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Looks beautifull, really captures the Legacy of Kain atmosphere, are you planning to revive the project? :)
Wow, he actually looks bearable now, thank you :)
Hello Xaphan, I tried your mod today and I'm really enjoying myself. The new levels of depth and variation are sweet. So I wanted to help by listing some issues i'm having or just stating opinions.
- Seifed has a woman's voice
- Hirelings have french voices. I don't know if this is intentional.
- Swamp horrors are named SwampS horror, the extra S is wrong. Same for SwampS spiders
- Veteran swamp horrors have an ability to spin webs.
- How do you combine the charms and relics? It's not specified anywhere. In fact many items seem unusable, like the salvage kit.
- Can you explain how to increase the Gear level? I understand, it's via the Specialties, but it seems unclear to newcomers.
- There seems to be an uneven ratio drop of Health and Mana potions. As a warrior, all I'm getting are mana potions.
- On a personal note, might I suggest removing the Stamina bar? It useless, even the Sorceress overcomes this issue in a couple of levels.
- Sometimes the game feels too easy. I suggest raising the damage output on some creatures, like the young cave wurm. I'm playing on a difficulty for 8 players and they can barely scratch me. Same goes for poison effects.
- Having four levels of belt space from the beginning is not a good idea. Eliminates any form of pressure and a need to restock.
- You probably already have this on your mind, but is there a way to restict some classes from certain gear? There's no point in having mage gear if I can just as easily wear heavy armor. At least for the starting areas.
- Can you please put some items for gear level one? Being stuck with the same gear until leveling up my specialty doesn't really excite me.
- The Lycanthropy skill has nothing to do with vampirism. On contrare its the disease that transforms into a werewolf. Also make it more rare to use. If i specialise in melee, nothing stops me from being a vampire all the time and pounding everything in my path
- Wanga dolls don't display in the game screen
Yes I agree on making it a separate file, for the sake of nostalgia :D
You know, I can't agree with Raziel having a human face. Firstly this collides with his blue-ish skin and it looks ugly. Second after passing through the Abyss he can't have kept his skin. Raziel comments that the Abyss is like acid if i'm not mistaken.
Awesome! I'll try this mod as soon as I have the time. Keep on going, your work looks great.
Beautifull. The old design looks almost deserted, but now it feels like a functional city
What does modest mean, does it simplify the way characters and units look?
Also, do you plan on creating a Warriors of the north version?
They look very good. So the point is to create all creatures, with the exception of the Gnoms, lizard kin?
And a heroic new age
All hail, I was expecting this to take a lot longer. Happy holidays to you and take a well earned brake :)
It looks very beautiful, great work
You're adding new things, now it looks really thematic, I love it.
It's so beautifull, reminds me of Gothic II. Can't wait to explore it ^^
Holy cow, a great looking mod for one of my favourite games! I look forward to seeing more ^^
By the way, I never did ask, for how long is the beta test going to continue? Any plans for that?
Wow,they're gourgeus, so hellish and brutal- looking, I love them. How far in development are they?
I still have nothing. Look, could you just send it to my e-mail? This just isn't working.
Could you please send it to me again, my inbox is empty :)
My private messages? There's nothing in there. What do you mean by pms?
Well then what am I suppoced to do, I'm stuck on Erebus?
I believe the building in mt. Erebus I mentioned is broken. You know there is a side portal that leads in and out of there, well, when accessed the screen blows up in a tornado of blurrines, therefore making the level inpassable...
Unholy cathedral, blurry barriers, left corridor with the three pinkies and the imp, next to the room with the plasma rifle
The room with the 6 skull barrier, that holds the BFG, next to the exit, you've doubled it by accident when I had visited it before, can't remember where though
Why is the exit door where it is right now, in my opinion it should have its link with the large circular chamber with the 4 teleporters?
The large building in mt. Erebus, that has 4 caged imps in front of it, has no door, making it inaccessable
Again, i'm really sorry I can't take pictures, when I do, all I get is a black screen
It's very cool, but it seems like it has too much elements to it, like one of those hats that have a bushel of fruit on top
Your mod looks amasing, I've been dying to see something like this and you make my dreams come true. Can' wait to see more ^^
Well as far I can tell, there are no problems. Dynamic lights are splendid. There is just one thing. In the new corridor you've added to the Nuclear plant. 6 30 minute on the video up there, am I suppoced to take damage from it, because nothing indicates it...
Thank you for the extensive fix. I'll go over as much as I can tonight :)
Let me guess, advanced geometry? It doesn't sound too bad, especially if you have it laid out before you.
Interesting, I always imagined it as a huge list of coding, where you have to look with a magnifying glass to find things. How else can we explain the enormous bugs left out by developers :)
Out of curiousity, I'm no programmer, but I'm curious as to how these bugs appear. Missing textures, mistakes in placement and such.