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Thank you for the extensive fix. I'll go over as much as I can tonight :)
Let me guess, advanced geometry? It doesn't sound too bad, especially if you have it laid out before you.
Interesting, I always imagined it as a huge list of coding, where you have to look with a magnifying glass to find things. How else can we explain the enormous bugs left out by developers :)
Out of curiousity, I'm no programmer, but I'm curious as to how these bugs appear. Missing textures, mistakes in placement and such.
And you call yourself a programmer :D :P
Wait, are these bugs caused by the barrier, or something else?
Alright, just say when and I'll make a video. You can use it to advertise all around. And I'll consider what to do with the engine.
Wait, the rusty gears open the room with the Soul orb and the two Cyberdemons, being smashed?
By the way, a thought sprung to mind. How about when you finish everything you have planned for E1, I make a speedrun video, showing off this polished race track? I just need you to tell me how to record such a video, is there a program?
I'm using Zdoom, I tried others, but had massive problems. This "new" barrier stops nothing, but obstructs vision, which is problematic, considering the Hell baron.
Don't worry about taking time, it's worse if they are there, because I have to restart the episode each time.
Hi adamclare, thank you for the fix, I decided to make a whole list of bugs and alike I've noticed:
- Lots of Exclamation marks in starting area of the Hangar and in the newly added room to the left, which mark missing objects
- Minor FPS drop, when entering Nuclear plant
- Please, can you tell me what the blazes the lever with the rusty cogs grinding, does, I repeated this level maybe 10 times and I can't discover it
- The new decorations in both the Hangar and the Nuclear plant look beautifull, no issues
- Leaving the Nuclear plant, on the door to the outside there's a sort of a distortion barrier, but passing through fixes it (there's a similar thing at the begining of E3 in the cave to the right)
- Leaving the Sloughs of Despair, there's a ledge, but since you can jump over it, there's no point in searching for the button that opens the door to the button that lowers it
- E3, right after the invisible barrier you fixed, there are two pillars, right, that come down on you if you step below them, well the pillar on the right is obstructed by a barrier
- A-and another game breaking barrier after the room with the 3 levers and the pillars. I beg of you, take a few days, but scan ahead for any more of these.
Very nice, might I suggest increasing the contrast between the two, otherwise the darkened areas look blank.
Sorry to say it chief, but I have another one. This time an invisible barrier in the House of Pain, middle of the stairs, front of the entrance, bullets pass right through, I can not.
AAnd the good bits. I love what you've done with everything, it's like playing the game anew, even harder, if that was possible, I'm getting mutilated every 2nd minute :D The transition is very good and the piece with the broken portal in E3M1 was really nice.
Vodoo dolls, huh, well I'll be damned :D Thank you for the quick fix.
Hey, I found another big issue. Again I'm not sure if it's because of this mod. However removing any of the others, crashes my save game and I can not verify. At the entrance of Limbo on E3, I find a sort of a mirror image of myself. There are two of them in fact, one at the door to Limbo, the other next to the corridor, leading to the door. I can't get past and if I attack them, I die violently.
Also, thanks for the update, everything looks really fancy and high- tech now :P
Looks a bit mishapen, are those support collumns? Nicely intergrated though.
Hey, great work on the first level of E1. However I have a huge problem with missing textures, firstly in the secret pool with the blue armor and secondly in the starting area of E3. Otherwise there are no problems. I'm not sure whether it's a issue from me...
Oh, hell yes ^^
Forsaken, the undead are under Arthas now
Ah, smart man
However, might I suggest enlarging them a bit. As it is many people might miss them, I believe
Cameras?! If this is what I think it will be awesome to prepare for larger battles. Great work :)
Damn, you're fast. Out of curousity, how long did it take you to finish E1 and E2 sepperately?
No, I apologise I tried and couldn't
Also, first secret after picking up shotgun, reveals a red button, which opens a red door with a map and armor. I don't think that's supposed to happen
Hello again, I have a question: in both E1 and E2 there's a room right at the beginning, rectangular in shape. Both are empty so what is their purpose?
Thank you, yes, I didn't need to use the switch, I suggest looking into the other doors if you have the time, just in case.
Also one more thing, I'm not sure about this, as closing to the portal I was in a state of bloodlust, however I never got the red key, yet I remember pressing a red colored button... Which might also explain the rush.
Hello again. I've got to say the ending to E1 is incredible, your inspiration was Doom 3, right?
However I have a few notes. By the end, before hell, you no longer need to go through the whole complex, you can just rush to the portal, can you do something about that, makes the rest of the level pointless.
The Ettins withing Hell are a great addition, but are too weak, if you can give them more health, maybe similar to Pinky demons'
Intruiging, but also a bit barren, how about a lava lake for instance. Also keep up the awesome work, I'm playing E1 right now and love everything.
I for instance have many options applied and rarely see any problems, an object not working and the stack experience too, but otherwise it's fine.
It's not constant, it happens from time to time and it can ruin a game. Also I've noticed that it doesn't nessessarly kill you, if you have a lot of health and armor, but severly damages you.