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Comment History  (30 - 60 of 79)
blademaster83
blademaster83 Jun 5 2014, 2:25pm says:

Why is she half-naked?

+1 vote   media: Test Character
blademaster83
blademaster83 May 6 2014, 6:27pm says:

They look... roman. I don't know whether this is an improvement over the last.

0 votes   media: Nobles of the House of FĂ«anor (reworked)
blademaster83
blademaster83 Mar 7 2014, 4:20pm says:

Wow, he actually looks bearable now, thank you :)

+1 vote   media: Screenshots
blademaster83
blademaster83 Jan 31 2014, 1:27pm replied:

Yes I agree on making it a separate file, for the sake of nostalgia :D

+1 vote   media: raziel facelift
blademaster83
blademaster83 Jan 30 2014, 4:32pm says:

You know, I can't agree with Raziel having a human face. Firstly this collides with his blue-ish skin and it looks ugly. Second after passing through the Abyss he can't have kept his skin. Raziel comments that the Abyss is like acid if i'm not mistaken.

+2 votes   media: raziel facelift
blademaster83
blademaster83 Jan 30 2014, 3:16am says:

Awesome! I'll try this mod as soon as I have the time. Keep on going, your work looks great.

+1 vote   download: [Full] Le Royaume des Ombres 3.00
blademaster83
blademaster83 Jan 18 2014, 3:53pm says:

Beautifull. The old design looks almost deserted, but now it feels like a functional city

+3 votes   media: (WIP) New Knight Townscreen - many polishments
blademaster83
blademaster83 Jan 12 2014, 2:15pm says:

What does modest mean, does it simplify the way characters and units look?
Also, do you plan on creating a Warriors of the north version?

+2 votes   download: King's Bounty Crossworlds Modesty Mod
blademaster83
blademaster83 Jan 7 2014, 4:11am says:

They look very good. So the point is to create all creatures, with the exception of the Gnoms, lizard kin?

+1 vote   media: New Witch lineup
blademaster83
blademaster83 Dec 22 2013, 1:05pm says:

All hail, I was expecting this to take a lot longer. Happy holidays to you and take a well earned brake :)

+5 votes   download: DOOM:ONE V0.4.1
blademaster83
blademaster83 Dec 14 2013, 5:19pm says:

You're adding new things, now it looks really thematic, I love it.

+3 votes   media: Towel of Babel
blademaster83
blademaster83 Dec 6 2013, 4:34pm says:

Holy cow, a great looking mod for one of my favourite games! I look forward to seeing more ^^

+3 votes   mod: Dungeon Siege Legendary Pack
blademaster83
blademaster83 Dec 2 2013, 3:25pm says:

Wow,they're gourgeus, so hellish and brutal- looking, I love them. How far in development are they?

+2 votes   media: Inferno Creatures (rough)
blademaster83
blademaster83 Nov 24 2013, 11:40am says:

Your mod looks amasing, I've been dying to see something like this and you make my dreams come true. Can' wait to see more ^^

+3 votes   mod: WarCraft II: Rise of Shadows (demo)
blademaster83
blademaster83 Nov 20 2013, 5:00pm says:

Very nice, might I suggest increasing the contrast between the two, otherwise the darkened areas look blank.

+4 votes   media: Dynamic Lighting
blademaster83
blademaster83 Nov 18 2013, 4:38pm says:

Looks a bit mishapen, are those support collumns? Nicely intergrated though.

+1 vote   media: E1M2 Getting a facelift....
blademaster83
blademaster83 Nov 16 2013, 5:33pm says:

Oh, hell yes ^^

+3 votes   download: DOOM:ONE V0.3.4
blademaster83
blademaster83 Nov 7 2013, 4:29pm replied:

However, might I suggest enlarging them a bit. As it is many people might miss them, I believe

+1 vote   media: Well look what I discovered how to do...
blademaster83
blademaster83 Nov 7 2013, 3:55pm says:

Cameras?! If this is what I think it will be awesome to prepare for larger battles. Great work :)

+1 vote   media: Well look what I discovered how to do...
blademaster83
blademaster83 Nov 5 2013, 3:53pm says:

Damn, you're fast. Out of curousity, how long did it take you to finish E1 and E2 sepperately?

