I would give a 10, the others a 9.