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Comment History  (0 - 30 of 76)
blademaster83 Jul 12 2014, 4:09pm says:

Very charming looking, the trailer has me entranced. I can't judge from a trailer, but it looks very varied and kinda complicated, but also intruiging.

+2 votes     article: So Many Me's coming to Steam & OUYA this July, 17th!
blademaster83 Jun 5 2014, 2:25pm says:

Why is she half-naked?

+1 vote     media: Test Character
blademaster83 May 6 2014, 6:27pm says:

They look... roman. I don't know whether this is an improvement over the last.

0 votes     media: Nobles of the House of FĂ«anor (reworked)
blademaster83 Mar 21 2014, 3:27am says:

Looks beautifull, really captures the Legacy of Kain atmosphere, are you planning to revive the project? :)

+1 vote     media: wasserbunde
blademaster83 Mar 7 2014, 4:20pm says:

Wow, he actually looks bearable now, thank you :)

+1 vote     media: Screenshots
blademaster83 Jan 31 2014, 1:33pm says:

Hello Xaphan, I tried your mod today and I'm really enjoying myself. The new levels of depth and variation are sweet. So I wanted to help by listing some issues i'm having or just stating opinions.

- Seifed has a woman's voice
- Hirelings have french voices. I don't know if this is intentional.
- Swamp horrors are named SwampS horror, the extra S is wrong. Same for SwampS spiders
- Veteran swamp horrors have an ability to spin webs.
- How do you combine the charms and relics? It's not specified anywhere. In fact many items seem unusable, like the salvage kit.
- Can you explain how to increase the Gear level? I understand, it's via the Specialties, but it seems unclear to newcomers.
- There seems to be an uneven ratio drop of Health and Mana potions. As a warrior, all I'm getting are mana potions.
- On a personal note, might I suggest removing the Stamina bar? It useless, even the Sorceress overcomes this issue in a couple of levels.
- Sometimes the game feels too easy. I suggest raising the damage output on some creatures, like the young cave wurm. I'm playing on a difficulty for 8 players and they can barely scratch me. Same goes for poison effects.
- Having four levels of belt space from the beginning is not a good idea. Eliminates any form of pressure and a need to restock.
- You probably already have this on your mind, but is there a way to restict some classes from certain gear? There's no point in having mage gear if I can just as easily wear heavy armor. At least for the starting areas.
- Can you please put some items for gear level one? Being stuck with the same gear until leveling up my specialty doesn't really excite me.
- The Lycanthropy skill has nothing to do with vampirism. On contrare its the disease that transforms into a werewolf. Also make it more rare to use. If i specialise in melee, nothing stops me from being a vampire all the time and pounding everything in my path
- Wanga dolls don't display in the game screen

+1 vote     mod: Le Royaume des Ombres
blademaster83 Jan 31 2014, 1:27pm replied:

Yes I agree on making it a separate file, for the sake of nostalgia :D

+1 vote     media: raziel facelift
blademaster83 Jan 30 2014, 4:32pm says:

You know, I can't agree with Raziel having a human face. Firstly this collides with his blue-ish skin and it looks ugly. Second after passing through the Abyss he can't have kept his skin. Raziel comments that the Abyss is like acid if i'm not mistaken.

+2 votes     media: raziel facelift
blademaster83 Jan 30 2014, 3:16am says:

Awesome! I'll try this mod as soon as I have the time. Keep on going, your work looks great.

+1 vote     download: [Full] Le Royaume des Ombres 3.00
blademaster83 Jan 18 2014, 3:53pm says:

Beautifull. The old design looks almost deserted, but now it feels like a functional city

+3 votes     media: (WIP) New Knight Townscreen - many polishments
blademaster83 Jan 12 2014, 2:15pm says:

What does modest mean, does it simplify the way characters and units look?
Also, do you plan on creating a Warriors of the north version?

+1 vote     download: King's Bounty Crossworlds Modesty Mod
blademaster83 Jan 7 2014, 4:11am says:

They look very good. So the point is to create all creatures, with the exception of the Gnoms, lizard kin?

