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BloodRavenCaptain
BloodRavenCaptain @ Brutal Doom

So, when will Project Brutality release for 20b version?

Good karma-1 votes
BloodRavenCaptain
BloodRavenCaptain @ Brutal Doom

It's gory, but it can be so much more!

Good karma+1 vote
BloodRavenCaptain
BloodRavenCaptain @ Brutal Doom

Also, when you use dual plasmaguns and try to kick someone, left plasmagun transforms into assault rifle

Good karma+4 votes
BloodRavenCaptain
BloodRavenCaptain @ Brutal Doom

What do you think about making Brutal Blood?

Good karma+3 votes
BloodRavenCaptain
BloodRavenCaptain @ Brutal Doom

Mark, what do you think about creating Brutal Blood in future?

Good karma+1 vote
BloodRavenCaptain
BloodRavenCaptain @ MEHEM v0.4 - New Soundtrack

Music is ****. Music was the only major thing I never had problem with in Extended Cut. This track makes everything look like some childish cartoon with Big Bad Robots, it defiles the feeling of victory.

Good karma+1 vote
BloodRavenCaptain
BloodRavenCaptain @ Brutal Doom

I tried it on Zandronum and GZDoom, doesn't help at all. But I didn't try to turn it off, maybe I should. Will post results later.

Good karma+1 vote
BloodRavenCaptain
BloodRavenCaptain @ Brutal Doom

I did. I downloaded the latest version from GZDoom site, but it doesn't help.

Good karma+1 vote
BloodRavenCaptain
BloodRavenCaptain @ Brutal Doom

"Sprites seems to be halfway cut in the ground.A: Go to Options > Display Options > OpenGL Options > Preferences > Adjust Sprite Clipping - ALWAYS"
It doesn't help. I've already tried both GZDoom and Zandronum - problem is STILL there.

Good karma+1 vote
BloodRavenCaptain
BloodRavenCaptain @ Brutal Doom

Guys, I have this problem. I can see blood through bodies.
Keep4u.ru
How can I fix that?

Good karma+2 votes
BloodRavenCaptain
BloodRavenCaptain @ Brutal Doom

You mean new shotgun and improved assault rifle, as in the video above, right?

Good karma+1 vote
BloodRavenCaptain
BloodRavenCaptain @ Brutal Doom

Sarge, can you please release a list of improvements of v19? Or you don't want to spoil a surprise? If that's the case, can you please at least show it AFTER release of v19?

Good karma+1 vote
BloodRavenCaptain
BloodRavenCaptain @ Brutal Doom - FAQ and Troubleshooting

"2) Blood is looking strange. It keeps flickering in the ground, and sometimes I can see the blood pools thru the corpses.A: Go to Options > Display Options > OpenGL Options > Preferences > Smooth Sprite Edges - ALWAYS"

Uh. It doesn't help.

Good karma+3 votes
BloodRavenCaptain
BloodRavenCaptain @ Payne Effects 3

I've downloaded mod from here:
Moddb.com
Is there any difference between two versions?

Good karma+1 vote
BloodRavenCaptain
BloodRavenCaptain @ Payne Effects 3

One of the greatest mod I've downloaded from this site. Really great features and tweaks and most of all I liked about this mod is that I still had a feeling, that I'm playing Max Payne 2. And idea about changing skins in some chapters is really great. I really have been waiting for a mod, that doesn't twist game's mechanics, but improving it and adding some new stuff. Still, there are some bugs. Mind if I post a list of things that I think would be great to change?
- dismemberment. Not only from grenades, but disappering heads after a headshot from shotgun would be great.
- dead bodies are not burning after blowing up from a grenade (that is kinda strange).
- mooks that have been burned from molotov cocktail and crawling around have too much health, it takes about five or seven shots to kill them and it's kinda weird.
- cover system doesn't work sometimes.

Later I can post a little more, right now I'm a little busy :)

Good karma+1 vote
BloodRavenCaptain
BloodRavenCaptain @ Cinema

Got this, when tried to start game with this mod:

Exception in engineInit:R_Script: Can't parse assignment to variable "SlotIndex"
in [attributes]/[Combat.txt]!
Assignment: "slotid_combat" Format:"%d"

What should I do?

Good karma+2 votes
BloodRavenCaptain
BloodRavenCaptain @ Payne Effects 3

Tried to start a game with this mod and got this error:

Exception in engineInit:R_Script: Can't parse assignment to variable "SlotIndex"
in [attributes]/[action.txt]!
Assignment: "slotid_action" Format:"%d"

What should I do?

Good karma+2 votes
BloodRavenCaptain
BloodRavenCaptain @ Brutal Doom

I can see blood through the bodies, what should I do?

Good karma+1 vote
BloodRavenCaptain
BloodRavenCaptain @ Brutal Doom

And yeah, when I checked the trailer of 0.17 version (I am currently playing 0.16 on Skulltag) I've noticed that all enemies have better textures. It was specifically done for 0.17 or I jst didn't maxed out all the settings?

Good karma+1 vote
BloodRavenCaptain
BloodRavenCaptain @ Brutal Doom

I can see blood through the bodies, what should I do?

Good karma+1 vote
BloodRavenCaptain
BloodRavenCaptain @ Brutal Doom

Uh, sorry. I actually found out, how to solve this problem. But still, in skulltag version there was a HUD, that not only shown how much bullets and shells I have in the pockets, but in the clip too. I'm kinda lost here, because I'm not sure, was it to be in the mod, or it was the skulltag's original HUD. Also, before I heard so much sound from the monsters, they were actually provoking and taunting the player, but now I only hear grunts of pain, that's all.

Good karma+1 vote
BloodRavenCaptain
BloodRavenCaptain @ Brutal Doom

Don't know why, but vertical look doesn't work and I don't know how to enable it. I've been playin v0.16 on Skulltag engine and everything was perfect, but now - I don't know what's wrong.
I've downloaded Doom2.wad and dropped it into GZDoom folder, then downloaded latest version of Brutal Doom, dropped .pk3 file into folder and then on the gzdoom.exe

Good karma+1 vote
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