+1 vote   media: Lvls 1 - 7 Linked and Linedefs done!
blademaster83
blademaster83 Nov 2 2013, 5:14pm says:

Intruiging, but also a bit barren, how about a lava lake for instance. Also keep up the awesome work, I'm playing E1 right now and love everything.

+1 vote   media: Start of E3M1
blademaster83
blademaster83 Oct 27 2013, 12:13pm says:

Sweet!!

+2 votes   media: Work has begun on Inferno!
blademaster83
blademaster83 Oct 10 2013, 4:33am replied:

... Hold your horses, no one ever said anything about sets, I did not sign up for this. Now I'm ecstatic and I won't be able to sleep :d

+2 votes   media: Inventory Screen
blademaster83
blademaster83 Oct 9 2013, 2:29pm says:

The integration is pretty damn sweet, I never liked HOMM2's inventory screen. ;)

+1 vote   media: Inventory Screen
blademaster83
blademaster83 Oct 3 2013, 1:49pm replied:

Oh, so they do, I saw in the actual game. If the concept is old are you planning to make any design changes on the models because it would seem cooler to me if the Ettins fought with their hands, rather than a club.

+1 vote   media: Gipsy Units
blademaster83
blademaster83 Oct 3 2013, 5:51am replied:

That is great, I really want to see them now :D
Also on a different note, aren't Ettins two- headed giants, not that I mind but I'm curious about the art design?

+1 vote   media: Gipsy Units
blademaster83
blademaster83 Oct 2 2013, 3:25am says:

The all look superb, will all of these creatures be upgradeable?

+2 votes   media: Gipsy Units
blademaster83
blademaster83 Aug 19 2013, 4:15am says:

Freaking sweet, totally worth the wait ^^

+4 votes   download: Soulvizier Beta 0.90
blademaster83
blademaster83 Nov 23 2013, 4:54pm says:

Well as far I can tell, there are no problems. Dynamic lights are splendid. There is just one thing. In the new corridor you've added to the Nuclear plant. 6 30 minute on the video up there, am I suppoced to take damage from it, because nothing indicates it...

+1 vote   mod: DOOM:ONE
blademaster83
blademaster83 Nov 23 2013, 2:15pm says:

Thank you for the extensive fix. I'll go over as much as I can tonight :)

+1 vote   download: DOOM:ONE V0.3.4
blademaster83
blademaster83 Nov 21 2013, 4:44pm replied:

Let me guess, advanced geometry? It doesn't sound too bad, especially if you have it laid out before you.

+1 vote   mod: DOOM:ONE
blademaster83
blademaster83 Nov 21 2013, 4:34pm replied:

Interesting, I always imagined it as a huge list of coding, where you have to look with a magnifying glass to find things. How else can we explain the enormous bugs left out by developers :)

+1 vote   mod: DOOM:ONE
blademaster83
blademaster83 Nov 21 2013, 4:20pm replied:

Out of curiousity, I'm no programmer, but I'm curious as to how these bugs appear. Missing textures, mistakes in placement and such.

+1 vote   mod: DOOM:ONE
blademaster83
blademaster83 Nov 21 2013, 4:13pm replied:

And you call yourself a programmer :D :P
Wait, are these bugs caused by the barrier, or something else?

+1 vote   mod: DOOM:ONE
blademaster83
blademaster83 Nov 21 2013, 2:13pm replied:

Alright, just say when and I'll make a video. You can use it to advertise all around. And I'll consider what to do with the engine.

+1 vote   mod: DOOM:ONE
blademaster83
blademaster83 Nov 21 2013, 8:02am replied:

Wait, the rusty gears open the room with the Soul orb and the two Cyberdemons, being smashed?
By the way, a thought sprung to mind. How about when you finish everything you have planned for E1, I make a speedrun video, showing off this polished race track? I just need you to tell me how to record such a video, is there a program?

+1 vote   mod: DOOM:ONE
blademaster83
blademaster83 Nov 21 2013, 7:37am replied:

I'm using Zdoom, I tried others, but had massive problems. This "new" barrier stops nothing, but obstructs vision, which is problematic, considering the Hell baron.
Don't worry about taking time, it's worse if they are there, because I have to restart the episode each time.