+1 vote     media: New Witch lineup
blademaster83 Dec 30 2013, 5:01pm says:

And a heroic new age

+3 votes     media: Happy New Year!
blademaster83 Dec 22 2013, 1:05pm says:

All hail, I was expecting this to take a lot longer. Happy holidays to you and take a well earned brake :)

+5 votes     download: DOOM:ONE V0.4.1
blademaster83 Dec 15 2013, 12:48pm says:

It looks very beautiful, great work

+1 vote     mod: Hand Drawn Graphics texture upgrade
blademaster83 Dec 14 2013, 5:19pm says:

You're adding new things, now it looks really thematic, I love it.

+3 votes     media: Towel of Babel
blademaster83 Dec 12 2013, 1:08pm says:

It's so beautifull, reminds me of Gothic II. Can't wait to explore it ^^

+2 votes     media: The Wasteland
blademaster83 Dec 6 2013, 4:34pm says:

Holy cow, a great looking mod for one of my favourite games! I look forward to seeing more ^^

+3 votes     mod: Dungeon Siege Legendary Pack
blademaster83 Dec 4 2013, 2:46am says:

By the way, I never did ask, for how long is the beta test going to continue? Any plans for that?

+1 vote     media: Inferno Creatures (rough)
blademaster83 Dec 2 2013, 3:25pm says:

Wow,they're gourgeus, so hellish and brutal- looking, I love them. How far in development are they?

+2 votes     media: Inferno Creatures (rough)
blademaster83 Nov 28 2013, 4:27pm replied:

I still have nothing. Look, could you just send it to my e-mail? This just isn't working.

+1 vote     mod: DOOM:ONE
blademaster83 Nov 28 2013, 3:52pm replied:

Could you please send it to me again, my inbox is empty :)

+1 vote     mod: DOOM:ONE
blademaster83 Nov 28 2013, 2:57am replied:

My private messages? There's nothing in there. What do you mean by pms?

+1 vote     mod: DOOM:ONE
blademaster83 Nov 27 2013, 4:06pm replied:

Well then what am I suppoced to do, I'm stuck on Erebus?

+1 vote     mod: DOOM:ONE
blademaster83 Nov 26 2013, 2:43pm replied:

I believe the building in mt. Erebus I mentioned is broken. You know there is a side portal that leads in and out of there, well, when accessed the screen blows up in a tornado of blurrines, therefore making the level inpassable...

+1 vote     mod: DOOM:ONE
blademaster83 Nov 26 2013, 12:30pm says:

Unholy cathedral, blurry barriers, left corridor with the three pinkies and the imp, next to the room with the plasma rifle
The room with the 6 skull barrier, that holds the BFG, next to the exit, you've doubled it by accident when I had visited it before, can't remember where though
Why is the exit door where it is right now, in my opinion it should have its link with the large circular chamber with the 4 teleporters?
The large building in mt. Erebus, that has 4 caged imps in front of it, has no door, making it inaccessable
Again, i'm really sorry I can't take pictures, when I do, all I get is a black screen

+1 vote     mod: DOOM:ONE
blademaster83 Nov 24 2013, 12:58pm says:

It's very cool, but it seems like it has too much elements to it, like one of those hats that have a bushel of fruit on top

+1 vote     media: Graveyard
blademaster83 Nov 24 2013, 11:40am says:

Your mod looks amasing, I've been dying to see something like this and you make my dreams come true. Can' wait to see more ^^

+3 votes     mod: WarCraft II: Rise of Shadows (demo)
blademaster83 Nov 23 2013, 4:54pm says:

Well as far I can tell, there are no problems. Dynamic lights are splendid. There is just one thing. In the new corridor you've added to the Nuclear plant. 6 30 minute on the video up there, am I suppoced to take damage from it, because nothing indicates it...

+1 vote     mod: DOOM:ONE
blademaster83 Nov 23 2013, 2:15pm says:

Thank you for the extensive fix. I'll go over as much as I can tonight :)

+1 vote     download: DOOM:ONE V0.3.4
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Jul 29, 2014
Bulgaria Bulgaria
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