"2) Blood is looking strange. It keeps flickering in the ground, and sometimes I can see the blood pools thru the corpses.A: Go to Options > Display Options > OpenGL Options > Preferences > Smooth Sprite Edges - ALWAYS"
One of the greatest mod I've downloaded from this site. Really great features and tweaks and most of all I liked about this mod is that I still had a feeling, that I'm playing Max Payne 2. And idea about changing skins in some chapters is really great. I really have been waiting for a mod, that doesn't twist game's mechanics, but improving it and adding some new stuff. Still, there are some bugs. Mind if I post a list of things that I think would be great to change?
- dismemberment. Not only from grenades, but disappering heads after a headshot from shotgun would be great.
- dead bodies are not burning after blowing up from a grenade (that is kinda strange).
- mooks that have been burned from molotov cocktail and crawling around have too much health, it takes about five or seven shots to kill them and it's kinda weird.
- cover system doesn't work sometimes.
Later I can post a little more, right now I'm a little busy :)
And yeah, when I checked the trailer of 0.17 version (I am currently playing 0.16 on Skulltag) I've noticed that all enemies have better textures. It was specifically done for 0.17 or I jst didn't maxed out all the settings?
Uh, sorry. I actually found out, how to solve this problem. But still, in skulltag version there was a HUD, that not only shown how much bullets and shells I have in the pockets, but in the clip too. I'm kinda lost here, because I'm not sure, was it to be in the mod, or it was the skulltag's original HUD. Also, before I heard so much sound from the monsters, they were actually provoking and taunting the player, but now I only hear grunts of pain, that's all.
Don't know why, but vertical look doesn't work and I don't know how to enable it. I've been playin v0.16 on Skulltag engine and everything was perfect, but now - I don't know what's wrong.
I've downloaded Doom2.wad and dropped it into GZDoom folder, then downloaded latest version of Brutal Doom, dropped .pk3 file into folder and then on the gzdoom.exe
Hi, man. Sorry for my English, I am from Kazakhstan. I've downloaded this mod, changed lines in bioengine.ini, as was said in "readme", then I've launched Texmod, choosed "masseffect.exe" as an application and for package opened the "fullpack081812.tpf" file, then clicked "Run", but got a message saying "**** happened - D'Oh". What I could do wrong? Also, I've used LAA program to modify "masseffect.exe".
Though, thanks for the mod, but it would be brilliant, if you helped me to launch it. ;)
"2) Blood is looking strange. It keeps flickering in the ground, and sometimes I can see the blood pools thru the corpses.A: Go to Options > Display Options > OpenGL Options > Preferences > Smooth Sprite Edges - ALWAYS"
Uh. It doesn't help.
I've downloaded mod from here:
Moddb.com
Is there any difference between two versions?
One of the greatest mod I've downloaded from this site. Really great features and tweaks and most of all I liked about this mod is that I still had a feeling, that I'm playing Max Payne 2. And idea about changing skins in some chapters is really great. I really have been waiting for a mod, that doesn't twist game's mechanics, but improving it and adding some new stuff. Still, there are some bugs. Mind if I post a list of things that I think would be great to change?
- dismemberment. Not only from grenades, but disappering heads after a headshot from shotgun would be great.
- dead bodies are not burning after blowing up from a grenade (that is kinda strange).
- mooks that have been burned from molotov cocktail and crawling around have too much health, it takes about five or seven shots to kill them and it's kinda weird.
- cover system doesn't work sometimes.
Later I can post a little more, right now I'm a little busy :)
Got this, when tried to start game with this mod:
Exception in engineInit:R_Script: Can't parse assignment to variable "SlotIndex"
in [attributes]/[Combat.txt]!
Assignment: "slotid_combat" Format:"%d"
What should I do?
Tried to start a game with this mod and got this error:
Exception in engineInit:R_Script: Can't parse assignment to variable "SlotIndex"
in [attributes]/[action.txt]!
Assignment: "slotid_action" Format:"%d"
What should I do?
I can see blood through the bodies, what should I do?
And yeah, when I checked the trailer of 0.17 version (I am currently playing 0.16 on Skulltag) I've noticed that all enemies have better textures. It was specifically done for 0.17 or I jst didn't maxed out all the settings?
I can see blood through the bodies, what should I do?
Uh, sorry. I actually found out, how to solve this problem. But still, in skulltag version there was a HUD, that not only shown how much bullets and shells I have in the pockets, but in the clip too. I'm kinda lost here, because I'm not sure, was it to be in the mod, or it was the skulltag's original HUD. Also, before I heard so much sound from the monsters, they were actually provoking and taunting the player, but now I only hear grunts of pain, that's all.
Don't know why, but vertical look doesn't work and I don't know how to enable it. I've been playin v0.16 on Skulltag engine and everything was perfect, but now - I don't know what's wrong.
I've downloaded Doom2.wad and dropped it into GZDoom folder, then downloaded latest version of Brutal Doom, dropped .pk3 file into folder and then on the gzdoom.exe
No, it didn't work.
Hi, man. Sorry for my English, I am from Kazakhstan. I've downloaded this mod, changed lines in bioengine.ini, as was said in "readme", then I've launched Texmod, choosed "masseffect.exe" as an application and for package opened the "fullpack081812.tpf" file, then clicked "Run", but got a message saying "**** happened - D'Oh". What I could do wrong? Also, I've used LAA program to modify "masseffect.exe".
Though, thanks for the mod, but it would be brilliant, if you helped me to launch it. ;)