+1 vote   mod: DOOM:ONE
blademaster83
blademaster83 Nov 21 2013, 6:14am says:

Hi adamclare, thank you for the fix, I decided to make a whole list of bugs and alike I've noticed:
- Lots of Exclamation marks in starting area of the Hangar and in the newly added room to the left, which mark missing objects
- Minor FPS drop, when entering Nuclear plant
- Please, can you tell me what the blazes the lever with the rusty cogs grinding, does, I repeated this level maybe 10 times and I can't discover it
- The new decorations in both the Hangar and the Nuclear plant look beautifull, no issues
- Leaving the Nuclear plant, on the door to the outside there's a sort of a distortion barrier, but passing through fixes it (there's a similar thing at the begining of E3 in the cave to the right)
- Leaving the Sloughs of Despair, there's a ledge, but since you can jump over it, there's no point in searching for the button that opens the door to the button that lowers it
- E3, right after the invisible barrier you fixed, there are two pillars, right, that come down on you if you step below them, well the pillar on the right is obstructed by a barrier
- A-and another game breaking barrier after the room with the 3 levers and the pillars. I beg of you, take a few days, but scan ahead for any more of these.

+1 vote   mod: DOOM:ONE
blademaster83
blademaster83 Nov 19 2013, 4:24pm says:

Sorry to say it chief, but I have another one. This time an invisible barrier in the House of Pain, middle of the stairs, front of the entrance, bullets pass right through, I can not.
AAnd the good bits. I love what you've done with everything, it's like playing the game anew, even harder, if that was possible, I'm getting mutilated every 2nd minute :D The transition is very good and the piece with the broken portal in E3M1 was really nice.

+1 vote   mod: DOOM:ONE
blademaster83
blademaster83 Nov 19 2013, 2:52am replied:

Vodoo dolls, huh, well I'll be damned :D Thank you for the quick fix.

+1 vote   mod: DOOM:ONE
blademaster83
blademaster83 Nov 18 2013, 5:34pm says:

Hey, I found another big issue. Again I'm not sure if it's because of this mod. However removing any of the others, crashes my save game and I can not verify. At the entrance of Limbo on E3, I find a sort of a mirror image of myself. There are two of them in fact, one at the door to Limbo, the other next to the corridor, leading to the door. I can't get past and if I attack them, I die violently.
Also, thanks for the update, everything looks really fancy and high- tech now :P

+1 vote   mod: DOOM:ONE
blademaster83
blademaster83 Nov 17 2013, 12:43pm says:

Hey, great work on the first level of E1. However I have a huge problem with missing textures, firstly in the secret pool with the blue armor and secondly in the starting area of E3. Otherwise there are no problems. I'm not sure whether it's a issue from me...

+1 vote   mod: DOOM:ONE
blademaster83
blademaster83 Nov 15 2013, 3:40pm says:

Forsaken, the undead are under Arthas now

+1 vote   article: Undead or Forsaken?!
blademaster83
blademaster83 Nov 7 2013, 4:35pm says:

Ah, smart man

+2 votes   media: Well look what I discovered how to do...
blademaster83
blademaster83 Nov 5 2013, 3:12pm replied:

No, I apologise I tried and couldn't

+1 vote   mod: DOOM:ONE
blademaster83
blademaster83 Nov 5 2013, 6:59am replied:

Also, first secret after picking up shotgun, reveals a red button, which opens a red door with a map and armor. I don't think that's supposed to happen

+1 vote   mod: DOOM:ONE
blademaster83
blademaster83 Nov 5 2013, 6:48am says:

Hello again, I have a question: in both E1 and E2 there's a room right at the beginning, rectangular in shape. Both are empty so what is their purpose?

+1 vote   mod: DOOM:ONE
blademaster83
blademaster83 Nov 4 2013, 4:36am replied:

Thank you, yes, I didn't need to use the switch, I suggest looking into the other doors if you have the time, just in case.
Also one more thing, I'm not sure about this, as closing to the portal I was in a state of bloodlust, however I never got the red key, yet I remember pressing a red colored button... Which might also explain the rush.

+1 vote   mod: DOOM:ONE
blademaster83
blademaster83 Nov 3 2013, 11:39am says:

Hello again. I've got to say the ending to E1 is incredible, your inspiration was Doom 3, right?
However I have a few notes. By the end, before hell, you no longer need to go through the whole complex, you can just rush to the portal, can you do something about that, makes the rest of the level pointless.
The Ettins withing Hell are a great addition, but are too weak, if you can give them more health, maybe similar to Pinky demons'

+1 vote   mod: DOOM:ONE
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